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An open-close door gadget has two states and three tunnels that can be traversed by an agent (player, robot, etc.): the "opening" and "closing" tunnels set the gadget's state to open and closed, respectively, while the "traverse" tunnel can…

Computational Complexity · Computer Science 2026-03-17 MIT Gadgets Group , Jeffrey Bosboom , Erik D. Demaine , Jenny Diomidova , Dylan Hendrickson , Hayashi Layers , Jayson Lynch

In a live and bounded Free Choice Petri net, pick a non-conflicting transition. Then there exists a unique reachable marking in which no transition is enabled except the selected one. For a routed live and bounded Free Choice net, this…

Other Computer Science · Computer Science 2007-07-31 Bruno Gaujal , Stefan Haar , Jean Mairesse

Transmission line failures in power systems propagate and cascade non-locally. In this work, we propose an adaptive control strategy that offers strong guarantees in both the mitigation and localization of line failures. Specifically, we…

Systems and Control · Electrical Eng. & Systems 2022-05-16 Chen Liang , Linqi Guo , Alessandro Zocca , Steven H. Low , Adam Wierman

Timed automata (TAs) are an extension of finite automata that can measure and react to the passage of time, providing the ability to handle real-time constraints using clocks. In 2009, Franck Cassez showed that the timed opacity problem,…

Logic in Computer Science · Computer Science 2026-03-30 Étienne André , Sarah Dépernet , Engel Lefaucheux

In this paper we consider state reachability in networks composed of many identical processes running a parametric timed broadcast protocol (PTBP). PTBP are a new model extending both broadcast protocols and parametric timed automata. This…

Logic in Computer Science · Computer Science 2019-04-05 Étienne André , Benoît Delahaye , Paulin Fournier , Didier Lime

It is known that a Sleptsov net, with multiple firing a transition at a step, runs exponentially faster than a Petri net opening prospects for its application as a graphical language of concurrent programming. We provide classification of…

Computational Complexity · Computer Science 2023-12-15 Dmitry A. Zaitsev

We study the problem of scheduling maintenance on arcs of a capacitated network so as to maximize the total flow from a source node to a sink node over a set of time periods. Maintenance on an arc shuts down the arc for the duration of the…

Discrete Mathematics · Computer Science 2014-01-15 Natashia Boland , Thomas Kalinowski , Reena Kapoor , Simranjit Kaur

The problem of searching a polygonal region for an unpredictably moving intruder by a set of stationary guards, each carrying an orientable laser, is known as the Searchlight Scheduling Problem. Determining the computational complexity of…

Computational Geometry · Computer Science 2015-03-20 Giovanni Viglietta

We introduce an automata-theoretic method for the verification of distributed algorithms running on ring networks. In a distributed algorithm, an arbitrary number of processes cooperate to achieve a common goal (e.g., elect a leader).…

Logic in Computer Science · Computer Science 2015-04-27 C. Aiswarya , Benedikt Bollig , Paul Gastin

This paper is concerned with estimating critical clearing times in the transient stability problem of power grids without extensive time-domain simulations. We consider a highdimensional post-fault system (the grid after the fault is…

Systems and Control · Electrical Eng. & Systems 2022-11-29 Willem Esterhuizen , Gyula Molnár , Tim Aschenbruck , Franz Rußwurm , Halil Askan , Stefan Streif

We study the so-called dynamic coverage problem by agents located in some topological graph. The agents must visit all regions of interest but they also should stay connected to the base via multi-hop. We prove that the algorithmic…

Multiagent Systems · Computer Science 2018-10-16 Tristan Charrier , François Schwarzentruber , Eva Soulier

We define an extension of time Petri nets such that the time at which a transition can fire, also called its firing date, may be dynamically updated. Our extension provides two mechanisms for updating the timing constraints of a net. First,…

Logic in Computer Science · Computer Science 2014-09-16 Silvano Dal Zilio , Lukasz Fronc , Bernard Berthomieu , François Vernadat

We consider the following problem: Given a finite set of straight line segments in the plane, determine the positions of a minimal number of points on the segments, from which guards can see all segments. This problem can be interpreted as…

Computational Geometry · Computer Science 2015-03-14 Valentin E. Brimkov

A Petri net is structurally cyclic if every configuration is reachable from itself in one or more steps. We show that structural cyclicity is decidable in deterministic polynomial time. For this, we adapt the Kosaraju's approach for the…

Logic in Computer Science · Computer Science 2017-01-11 Drewes Frank , Leroux Jérôme

We present a model checking approach for the verification of data flow correctness in networks during concurrent updates of the network configuration. This verification problem is of great importance for software-defined networking (SDN),…

Logic in Computer Science · Computer Science 2019-11-15 Bernd Finkbeiner , Manuel Gieseking , Jesko Hecking-Harbusch , Ernst-Rüdiger Olderog

We study convergence in networks of piecewise-smooth (PWS) systems that commonly arise in applications to model dynamical systems whose evolution is affected by macroscopic events such as switches and impacts. Existing approaches were…

Systems and Control · Electrical Eng. & Systems 2021-11-16 Marco Coraggio , Pietro DeLellis , S. John Hogan , Mario di Bernardo

Shared control fuses operator inputs and autonomy inputs into a single command. However, if environmental or operator predictions are multimodal, state of the art approaches are suboptimal with respect to safety, efficiency, and…

Robotics · Computer Science 2017-05-30 Pete Trautman

Energy-saving optimization is very important for various engineering problems related to modern distributed systems. We consider here a control problem for a wireless sensor network with a single time server node and a large number of…

Optimization and Control · Mathematics 2014-08-08 Larisa Manita

We study multiplayer turn-based timed games with reachability objectives. In particular, we are interested in the notion of subgame perfect equilibrium (SPE). We prove that deciding the constrained existence of an SPE in this setting is…

Computer Science and Game Theory · Computer Science 2020-06-19 Thomas Brihaye , Aline Goeminne

Simultaneous broadcast (SBC) protocols [Chor et al., FOCS 1985] constitute a special class of broadcast channels which have proved extremely useful in the design of various distributed computing constructions (e.g., multiparty computation,…

Cryptography and Security · Computer Science 2023-07-24 Myrto Arapinis , Ábel Kocsis , Nikolaos Lamprou , Liam Medley , Thomas Zacharias