English

FlashRL: A Reinforcement Learning Platform for Flash Games

Artificial Intelligence 2018-01-29 v1 Computer Science and Game Theory

Abstract

Reinforcement Learning (RL) is a research area that has blossomed tremendously in recent years and has shown remarkable potential in among others successfully playing computer games. However, there only exists a few game platforms that provide diversity in tasks and state-space needed to advance RL algorithms. The existing platforms offer RL access to Atari- and a few web-based games, but no platform fully expose access to Flash games. This is unfortunate because applying RL to Flash games have potential to push the research of RL algorithms. This paper introduces the Flash Reinforcement Learning platform (FlashRL) which attempts to fill this gap by providing an environment for thousands of Flash games on a novel platform for Flash automation. It opens up easy experimentation with RL algorithms for Flash games, which has previously been challenging. The platform shows excellent performance with as little as 5% CPU utilization on consumer hardware. It shows promising results for novel reinforcement learning algorithms.

Keywords

Cite

@article{arxiv.1801.08841,
  title  = {FlashRL: A Reinforcement Learning Platform for Flash Games},
  author = {Per-Arne Andersen and Morten Goodwin and Ole-Christoffer Granmo},
  journal= {arXiv preprint arXiv:1801.08841},
  year   = {2018}
}

Comments

12 Pages, Proceedings of the 30th Norwegian Informatics Conference, Oslo, Norway 2017

R2 v1 2026-06-22T23:58:13.657Z