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Dynamic difficulty adjustment (DDA) is a technology that adapts a game's challenge to match the player's skill. It is a key element in game development that provides continuous motivation and immersion to the player. However, conventional…

Human-Computer Interaction · Computer Science 2020-10-27 Hee-Seung Moon , Jiwon Seo

Dynamic difficulty adjustment ($DDA$) is a process of automatically changing a game difficulty for the optimization of user experience. It is a vital part of almost any modern game. Most existing DDA approaches concentrate on the experience…

Machine Learning · Computer Science 2021-06-08 Dvir Ben Or , Michael Kolomenkin , Gil Shabat

Video Games are boring when they are too easy, and frustrating when they are too hard. In terms of providing game experience such as enjoyment to the player by match players with different levels of ability to player ability, We assume that…

Human-Computer Interaction · Computer Science 2021-10-22 Junjie Xu

Videogames are nowadays one of the biggest entertainment industries in the world. Being part of this industry means competing against lots of other companies and developers, thus, making fanbases of vital importance. They are a group of…

Artificial Intelligence · Computer Science 2020-07-15 Gabriel K. Sepulveda , Felipe Besoain , Nicolas A. Barriga

This paper addresses the dynamic difficulty adjustment on MOBA games as a way to improve the player's entertainment. Although MOBA is currently one of the most played genres around the world, it is known as a game that offer less autonomy,…

Artificial Intelligence · Computer Science 2017-06-12 Mirna Paula Silva , Victor do Nascimento Silva , Luiz Chaimowicz

Dynamic Difficulty Adjustment (DDA) is a viable approach to enhance a player's experience in video games. Recently, Reinforcement Learning (RL) methods have been employed for DDA in non-competitive games; nevertheless, they rely solely on…

Human-Computer Interaction · Computer Science 2023-08-25 Masoud Rahimi , Hadi Moradi , Abdol-hossein Vahabie , Hamed Kebriaei

Balancing game difficulty in video games is a key task to create interesting gaming experiences for players. Mismatching the game difficulty and a player's skill or commitment results in frustration or boredom on the player's side, and…

Artificial Intelligence · Computer Science 2024-08-14 Ronja Fuchs , Robin Gieseke , Alexander Dockhorn

Virtual Reality (VR) games that feature physical activities have been shown to increase players' motivation to do physical exercise. However, for such exercises to have a positive healthcare effect, they have to be repeated several times a…

Human-Computer Interaction · Computer Science 2022-02-03 Tobias Huber , Silvan Mertes , Stanislava Rangelova , Simon Flutura , Elisabeth André

In games, as well as many user-facing systems, adapting content to users' preferences and experience is an important challenge. This paper explores a novel method to realize this goal in the context of dynamic difficulty adjustment (DDA).…

Artificial Intelligence · Computer Science 2021-07-01 Miguel González-Duque , Rasmus Berg Palm , Sebastian Risi

Artificial intelligence (AI) has achieved superhuman performance in board games such as Go, chess, and Othello (Reversi). In other words, the AI system surpasses the level of a strong human expert player in such games. In this context, it…

Machine Learning · Computer Science 2022-09-21 Kazuhisa Fujita

Virtual reality (VR) produces a highly realistic simulated environment with controllable environment variables. This paper proposes a Dynamic Scene Adjustment (DSA) mechanism based on the user interaction status and performance, which aims…

Human-Computer Interaction · Computer Science 2023-05-09 Zhitao Liu , Yi Li , Ning Xie , YouTeng Fan , Haolan Tang , Wei Zhang

In fighting games, individual players of the same skill level often exhibit distinct strategies from one another through their gameplay. Despite this, the majority of AI agents for fighting games have only a single strategy for each "level"…

Machine Learning · Computer Science 2022-11-08 Emily Halina , Matthew Guzdial

Methods for dynamic difficulty adjustment allow games to be tailored to particular players to maximize their engagement. However, current methods often only modify a limited set of game features such as the difficulty of the opponents, or…

Artificial Intelligence · Computer Science 2020-06-29 Miguel González-Duque , Rasmus Berg Palm , David Ha , Sebastian Risi

Balancing combat encounters in Dungeons & Dragons (D&D) is a complex task that requires Dungeon Masters (DM) to manually assess party strength, enemy composition, and dynamic player interactions while avoiding interruption of the narrative…

Artificial Intelligence · Computer Science 2025-07-18 Carlo Romeo , Andrew D. Bagdanov

Existing captcha solutions on the Internet are a major source of user frustration. Game captchas are an interesting and, to date, little-studied approach claiming to make captcha solving a fun activity for the users. One broad form of such…

Ensuring robust safety alignment is crucial for Large Language Models (LLMs), yet existing defenses often lag behind evolving adversarial attacks due to their \textbf{reliance on static, pre-collected data distributions}. In this paper, we…

Artificial Intelligence · Computer Science 2026-02-09 Xiaoyu Wen , Zhida He , Han Qi , Ziyu Wan , Zhongtian Ma , Ying Wen , Tianhang Zheng , Xingcheng Xu , Chaochao Lu , Qiaosheng Zhang

This paper presents an adaptive level generation algorithm for the physics-based puzzle game Angry Birds. The proposed algorithm is based on a pre-existing level generator for this game, but where the difficulty of the generated levels can…

Artificial Intelligence · Computer Science 2019-02-08 Matthew Stephenson , Jochen Renz

Security attacks present unique challenges to self-adaptive system design due to the adversarial nature of the environment. However, modeling the system as a single player, as done in prior works in security domain, is insufficient for the…

Artificial Intelligence · Computer Science 2021-03-17 Mingyue Zhang

The diversity of agent behaviors is an important topic for the quality of video games and virtual environments in general. Offering the most compelling experience for users with different skills is a difficult task, and usually needs…

Artificial Intelligence · Computer Science 2019-09-11 Ciprian Paduraru , Miruna Paduraru

General game testing relies on the use of human play testers, play test scripting, and prior knowledge of areas of interest to produce relevant test data. Using deep reinforcement learning (DRL), we introduce a self-learning mechanism to…

Machine Learning · Computer Science 2021-03-31 Joakim Bergdahl , Camilo Gordillo , Konrad Tollmar , Linus Gisslén
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