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Sequential patterns play an important role in building modern recommender systems. To this end, several recommender systems have been built on top of Markov Chains and Recurrent Models (among others). Although these sequential models have…

Information Retrieval · Computer Science 2019-08-28 An Yan , Shuo Cheng , Wang-Cheng Kang , Mengting Wan , Julian McAuley

The majority of recommender systems are designed to recommend items (such as movies and products) to users. We focus on the problem of recommending buyers to sellers which comes with new challenges: (1) constraints on the number of…

Social and Information Networks · Computer Science 2014-06-16 Cheng Chen , Lan Zheng , Venkatesh Srinivasan , Alex Thomo , Kui Wu , Anthony Sukow

Blackjack or "21" is a popular card-based game of chance and skill. The objective of the game is to win by obtaining a hand total higher than the dealer's without exceeding 21. The ideal blackjack strategy will maximize financial return in…

Artificial Intelligence · Computer Science 2023-08-16 Avish Buramdoyal , Tim Gebbie

Collaborative filtering has been largely used to advance modern recommender systems to predict user preference. A key component in collaborative filtering is representation learning, which aims to project users and items into a low…

Information Retrieval · Computer Science 2021-02-15 Gang Wang , Ziyi Guo , Xiang Li , Dawei Yin , Shuai Ma

In this paper, we develop a recommender system for a game that suggests potential items to players based on their interactive behaviors to maximize revenue for the game provider. Our approach is built on a reinforcement learning-based…

Artificial Intelligence · Computer Science 2021-11-18 Hung Nguyen , Minh Nguyen , Long Pham , Jennifer Adorno Nieves

The game of bridge consists of two stages: bidding and playing. While playing is proved to be relatively easy for computer programs, bidding is very challenging. During the bidding stage, each player knowing only his/her own cards needs to…

Artificial Intelligence · Computer Science 2019-03-06 Jiang Rong , Tao Qin , Bo An

In simple card games, cards are dealt one at a time and the player guesses each card sequentially. We study problems where feedback (e.g. correct/incorrect) is given after each guess. For decks with repeated values (as in blackjack where…

Probability · Mathematics 2021-07-20 Persi Diaconis , Ron Graham , Sam Spiro

Reinforcement learning-based recommender systems have recently gained popularity. However, the design of the reward function, on which the agent relies to optimize its recommendation policy, is often not straightforward. Exploring the…

Information Retrieval · Computer Science 2023-08-29 Siyu Wang , Xiaocong Chen , Dietmar Jannach , Lina Yao

The author has long enjoyed using the CSP refinement checker FDR to solve puzzles, as witnessed by examples in \cite{tpc,ucs}. Recent experiments have shown that a number of games of patience (card games for one) are now well within bounds.…

Software Engineering · Computer Science 2016-11-28 A. W. Roscoe

In this work, we presented a study regarding two important aspects of evolving feature-based game evaluation functions: the choice of genome representation and the choice of opponent used to test the model. We compared three…

Artificial Intelligence · Computer Science 2021-05-05 Radosław Miernik , Jakub Kowalski

Hybrid games are models which combine discrete, continuous, and adversarial dynamics. Game logic enables proving (classical) existence of winning strategies. We introduce constructive differential game logic (CdGL) for hybrid games, where…

Logic in Computer Science · Computer Science 2022-10-07 Rose Bohrer , André Platzer

Deep learning-based recommendation systems (e.g., DLRMs) are widely used AI models to provide high-quality personalized recommendations. Training data used for modern recommendation systems commonly includes categorical features taking on…

Information Retrieval · Computer Science 2026-01-06 Gopi Krishna Jha , Anthony Thomas , Nilesh Jain , Sameh Gobriel , Tajana Rosing , Ravi Iyer

Conversational and question-based recommender systems have gained increasing attention in recent years, with users enabled to converse with the system and better control recommendations. Nevertheless, research in the field is still limited,…

Information Retrieval · Computer Science 2020-06-01 Jie Zou , Yifan Chen , Evangelos Kanoulas

We develop a generic computational model that can be used effectively for establishing the existence of winning strategies for concrete finite combinatorial games. Our modelling is (equational) logic-based involving advanced techniques from…

Logic in Computer Science · Computer Science 2025-12-12 Răzvan Diaconescu

A query game is a pair of a set $Q$ of queries and a set $\mathcal{F}$ of functions, or codewords $f:Q\rightarrow \mathbb{Z}.$ We think of this as a two-player game. One player, Codemaker, picks a hidden codeword $f\in \mathcal{F}$. The…

Combinatorics · Mathematics 2023-07-11 Anders Martinsson

We introduce quantitative reductions, a novel technique for structuring the space of quantitative games and solving them that does not rely on a reduction to qualitative games. We show that such reductions exhibit the same desirable…

Computer Science and Game Theory · Computer Science 2020-03-25 Alexander Weinert

Skat is a fascinating combinatorial card game, show-casing many of the intrinsic challenges for modern AI systems such as cooperative and adversarial behaviors (among the players), randomness (in the deal), and partial knowledge (due to…

Artificial Intelligence · Computer Science 2021-04-08 Stefan Edelkamp

In this work we propose a planning and acting architecture endowed with a module which learns to select subgoals with Deep Q-Learning. This allows us to decrease the load of a planner when faced with scenarios with real-time restrictions.…

Artificial Intelligence · Computer Science 2024-06-24 Carlos Núñez-Molina , Juan Fernández-Olivares , Raúl Pérez

In this paper, we propose a recommendation framework named Cayley-Dickson Recommender. We introduce Cayley-Dickson construction which uses a recursive process to define hypercomplex algebras and their mathematical operations. We also design…

Information Retrieval · Computer Science 2022-01-19 Anchen Li , Bo Yang , Huan Huo , Farookh Hussain

Efficient index structures for fast approximate nearest neighbor queries are required in many applications such as recommendation systems. In high-dimensional spaces, many conventional methods suffer from excessive usage of memory and slow…