Related papers: Colwell's Castle Defence: A Custom Game Using Dyna…
Protecting against adversarial attacks is a common multiagent problem. Attackers in the real world are predominantly human actors, and the protection methods often incorporate opponent models to improve the performance when facing humans.…
Modern video games are becoming richer and more complex in terms of game mechanics. This complexity allows for the emergence of a wide variety of ways to play the game across the players. From the point of view of the game designer, this…
The recent advancement in real-world critical infrastructure networks has led to an exponential growth in the use of automated devices which in turn has created new security challenges. In this paper, we study the robust and adaptive…
To improve efficiency and reduce failures in autonomous vehicles, research has focused on developing robust and safe learning methods that take into account disturbances in the environment. Existing literature in robust reinforcement…
Differential Attention (DA) has been proposed as a refinement to standard attention, suppressing redundant or noisy context through a subtractive structure and thereby reducing contextual hallucination. While this design sharpens…
The performance of an algorithm often critically depends on its parameter configuration. While a variety of automated algorithm configuration methods have been proposed to relieve users from the tedious and error-prone task of manually…
We study the reinforcement learning problem of complex action control in the Multi-player Online Battle Arena (MOBA) 1v1 games. This problem involves far more complicated state and action spaces than those of traditional 1v1 games, such as…
Current deep learning adaptive optimizer methods adjust the step magnitude of parameter updates by altering the effective learning rate used by each parameter. Motivated by the known inverse relation between batch size and learning rate on…
Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…
Deep learning models are vulnerable to adversarial examples, posing critical security challenges in real-world applications. While Adversarial Training (AT ) is a widely adopted defense mechanism to enhance robustness, it often incurs a…
This paper proposes a novel deep reinforcement learning algorithm to perform automatic analysis and detection of gameplay issues in complex 3D navigation environments. The Curiosity-Conditioned Proximal Trajectories (CCPT) method combines…
Deep learning algorithms have been shown to perform extremely well on many classical machine learning problems. However, recent studies have shown that deep learning, like other machine learning techniques, is vulnerable to adversarial…
We propose and evaluate a new technique for learning hybrid automata automatically by observing the runtime behavior of a dynamical system. Working from a sequence of continuous state values and predicates about the environment, CHARDA…
Advanced Persistent Threats (APTs) are stealthy attacks that threaten the security and privacy of sensitive information. Interactions of APTs with victim system introduce information flows that are recorded in the system logs. Dynamic…
The field of textual adversarial defenses has gained considerable attention in recent years due to the increasing vulnerability of natural language processing (NLP) models to adversarial attacks, which exploit subtle perturbations in input…
We present PORTAL, a novel framework for developing artificial intelligence agents capable of playing thousands of 3D video games through language-guided policy generation. By transforming decision-making problems into language modeling…
In decision-dependent games, multiple players optimize their decisions under a data distribution that shifts with their joint actions, creating complex dynamics in applications like market pricing. A practical consequence of these dynamics…
Owing to security implications of adversarial vulnerability, adversarial robustness of deep metric learning models has to be improved. In order to avoid model collapse due to excessively hard examples, the existing defenses dismiss the…
Digital collectible card games are not only a growing part of the video game industry, but also an interesting research area for the field of computational intelligence. This game genre allows researchers to deal with hidden information,…
Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible. In industry, the evaluation of a game is often based on…