Related papers: Colwell's Castle Defence: A Custom Game Using Dyna…
Domain adaptation (DA) enables knowledge transfer from a labeled source domain to an unlabeled target domain by reducing the cross-domain distribution discrepancy. Most prior DA approaches leverage complicated and powerful deep neural…
The cornerstone underpinning deep learning is the guarantee that gradient descent on an objective converges to local minima. Unfortunately, this guarantee fails in settings, such as generative adversarial nets, where there are multiple…
Many recent AI architectures are inspired by zero-sum games, however, the behavior of their dynamics is still not well understood. Inspired by this, we study standard gradient descent ascent (GDA) dynamics in a specific class of non-convex…
In the face of evolving cyber threats such as malware, ransomware and phishing, autonomous cybersecurity defense (ACD) systems have become essential for real-time threat detection and response with optional human intervention. However,…
Continuous Domain Adaptation (CDA) effectively bridges significant domain shifts by progressively adapting from the source domain through intermediate domains to the target domain. However, selecting intermediate domains without explicit…
In this paper we introduce DeepCrawl, a fully-playable Roguelike prototype for iOS and Android in which all agents are controlled by policy networks trained using Deep Reinforcement Learning (DRL). Our aim is to understand whether recent…
Advances in deep reinforcement learning have allowed autonomous agents to perform well on Atari games, often outperforming humans, using only raw pixels to make their decisions. However, most of these games take place in 2D environments…
Motivated by recent advance of machine learning using Deep Reinforcement Learning this paper proposes a modified architecture that produces more robust agents and speeds up the training process. Our architecture is based on Asynchronous…
Moving target defense (MTD) is a proactive defense approach that aims to thwart attacks by continuously changing the attack surface of a system (e.g., changing host or network configurations), thereby increasing the adversary's uncertainty…
Dynamic games arise when multiple agents with differing objectives choose control inputs to a dynamic system. Dynamic games model a wide variety of applications in economics, defense, and energy systems. However, compared to single-agent…
In strategy games, one of the most important aspects of game design is maintaining a sense of challenge for players. Many mobile titles feature quick gameplay loops that allow players to progress steadily, requiring an abundance of levels…
Existing gradient-based jailbreak attacks typically optimize an adversarial suffix to induce a fixed affirmative response, e.g., ``Sure, here is...''. However, this fixed target usually resides in an extremely low-density region of a…
Recent works have demonstrated convolutional neural networks are vulnerable to adversarial examples, i.e., inputs to machine learning models that an attacker has intentionally designed to cause the models to make a mistake. To improve the…
Tri-level defender-attacker game models are a well-studied method for determining how best to protect a system (e.g., a transportation network) from attacks. Existing models assume that defender and attacker actions have a perfect effect,…
A dynamic algorithm against an adaptive adversary is required to be correct when the adversary chooses the next update after seeing the previous outputs of the algorithm. We obtain faster dynamic algorithms against an adaptive adversary and…
In this unprecedented era of technology-driven transformation, it becomes more critical than ever that we aggressively invest in developing robust artificial intelligence (AI) for wargaming in support of decision-making. By advancing…
The rapid pace of recent research in AI has been driven in part by the presence of fast and challenging simulation environments. These environments often take the form of games; with tasks ranging from simple board games, to competitive…
Defending against today's increasingly sophisticated cyberattacks requires security analysts to continuously translate evolving attacker tradecraft into detection logic. This places defenders in a reactive posture, requiring constantly…
Existing paradigms for ensuring AI safety, such as guardrail models and alignment training, often compromise either inference efficiency or development flexibility. We introduce Disentangled Safety Adapters (DSA), a novel framework…
Creating and evaluating games manually is an arduous and laborious task. Procedural content generation can aid by creating game artifacts, but usually not an entire game. Evolutionary game design, which combines evolutionary algorithms with…