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Generating adversarial examples (AEs) can be formulated as an optimization problem. Among various optimization-based attacks, the gradient-based PGD and the momentum-based MI-FGSM have garnered considerable interest. However, all these…

Machine Learning · Computer Science 2025-12-17 Wei Tao , Sheng Long , Xin Liu , Wei Li , Qing Tao

Generative Adversarial Networks (GANs) are a powerful framework for deep generative modeling. Posed as a two-player minimax problem, GANs are typically trained end-to-end on real-valued data and can be used to train a generator of…

Machine Learning · Statistics 2017-11-15 Anirudh Goyal , Nan Rosemary Ke , Alex Lamb , R Devon Hjelm , Chris Pal , Joelle Pineau , Yoshua Bengio

Generative adversarial networks (GANs) are a framework for producing a generative model by way of a two-player minimax game. In this paper, we propose the \emph{Generative Multi-Adversarial Network} (GMAN), a framework that extends GANs to…

Machine Learning · Computer Science 2017-03-06 Ishan Durugkar , Ian Gemp , Sridhar Mahadevan

Generative Adversarial Networks (GANs) are unsupervised models designed to learn and replicate a target distribution. The vanilla versions of these models can be extended to more controllable models. Conditional Generative Adversarial…

Machine Learning · Computer Science 2024-10-31 Mahsa Bazzaz , Seth Cooper

This paper presents new families of algorithms for the repeated play of two-agent (near) zero-sum games and two-agent zero-sum stochastic games. For example, the family includes fictitious play and its variants as members. Commonly, the…

Computer Science and Game Theory · Computer Science 2023-11-03 Yuksel Arslantas , Ege Yuceel , Yigit Yalin , Muhammed O. Sayin

A variety of practical problems can be modeled by the decision-making process in multi-player games where a group of self-interested players aim at optimizing their own local objectives, while the objectives depend on the actions taken by…

Optimization and Control · Mathematics 2023-01-09 Yuanhanqing Huang , Jianghai Hu

Generative adversarial networks are generative models that are capable of replicating the implicit probability distribution of the input data with high accuracy. Traditionally, GANs consist of a Generator and a Discriminator which interact…

Machine Learning · Computer Science 2022-11-15 Xin Wang

Non-ergodic convergence of learning dynamics in games is widely studied recently because of its importance in both theory and practice. Recent work (Cai et al., 2024) showed that a broad class of learning dynamics, including Optimistic…

Machine Learning · Computer Science 2025-03-05 Yang Cai , Gabriele Farina , Julien Grand-Clément , Christian Kroer , Chung-Wei Lee , Haipeng Luo , Weiqiang Zheng

Most games have, or can be generalised to have, a number of parameters that may be varied in order to provide instances of games that lead to very different player experiences. The space of possible parameter settings can be seen as a…

Artificial Intelligence · Computer Science 2017-03-21 Jialin Liu , Julian Togelius , Diego Perez-Liebana , Simon M. Lucas

Many economic games and machine learning approaches can be cast as competitive optimization problems where multiple agents are minimizing their respective objective function, which depends on all agents' actions. While gradient descent is a…

Machine Learning · Computer Science 2021-11-17 Jeffrey Ma , Alistair Letcher , Florian Schäfer , Yuanyuan Shi , Anima Anandkumar

Score-based generative models have demonstrated significant practical success in data-generating tasks. The models establish a diffusion process that perturbs the ground truth data to Gaussian noise and then learn the reverse process to…

Machine Learning · Computer Science 2024-05-24 Ziqing Wen , Xiaoge Deng , Ping Luo , Tao Sun , Dongsheng Li

Limited availability of labeled-data makes any supervised learning problem challenging. Alternative learning settings like semi-supervised and universum learning alleviate the dependency on labeled data, but still require a large amount of…

Machine Learning · Computer Science 2022-09-22 Sauptik Dhar , Javad Heydari , Samarth Tripathi , Unmesh Kurup , Mohak Shah

This paper first presents a theory for generative adversarial methods that does not rely on the traditional minimax formulation. It shows that with a strong discriminator, a good generator can be learned so that the KL divergence between…

Machine Learning · Statistics 2018-06-11 Rie Johnson , Tong Zhang

Training generative adversarial networks is unstable in high-dimensions as the true data distribution tends to be concentrated in a small fraction of the ambient space. The discriminator is then quickly able to classify nearly all generated…

Machine Learning · Computer Science 2018-06-26 Behnam Neyshabur , Srinadh Bhojanapalli , Ayan Chakrabarti

Inspired by the adaptive Golden Ratio Algorithm (aGRAAL), we propose two new methods for solving monotone variational inequalities. We show that by selecting the momentum parameter beyond the golden ratio in aGRAAL, the convergence speed…

Optimization and Control · Mathematics 2026-04-07 Reza Rahimi Baghbadorani , Peyman Mohajerin Esfahani , Sergio Grammatico

Min-max saddle point games have recently been intensely studied, due to their wide range of applications, including training Generative Adversarial Networks (GANs). However, most of the recent efforts for solving them are limited to special…

Optimization and Control · Mathematics 2021-08-10 Babak Barazandeh , Tianjian Huang , George Michailidis

This paper addresses the dynamic difficulty adjustment on MOBA games as a way to improve the player's entertainment. Although MOBA is currently one of the most played genres around the world, it is known as a game that offer less autonomy,…

Artificial Intelligence · Computer Science 2017-06-12 Mirna Paula Silva , Victor do Nascimento Silva , Luiz Chaimowicz

We introduce a generalization of zero-sum network multiagent matrix games and prove that alternating gradient descent converges to the set of Nash equilibria at rate $O(1/T)$ for this set of games. Alternating gradient descent obtains this…

Computer Science and Game Theory · Computer Science 2021-10-07 James P. Bailey

Learning processes in games explain how players grapple with one another in seeking an equilibrium. We study a natural model of learning based on individual gradients in two-player continuous games. In such games, the arguably natural…

Computer Science and Game Theory · Computer Science 2020-11-10 Benjamin J. Chasnov , Daniel Calderone , Behçet Açıkmeşe , Samuel A. Burden , Lillian J. Ratliff

We consider differentiable games where the goal is to find a Nash equilibrium. The machine learning community has recently started using variants of the gradient method (GD). Prime examples are extragradient (EG), the optimistic gradient…

Machine Learning · Computer Science 2020-07-08 Waïss Azizian , Ioannis Mitliagkas , Simon Lacoste-Julien , Gauthier Gidel
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