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Related papers: Approximate Capture in Gromov-Hausdorff Closed Spa…

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We present theoretical properties of the space of metric pairs equipped with the Gromov--Hausdorff distance. First, we establish the classical metric separability and the geometric geodesicity of this space. Second, we prove an…

Metric Geometry · Mathematics 2026-02-06 Andrés Ahumada Gómez , Mauricio Che , Manuel Cuerno

This paper explores a multi-agent containment problem, where a fast evader, modeled having constant speed and using constant heading, attempts to escape a circular containment region that is orbited by a slower pursuer with a nonzero…

Optimization and Control · Mathematics 2023-10-03 Braulio Mora , Alexander Von Moll , Isaac Weintraub , David Casbeer , Animesh Chakravarthy

The two main results of this work are the following: if a space $X$ is such that player II has a winning strategy in the game $\gone(\Omega_x, \Omega_x)$ for every $x \in X$, then $X$ is productively countably tight. On the other hand, if a…

General Topology · Mathematics 2014-04-08 Leandro F. Aurichi , Angelo Bella

This paper focuses on the relation between the fixed point property for continuous mappings and a discrete lion and man game played in a strongly convex domain. Our main result states that in locally compact geodesic spaces, the compactness…

Optimization and Control · Mathematics 2019-03-29 Genaro López-Acedo , Adriana Nicolae , Bożena Piątek

Projection games constitute an important class of nonlocal games where, for any answer from the first player, there is a unique correct answer for the second player. This class of games captures nonlocal games arising from constraint…

Quantum Physics · Physics 2026-03-17 Eric Culf

The intrinsic timed-Hausdorff distance between timed-metric spaces, first introduced by Sakovich--Sormani, yields a weak notion of convergence for space-times. In this paper we prove a compactness theorem for the intrinsic timed-Hausdorff…

Metric Geometry · Mathematics 2026-02-27 Mauricio Che , Raquel Perales , Christina Sormani

We prove that the Gromov-Hausdorff distance from the circle with its geodesic metric to any simply connected geodesic space is never smaller than $\frac{\pi}{4}$. We also prove that this bound is tight through the construction of a simply…

Metric Geometry · Mathematics 2024-04-16 Saúl Rodríguez Martín

For each arbitrary finite group $G$, we consider a suitable notion of Gromov Hausdorff distance between compact $G$ metric spaces and derive lower bounds based on equivariant topology methods. As applications, we prove equivariant rigidity…

Metric Geometry · Mathematics 2026-01-29 Sunhyuk Lim , Facundo Memoli

We consider a pursuit-evasion scenario involving a group of pursuers and a single evader in a two-dimensional unbounded environment. The pursuers aim to capture the evader in finite time while ensuring the evader remains enclosed within the…

Systems and Control · Electrical Eng. & Systems 2026-05-25 Dinesh Patra , Prajakta Surve , Ashish R. Hota , Shaunak D. Bopardikar

We introduce the notion of timed-Gromov--Hausdorff distance for timed-metric spaces. We prove that this distance is bi-Lipschitz equivalent to the intrinsic timed-Hausdorff distance of Sakovich--Sormani, and therefore induces the same…

Metric Geometry · Mathematics 2026-04-27 Mauricio Che , Raquel Perales

Let $M$ be a compact Riemannian manifold with boundary. We show that $M$ is Gromov-Hausdorff close to a convex Euclidean region $D$ of the same dimension if the boundary distance function of $M$ is $C^1$-close to that of $D$. More…

Differential Geometry · Mathematics 2014-11-11 Sergei Ivanov

We present an abstract approach to Lorentzian Gromov-Hausdorff distance and convergence, and an alternative approach to Lorentzian length spaces that does not use auxiliary ``positive signature'' metrics or other unobserved fields. We begin…

Differential Geometry · Mathematics 2024-05-31 E. Minguzzi , S. Suhr

The localization game is a variant of the game of Cops and Robber in which the robber is invisible and moves between adjacent vertices, but the cops can probe any $k$ vertices of the graph to obtain the distance between probed vertices and…

Combinatorics · Mathematics 2026-02-10 Vesna Iršič Chenoweth , Matija Skrt

We study a turn-based game in a simply connected polygonal environment $Q$ between a pursuer $P$ and an adversarial evader $E$. Both players can move in a straight line to any point within unit distance during their turn. The pursuer $P$…

Computational Geometry · Computer Science 2020-05-21 Lindsay Berry , Andrew Beveridge , Jane Butterfield , Volkan Isler , Zachary Keller , Alana Shine , Junyi Wang

Suppose an escaping player ("human") moves continuously at maximum speed $1$ in the interior of a region, while a pursuing player ("zombie") moves continuously at maximum speed $r$ outside the region. For what $r$ can the first player…

Computational Geometry · Computer Science 2025-10-21 Zachary Abel , Hugo Akitaya , Erik D. Demaine , Martin L. Demaine , Adam Hesterberg , Jason S. Ku , Jayson Lynch

In the present paper we calculate the Gromov-Hausdorff distance between an arbitrary simplex (a metric space all whose non-zero distances are the same) and a finite metric space whose non-zero distances take two distinct values (so-called…

Metric Geometry · Mathematics 2019-07-24 A. O. Ivanov , A. A. Tuzhilin

We study a form of cyclic pursuit on Riemannian manifolds with positive injectivity radius. We conjecture that on a compact manifold, the piecewise geodesic loop formed by connecting consecutive pursuit agents either collapses in finite…

Differential Geometry · Mathematics 2017-06-14 Dmitri Gekhtman

The game of Cops and Robber is traditionally played on a finite graph. The purpose of this note is to introduce and analyze the game that is played on an arbitrary geodesic space. The game is defined in such a way that it preserves the…

Combinatorics · Mathematics 2021-12-07 Bojan Mohar

In this paper, a pursuit-evasion game of two players known as the game of two identical cars is examined. It is assumed that the game proceeds on a two-dimensional plane. Both players have constant speeds and limited turn radii. The goal of…

Optimization and Control · Mathematics 2022-06-22 Maksim Buzikov , Andrey Galyaev

We introduce a pursuit game played between a team of a sensor and an attacker and a mobile target in the unbounded Euclidean plane. The target is faster than the sensor, but slower than the attacker. The sensor's objective is to keep the…

Systems and Control · Electrical Eng. & Systems 2025-09-09 Prajakta Surve , Shaunak D. Bopardikar , Alexander Von Moll , Isaac Weintraub , David W. Casbeer