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Text adventure games, in which players must make sense of the world through text descriptions and declare actions through text descriptions, provide a stepping stone toward grounding action in language. Prior work has demonstrated that…

Computation and Language · Computer Science 2019-08-20 Prithviraj Ammanabrolu , Mark O. Riedl

Large language models (LLMs) have achieved strong performance in language-centric tasks. However, in agentic settings, LLMs often struggle to anticipate action consequences and adapt to environment dynamics, highlighting the need for…

Computation and Language · Computer Science 2026-02-10 Xiao Yu , Baolin Peng , Ruize Xu , Yelong Shen , Pengcheng He , Suman Nath , Nikhil Singh , Jiangfeng Gao , Zhou Yu

We study what actually works and what doesn't for training large language models as agents via multi-turn reinforcement learning. Despite rapid progress, existing frameworks and definitions are fragmented, and there is no systematic…

Machine Learning · Computer Science 2025-12-09 Ruiyi Wang , Prithviraj Ammanabrolu

GenQuest is a generative text adventure game that leverages Large Language Models (LLMs) to facilitate second language learning through immersive, interactive storytelling. The system engages English as a Foreign Language (EFL) learners in…

Computation and Language · Computer Science 2025-10-07 Qiao Wang , Adnan Labib , Robert Swier , Michael Hofmeyr , Zheng Yuan

Humans have the capability, aided by the expressive compositionality of their language, to learn quickly by demonstration. They are able to describe unseen task-performing procedures and generalize their execution to other contexts. In this…

In the interaction between agents and their environments, agents expand their capabilities by planning and executing actions. However, LLM-based agents face substantial challenges when deployed in novel environments or required to navigate…

Computation and Language · Computer Science 2025-06-03 Runnan Fang , Xiaobin Wang , Yuan Liang , Shuofei Qiao , Jialong Wu , Zekun Xi , Ningyu Zhang , Yong Jiang , Pengjun Xie , Fei Huang , Huajun Chen

We present RecoWorld, a blueprint for building simulated environments tailored to agentic recommender systems. Such environments give agents a proper training space where they can learn from errors without impacting real users. RecoWorld…

How far are we really from automatically generating neural networks? While neural network weight generation shows promise, current approaches struggle with generalization to unseen tasks and practical application exploration. To address…

Machine Learning · Computer Science 2025-08-20 Bowen Tian , Wenshuo Chen , Zexi Li , Songning Lai , Jiemin Wu , Yutao Yue

To close the gap between LLM-based agents and humans in planning and reasoning, agents need large-scale, diverse environments for continuous learning -- yet building such environments is itself prohibitively expensive. We present C-World,…

Artificial Intelligence · Computer Science 2026-04-21 Ziqiao Xi , Shuang Liang , Qi Liu , Jiaqing Zhang , Letian Peng , Fang Nan , Meshal Nayim , Tianhui Zhang , Rishika Mundada , Lianhui Qin , Biwei Huang , Kun Zhou

Large Language Models (LLMs) and Reinforcement Learning (RL) are two powerful approaches for building autonomous agents. However, due to limited understanding of the game environment, agents often resort to inefficient exploration and…

Machine Learning · Computer Science 2024-11-26 Ziyu Chen , Zhiqing Xiao , Xinbei Jiang , Junbo Zhao

We present ADAM, a software system for designing and running child language learning experiments in Python. The system uses a virtual world to simulate a grounded language acquisition process in which the language learner utilizes…

Computation and Language · Computer Science 2021-05-07 Ryan Gabbard , Deniz Beser , Jacob Lichtefeld , Joe Cecil , Mitch Marcus , Sarah Payne , Charles Yang , Marjorie Freedman

Traditional RLHF optimizes language models with coarse, scalar rewards that mask the fine-grained reasons behind success or failure, leading to slow and opaque learning. Recent work augments RL with textual critiques through prompting or…

Computation and Language · Computer Science 2026-01-28 Hanyang Wang , Lu Wang , Chaoyun Zhang , Tianjun Mao , Si Qin , Qingwei Lin , Saravan Rajmohan , Dongmei Zhang

Role-playing is a crucial capability of Large Language Models (LLMs), enabling a wide range of practical applications, including intelligent non-player characters, digital twins, and emotional companions. Evaluating this capability in LLMs…

Computation and Language · Computer Science 2024-12-10 Lei Wang , Jianxun Lian , Yi Huang , Yanqi Dai , Haoxuan Li , Xu Chen , Xing Xie , Ji-Rong Wen

Games are usually created incrementally, requiring repeated testing of the same scenarios, which is a tedious and error-prone task for game developers. Therefore, we aim to alleviate this game testing process by encapsulating it into a game…

Software Engineering · Computer Science 2023-10-31 Patric Feldmeier , Philipp Straubinger , Gordon Fraser

Imaginative play is an area of creativity that could allow robots to engage with the world around them in a much more personified way. Imaginary play can be seen as taking real objects and locations and using them as imaginary objects and…

Computation and Language · Computer Science 2023-08-04 Zexin Chen , Eric Zhou , Kenneth Eaton , Xiangyu Peng , Mark Riedl

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi- agent) zero-sum, cooperative and general-sum, one-shot and…

Most approaches to deep reinforcement learning (DRL) attempt to solve a single task at a time. As a result, most existing research benchmarks consist of individual games or suites of games that have common interfaces but little overlap in…

The rapid advancements in large language models (LLMs) have presented challenges in evaluating those models. Existing evaluation methods are either reference-based or preference based, which inevitably need human intervention or introduce…

Computation and Language · Computer Science 2023-08-22 Dan Qiao , Chenfei Wu , Yaobo Liang , Juntao Li , Nan Duan

In recent years, \emph{Reinforcement Learning} (RL) has made remarkable progress, achieving superhuman performance in a wide range of simulated environments. As research moves toward deploying RL in real-world applications, the field faces…

Reinforcement learning (RL) algorithms, due to their reliance on external systems to learn from, require digital environments (e.g., simulators) with very simple interfaces, which in turn constrain significantly the implementation of such…

Programming Languages · Computer Science 2025-04-29 Massimo Fioravanti , Samuele Pasini , Giovanni Agosta
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