Optimal schemes for combinatorial query problems with integer feedback
Abstract
A query game is a pair of a set of queries and a set of functions, or codewords We think of this as a two-player game. One player, Codemaker, picks a hidden codeword . The other player, Codebreaker, then tries to determine by asking a sequence of queries , after each of which Codemaker must respond with the value . The goal of Codebreaker is to uniquely determine using as few queries as possible. Two classical examples of such games are coin-weighing with a spring scale, and Mastermind, which are of interest both as recreational games and for their connection to information theory. In this paper, we will present a general framework for finding short solutions to query games. As applications, we give new self-contained proofs of the query complexity of variations of the coin-weighing problems, and prove new results that the deterministic query complexity of Mastermind with positions and colors is if only black-peg information is provided, and if both black- and white-peg information is provided. In the deterministic setting, these are the first up to constant factor optimal solutions to Mastermind known for any .
Cite
@article{arxiv.2203.09496,
title = {Optimal schemes for combinatorial query problems with integer feedback},
author = {Anders Martinsson},
journal= {arXiv preprint arXiv:2203.09496},
year = {2023}
}
Comments
31 pages, no figures