Related papers: Approximate Capture in Gromov-Hausdorff Closed Spa…
We present theoretical properties of the space of metric pairs equipped with the Gromov--Hausdorff distance. First, we establish the classical metric separability and the geometric geodesicity of this space. Second, we prove an…
This paper explores a multi-agent containment problem, where a fast evader, modeled having constant speed and using constant heading, attempts to escape a circular containment region that is orbited by a slower pursuer with a nonzero…
The two main results of this work are the following: if a space $X$ is such that player II has a winning strategy in the game $\gone(\Omega_x, \Omega_x)$ for every $x \in X$, then $X$ is productively countably tight. On the other hand, if a…
This paper focuses on the relation between the fixed point property for continuous mappings and a discrete lion and man game played in a strongly convex domain. Our main result states that in locally compact geodesic spaces, the compactness…
Projection games constitute an important class of nonlocal games where, for any answer from the first player, there is a unique correct answer for the second player. This class of games captures nonlocal games arising from constraint…
The intrinsic timed-Hausdorff distance between timed-metric spaces, first introduced by Sakovich--Sormani, yields a weak notion of convergence for space-times. In this paper we prove a compactness theorem for the intrinsic timed-Hausdorff…
We prove that the Gromov-Hausdorff distance from the circle with its geodesic metric to any simply connected geodesic space is never smaller than $\frac{\pi}{4}$. We also prove that this bound is tight through the construction of a simply…
For each arbitrary finite group $G$, we consider a suitable notion of Gromov Hausdorff distance between compact $G$ metric spaces and derive lower bounds based on equivariant topology methods. As applications, we prove equivariant rigidity…
We consider a pursuit-evasion scenario involving a group of pursuers and a single evader in a two-dimensional unbounded environment. The pursuers aim to capture the evader in finite time while ensuring the evader remains enclosed within the…
We introduce the notion of timed-Gromov--Hausdorff distance for timed-metric spaces. We prove that this distance is bi-Lipschitz equivalent to the intrinsic timed-Hausdorff distance of Sakovich--Sormani, and therefore induces the same…
Let $M$ be a compact Riemannian manifold with boundary. We show that $M$ is Gromov-Hausdorff close to a convex Euclidean region $D$ of the same dimension if the boundary distance function of $M$ is $C^1$-close to that of $D$. More…
We present an abstract approach to Lorentzian Gromov-Hausdorff distance and convergence, and an alternative approach to Lorentzian length spaces that does not use auxiliary ``positive signature'' metrics or other unobserved fields. We begin…
The localization game is a variant of the game of Cops and Robber in which the robber is invisible and moves between adjacent vertices, but the cops can probe any $k$ vertices of the graph to obtain the distance between probed vertices and…
We study a turn-based game in a simply connected polygonal environment $Q$ between a pursuer $P$ and an adversarial evader $E$. Both players can move in a straight line to any point within unit distance during their turn. The pursuer $P$…
Suppose an escaping player ("human") moves continuously at maximum speed $1$ in the interior of a region, while a pursuing player ("zombie") moves continuously at maximum speed $r$ outside the region. For what $r$ can the first player…
In the present paper we calculate the Gromov-Hausdorff distance between an arbitrary simplex (a metric space all whose non-zero distances are the same) and a finite metric space whose non-zero distances take two distinct values (so-called…
We study a form of cyclic pursuit on Riemannian manifolds with positive injectivity radius. We conjecture that on a compact manifold, the piecewise geodesic loop formed by connecting consecutive pursuit agents either collapses in finite…
The game of Cops and Robber is traditionally played on a finite graph. The purpose of this note is to introduce and analyze the game that is played on an arbitrary geodesic space. The game is defined in such a way that it preserves the…
In this paper, a pursuit-evasion game of two players known as the game of two identical cars is examined. It is assumed that the game proceeds on a two-dimensional plane. Both players have constant speeds and limited turn radii. The goal of…
We introduce a pursuit game played between a team of a sensor and an attacker and a mobile target in the unbounded Euclidean plane. The target is faster than the sensor, but slower than the attacker. The sensor's objective is to keep the…