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This recreational mathematics article shows that the game of Snakes and Ladders is intransitive: square 69 has a winning edge over 79, which in turn beats 73, which beats 69. Analysis of the game is a nice illustration of Markov chains,…

History and Overview · Mathematics 2022-01-19 Gregory B. Sorkin

The class of algorithmically computable simple games (i) includes the class of games that have finite carriers and (ii) is included in the class of games that have finite winning coalitions. This paper characterizes computable games,…

Computer Science and Game Theory · Computer Science 2011-11-09 Masahiro Kumabe , H. Reiju Mihara

Infinite games where several players seek to coordinate under imperfect information are known to be intractable, unless the information flow is severely restricted. Examples of undecidable cases typically feature a situation where players…

Logic in Computer Science · Computer Science 2014-05-01 Dietmar Berwanger , Anup Basil Mathew

We prove that Arithmetical Comprehension is equivalent to the determinacy of all clopen integer games in which each player has at most two moves per turn.

Logic · Mathematics 2025-10-15 Juan Pablo Aguilera , Thibaut Kouptchinsky

A graph class is hereditary if it is closed under vertex deletion. We give examples of NP-hard, PSPACE-complete and NEXPTIME-complete problems that become constant-time solvable for every hereditary graph class that is not equal to the…

Computational Complexity · Computer Science 2021-08-06 Barnaby Martin , Daniël Paulusma , Siani Smith

We study a new modification of the Arrival problem, which allows for nodes that exhibit random as well as controlled behaviour, in addition to switching nodes. We study the computational complexity of these extensions, building on existing…

Computational Complexity · Computer Science 2024-09-17 Thomas Webster

In order to prove that the P of problems is different to the NP class, we consider the satisfability problem of propositional calculus formulae, which is an NP-complete problem. It is shown that, for every search algorithm A, there is a set…

Computational Complexity · Computer Science 2007-11-09 Alfredo von Reckow

This paper studies a generalization of multi-prover interactive proofs in which a verifier interacts with two competing teams of provers: one team attempts to convince the verifier to accept while the other attempts to convince the verifier…

Computational Complexity · Computer Science 2013-08-08 Gus Gutoski

We study the complexity of solving two-player infinite duration games played on a fixed finite graph, where the control of a node is not predetermined but rather assigned randomly. In classic random-turn games, control of each node is…

Computer Science and Game Theory · Computer Science 2026-01-13 Sarvin Bahmani , Rasmus Ibsen-Jensen , Soumyajit Paul , Sven Schewe , Friedrich Slivovsky , Qiyi Tang , Dominik Wojtczak , Shufang Zhu

We study a popular puzzle game known variously as Clickomania and Same Game. Basically, a rectangular grid of blocks is initially colored with some number of colors, and the player repeatedly removes a chosen connected monochromatic group…

Computational Complexity · Computer Science 2007-05-23 Therese C. Biedl , Erik D. Demaine , Martin L. Demaine , Rudolf Fleischer , Lars Jacobsen , J. Ian Munro

Recently, a standardized framework was proposed for introducing quantum-inspired moves in mathematical games with perfect information and no chance. The beauty of quantum games-succinct in representation, rich in structures, explosive in…

Computational Complexity · Computer Science 2020-11-10 Kyle Burke , Matthew Ferland , Shang-Hua Teng

In chomp on graphs, two players alternatingly pick an edge or a vertex from a graph. The player that cannot move any more loses. The questions one wants to answer for a given graph are: Which player has a winning strategy? Can a explicit…

Combinatorics · Mathematics 2018-04-19 Ignacio García-Marco , Kolja Knauer , Luis Pedro Montejano

In the popular computer game of Tetris, the player is given a sequence of tetromino pieces and must pack them into a rectangular gameboard initially occupied by a given configuration of filled squares; any completely filled row of the…

Computational Complexity · Computer Science 2007-05-23 Erik D. Demaine , Susan Hohenberger , David Liben-Nowell

A checkers-like model game with a simplified set of rules is studied through extensive simulations of agents with different expertise and strategies. The introduction of complementary strategies, in a quite general way, provides a tool to…

Artificial Intelligence · Computer Science 2016-08-26 J. Quetzalcóatl Toledo-Marín , Rogelio Díaz-Méndez , Marcelo del Castillo Mussot

Some classical graph problems such as finding minimal spanning tree, shortest path or maximal flow can be done efficiently. We describe slight variations of such problems which are shown to be NP-complete. Our proofs use straightforward…

Computational Complexity · Computer Science 2020-01-14 Per Alexandersson

Even after the proposal of various solution algorithms, the precise computational complexity of checking whether a Conditional Temporal Network is Dynamically Controllable had still remained widely open. This issue gets settled in this…

Data Structures and Algorithms · Computer Science 2016-08-31 Massimo Cairo , Romeo Rizzi

In this paper we show that the Mastermind Satisfiability Problem (MSP) is NP-complete. The Mastermind is a popular game which can be turned into a logical puzzle called Mastermind Satisfiability Problem in a similar spirit to the…

Computational Complexity · Computer Science 2007-05-23 Jeff Stuckman , Guo-Qiang Zhang

We prove that checking if a partial matrix is partial totally positive is co-NP-complete. This contrasts with checking a conventional matrix for total positivity, for which we provide a cubic time algorithm. Checking partial sign regularity…

Computational Complexity · Computer Science 2021-09-21 Daniel Carter , Charles Johnson

We consider two-player turn-based games with zero-reachability and zero-safety objectives generated by extended vector addition systems with states. Although the problem of deciding the winner in such games is undecidable in general, we…

Computer Science and Game Theory · Computer Science 2010-02-15 Tomas Brazdil , Petr Jancar , Antonin Kucera

The game domination number is a graph invariant that arises from a game, which is related to graph domination in a similar way as the game chromatic number is related to graph coloring. In this paper we show that verifying whether the game…

Combinatorics · Mathematics 2016-06-20 Boštjan Brešar , Paul Dorbec , Sandi Klavžar , Gašper Košmrlj , Gabriel Renault