Related papers: Approximate Capture in Gromov-Hausdorff Closed Spa…
The pursuit-evasion game with two persons is considered. Both players are moving in a metric space, have equal maximum speeds and complete information about the location of each other. We study the sufficient conditions for a capture (with…
In a pursuit-evasion game, a team of pursuers attempt to capture an evader. The players alternate turns, move with equal speed, and have full information about the state of the game. We consider the most restictive capture condition: a…
This paper is concerned with continuous-time pursuit and evasion games. Typically, we have a lion and a man in a metric space: they have the same speed, and the lion wishes to catch the man while the man tries to evade capture. We are…
It is shown that for any two compact metric spaces there exists an "optimal" correspondence which the Gromov-Hausdorff distance is attained at. Each such correspondence generates isometric embeddings of these spaces into a compact metric…
This paper focuses on the relation among the existence of different types of curves (such as directional ones, quasi-geodesic or geodesic rays), the (approximate) fixed point property for nonexpansive mappings, and a discrete lion and man…
The Gromov-Hausdorff distance provides a metric on the set of isometry classes of compact metric spaces. Unfortunately, computing this metric directly is believed to be computationally intractable. Motivated by applications in shape…
The localization game is a pursuit-evasion game analogous to Cops and Robbers, where the robber is invisible and the cops send distance probes in an attempt to identify the location of the robber. We present a novel graph parameter called…
This paper investigates obstacle-free simple motion pursuit-evasion problems where the pursuer is faster and game termination is point capture. It is well known that the interior of the Apollonius Circle (AC) is the evader's dominance…
A labeled metric space is intuitively speaking a metric space together with a special set of points to be understood as the geometric boundary of the space. We study basic properties of a recently introduced labeled Gromov-Hausdorff…
This paper presents a novel strategy for a multi-agent pursuit-evasion game involving multiple faster pursuers with heterogenous speeds and a single slower evader. We define a geometric region, the evader's safe-reachable set, as the…
In the classic cop and robber game, two players--the cop and the robber--take turns moving to a neighboring vertex or staying at their current position. The cop aims to capture the robber, while the robber tries to evade capture. A graph…
The Gromov-Hausdorff distance $(d_{GH})$ proves to be a useful distance measure between shapes. In order to approximate $d_{GH}$ for compact subsets $X,Y\subset\mathbb{R}^d$, we look into its relationship with $d_{H,iso}$, the infimum…
We study pursuit-evasion in a polygonal environment with polygonal obstacles. In this turn based game, an evader $e$ is chased by pursuers $p_1, p_2, ..., p_{\ell}$. The players have full information about the environment and the location…
In many real-world applications data come as discrete metric spaces sampled around 1-dimensional filamentary structures that can be seen as metric graphs. In this paper we address the metric reconstruction problem of such filamentary…
In this paper we analyze, based on an interplay between ideas and techniques from logic and geometric analysis, a pursuit-evasion game. More precisely, we focus on a uniform betweenness property and use it in the study of a discrete lion…
Winning sets of Schmidt's game enjoy a remarkable rigidity. Therefore, this game (and modifications of it) have been applied to many examples of complete metric spaces (X, d) to show that the set of "badly approximable points", with respect…
For a proper, geodesic, Gromov hyperbolic metric space X, a discrete subgroup of isometries \Gamma whose limit set is uniformly perfect, and a disjoint collection of horoballs {H_j}, we show that the set of limit points badly approximable…
We study the question of approximating a compact geodesic metric space by metric graphs satisfying a uniform upper bound on their first Betti number. We prove that, up to a suitable multiplicative constant, Reeb graphs of distance functions…
This paper studies a multiplayer reach-avoid differential game in the presence of general polygonal obstacles that block the players' motions. The pursuers cooperate to protect a convex region from the evaders who try to reach the region.…
Geometric characteristics of metric spaces that appear in formulas of the Gromov--Hausdorff distances from these spaces to so-called simplexes, i.e., to the metric spaces, all whose non-zero distances are the same are studied. The…