Playing Mastermind With Constant-Size Memory
Data Structures and Algorithms
2015-03-19 v1 Neural and Evolutionary Computing
Abstract
We analyze the classic board game of Mastermind with holes and a constant number of colors. A result of Chv\'atal (Combinatorica 3 (1983), 325-329) states that the codebreaker can find the secret code with questions. We show that this bound remains valid if the codebreaker may only store a constant number of guesses and answers. In addition to an intrinsic interest in this question, our result also disproves a conjecture of Droste, Jansen, and Wegener (Theory of Computing Systems 39 (2006), 525-544) on the memory-restricted black-box complexity of the OneMax function class.
Cite
@article{arxiv.1110.3619,
title = {Playing Mastermind With Constant-Size Memory},
author = {Benjamin Doerr and Carola Winzen},
journal= {arXiv preprint arXiv:1110.3619},
year = {2015}
}
Comments
23 pages