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Let $S$ be a connected graph which contains an induced path of $n-1$ vertices, where $n$ is the order of $S.$ We consider a puzzle on $S$. A configuration of the puzzle is simply an $n$-dimensional column vector over $\{0, 1\}$ with…

Combinatorics · Mathematics 2009-10-30 Hau-wen Huang , Chih-wen Weng

We consider the problem of determining the minimum number of moves needed to solve a certain one-dimensional peg puzzle. Let N be a positive integer. The puzzle apparatus consists of a block with a single row of 2N+1 equally spaced holes…

Combinatorics · Mathematics 2007-05-23 David M. Bradley , Hugh Thomas

The Taxman game has proven to be hard to solve optimally, so efforts have been made to find heuristic strategies that do well in practice. We present results on the NP-hardness of a variant of the game via an equivalence to a particular…

Combinatorics · Mathematics 2022-11-02 Atli Fannar Franklín , Robert K. Moniot

Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such…

Computational Complexity · Computer Science 2012-02-06 Nathanaël Fijalkow , Florian Horn

We introduce a new family of one-player games, involving the movement of coins from one configuration to another. Moves are restricted so that a coin can be placed only in a position that is adjacent to at least two other coins. The goal of…

Discrete Mathematics · Computer Science 2007-05-23 Erik D. Demaine , Martin L. Demaine , Helena A. Verrill

Swish is a card game in which players are given cards having symbols (hoops and balls), and find a valid superposition of cards, called a "swish." Dailly, Lafourcade, and Marcadet (FUN 2024) studied a generalized version of Swish and showed…

Data Structures and Algorithms · Computer Science 2026-01-15 Takashi Horiyama , Takehiro Ito , Jun Kawahara , Shin-ichi Minato , Akira Suzuki , Ryuhei Uehara , Yutaro Yamaguchi

In many combinatorial games, one can prove that the first player wins under best play using a simple but non-constructive argument called strategy-stealing. This work is about the complexity behind these proofs: how hard is it to actually…

Data Structures and Algorithms · Computer Science 2019-11-19 Greg Bodwin , Ofer Grossman

We study the reachability problem for one-counter automata in which transitions can carry disequality tests. A disequality test is a guard that prohibits a specified counter value. This reachability problem has been known to be NP-hard and…

Formal Languages and Automata Theory · Computer Science 2024-08-23 Dmitry Chistikov , Jérôme Leroux , Henry Sinclair-Banks , Nicolas Waldburger

Two new versions of the so-called Maker-Breaker Positional Games are defined by J\'ozsef Beck in [{\em Combinatorica} {\bf 22}(2) (2002) 169--216]. He defines two players, Picker and Chooser. In each round, Picker takes a pair of elements…

Combinatorics · Mathematics 2016-05-19 András Csernenszky , Ryan R. Martin , András Pluhár

We create a new two-player game on the Sperner Triangle based on Sperner's lemma. Our game has simple rules and several desirable properties. First, the game is always certain to have a winner. Second, like many other interesting games such…

Computer Science and Game Theory · Computer Science 2007-05-23 Kyle Burke , Shang-Hua Teng

In this paper, we show that the friends-and-strangers problem is PSPACE-complete by reduction from the Ncl (non-deterministic constraint logic) problem.

Combinatorics · Mathematics 2025-03-20 Chao Yang , Zhujun Zhang

We consider the computational complexity of Hearthstone which is a popular online CCG (collectible card game). We reduce a PSPACE-complete problem, the partition game, to perfect information Hearthstone in which there is no hidden…

Computational Complexity · Computer Science 2023-05-23 Zhujun Zhang

We investigate the complexity of a puzzle that turns out to be NL-complete.

Computational Complexity · Computer Science 2015-07-13 Holger Petersen

We study the algorithmic complexity of Maker-Breaker games played on the edge sets of general graphs. We mainly consider the perfect matching game and the $H$-game. Maker wins if she claims the edges of a perfect matching in the first, and…

Computational Complexity · Computer Science 2024-11-18 Eric Duchêne , Valentin Gledel , Fionn Mc Inerney , Nicolas Nisse , Nacim Oijid , Aline Parreau , Miloš Stojaković

In this paper, we address a natural question at the intersection of combinatorial game theory and computational complexity: "Can a sum of simple tepid games in canonical form be intractable?" To resolve this fundamental question, we…

Computational Complexity · Computer Science 2024-03-11 Kyle Burke , Matthew Ferland , Svenja Huntemann , Shang-Hua Teng

We investigate determining the exact bounds of the frequencies of conjunctions based on frequent sets. Our scenario is an important special case of some general probabilistic logic problems that are known to be intractable. We show that…

Computational Complexity · Computer Science 2019-02-05 Nikolaj Tatti

Consider QBF, the Quantified Boolean Formula problem, as a combinatorial game ruleset. The problem is rephrased as determining the winner of the game where two opposing players take turns assigning values to boolean variables. In this…

Computational Complexity · Computer Science 2014-12-31 Kyle Burke

We study so-called invariant games played with a fixed number $d$ of heaps of matches. A game is described by a finite list $\mathcal{M}$ of integer vectors of length $d$ specifying the legal moves. A move consists in changing the current…

Computational Complexity · Computer Science 2012-02-06 Urban Larsson , Johan Wästlund

Observable games are game situations that reach one of possibly many Nash equilibria. Before an instance of the game starts, an external observer does not know, a priori, what is the exact profile of actions that will occur; thus, he…

Computer Science and Game Theory · Computer Science 2022-01-04 Sandro Preto , Eduardo Fermé , Marcelo Finger

We study symmetric bimatrix games that also have the common-payoff property, i.e., the two players receive the same payoff at any outcome of the game. Due to the symmetry property, these games are guaranteed to have symmetric Nash…

Computer Science and Game Theory · Computer Science 2025-07-28 Abheek Ghosh , Alexandros Hollender
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