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Evaluation of deep reinforcement learning (RL) is inherently challenging. In particular, learned policies are largely opaque, and hypotheses about the behavior of deep RL agents are difficult to test in black-box environments. Considerable…

Machine Learning · Computer Science 2019-05-09 Emma Tosch , Kaleigh Clary , John Foley , David Jensen

We explore building generative neural network models of popular reinforcement learning environments. Our world model can be trained quickly in an unsupervised manner to learn a compressed spatial and temporal representation of the…

Machine Learning · Computer Science 2018-05-10 David Ha , Jürgen Schmidhuber

Progress in Reinforcement Learning (RL) algorithms goes hand-in-hand with the development of challenging environments that test the limits of current methods. While existing RL environments are either sufficiently complex or based on fast…

In this work, we introduce a self-supervised behavior cloning transformer for text games, which are challenging benchmarks for multi-step reasoning in virtual environments. Traditionally, Behavior Cloning Transformers excel in such tasks…

Computation and Language · Computer Science 2023-12-11 Ruoyao Wang , Peter Jansen

Text-adventure games and text role-playing games are grand challenges for reinforcement learning game playing agents. Text role-playing games are open-ended environments where an agent must faithfully play a particular character. We…

Artificial Intelligence · Computer Science 2023-08-04 Christopher Cui , Xiangyu Peng , Mark Riedl

Translating complex reinforcement learning (RL) environments into high-performance implementations has traditionally required months of specialized engineering. We present a closed-loop methodology that produces equivalent high-performance…

Machine Learning · Computer Science 2026-05-19 Seth Karten , Rahul Dev Appapogu , Chi Jin

It is a widely accepted principle that software without tests has bugs. Testing reinforcement learning agents is especially difficult because of the stochastic nature of both agents and environments, the complexity of state-of-the-art…

Artificial Intelligence · Computer Science 2019-01-28 John Foley , Emma Tosch , Kaleigh Clary , David Jensen

In 2016, 2017, and 2018 at the IEEE Conference on Computational Intelligence in Games, the authors of this paper ran a competition for agents that can play classic text-based adventure games. This competition fills a gap in existing game AI…

Artificial Intelligence · Computer Science 2019-01-25 Timothy Atkinson , Hendrik Baier , Tara Copplestone , Sam Devlin , Jerry Swan

Recently, video-based world models that learn to simulate the dynamics have gained increasing attention in robot learning. However, current approaches primarily emphasize visual generative quality while overlooking physical fidelity,…

Robotics · Computer Science 2026-01-21 Baorui Peng , Wenyao Zhang , Liang Xu , Zekun Qi , Jiazhao Zhang , Hongsi Liu , Wenjun Zeng , Xin Jin

We present VisualHints, a novel environment for multimodal reinforcement learning (RL) involving text-based interactions along with visual hints (obtained from the environment). Real-life problems often demand that agents interact with the…

Machine Learning · Computer Science 2020-10-28 Thomas Carta , Subhajit Chaudhury , Kartik Talamadupula , Michiaki Tatsubori

World-building, the process of developing both the narrative and physical world of a game, plays a vital role in the game's experience. Critically-acclaimed independent and AAA video games are praised for strong world-building, with game…

Artificial Intelligence · Computer Science 2024-08-19 Yi Wang , Jieliang Luo , Adam Gaier , Evan Atherton , Hilmar Koch

Text-based games present a unique challenge for autonomous agents to operate in natural language and handle enormous action spaces. In this paper, we propose the Contextual Action Language Model (CALM) to generate a compact set of action…

Computation and Language · Computer Science 2020-10-07 Shunyu Yao , Rohan Rao , Matthew Hausknecht , Karthik Narasimhan

The ability to quickly solve a wide range of real-world tasks requires a commonsense understanding of the world. Yet, how to best extract such knowledge from natural language corpora and integrate it with reinforcement learning (RL) agents…

Artificial Intelligence · Computer Science 2020-07-21 Minqi Jiang , Jelena Luketina , Nantas Nardelli , Pasquale Minervini , Philip H. S. Torr , Shimon Whiteson , Tim Rocktäschel

Text based games are simulations in which an agent interacts with the world purely through natural language. They typically consist of a number of puzzles interspersed with interactions with common everyday objects and locations. Deep…

Artificial Intelligence · Computer Science 2020-12-07 Sahith Dambekodi , Spencer Frazier , Prithviraj Ammanabrolu , Mark O. Riedl

Reinforcement Learning (RL) is a research area that has blossomed tremendously in recent years and has shown remarkable potential in among others successfully playing computer games. However, there only exists a few game platforms that…

Artificial Intelligence · Computer Science 2018-01-29 Per-Arne Andersen , Morten Goodwin , Ole-Christoffer Granmo

Automated scientific discovery promises to accelerate progress across scientific domains. However, developing and evaluating an AI agent's capacity for end-to-end scientific reasoning is challenging as running real-world experiments is…

Text-based games (TGs) are language-based interactive environments for reinforcement learning. While language models (LMs) and knowledge graphs (KGs) are commonly used for handling large action space in TGs, it is unclear whether these…

Machine Learning · Computer Science 2023-12-01 Dongwon Kelvin Ryu , Meng Fang , Shirui Pan , Gholamreza Haffari , Ehsan Shareghi

This paper introduces Text2Net, an innovative text-based network simulation engine that leverages natural language processing (NLP) and large language models (LLMs) to transform plain-text descriptions of network topologies into dynamic,…

Networking and Internet Architecture · Computer Science 2025-02-25 Alireza Marefat , Abbaas Alif Mohamed Nishar , Ashwin Ashok

Reinforcement learning (RL) has proven its worth in a series of artificial domains, and is beginning to show some successes in real-world scenarios. However, much of the research advances in RL are hard to leverage in real-world systems due…

Machine Learning · Computer Science 2021-03-05 Gabriel Dulac-Arnold , Nir Levine , Daniel J. Mankowitz , Jerry Li , Cosmin Paduraru , Sven Gowal , Todd Hester

Effective interactive tool use requires agents to master Tool Integrated Reasoning (TIR): a complex process involving multi-turn planning and long-context dialogue management. To train agents for this dynamic process, particularly in…

Computation and Language · Computer Science 2025-09-19 Weiting Tan , Xinghua Qu , Ming Tu , Meng Ge , Andy T. Liu , Philipp Koehn , Lu Lu
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