Related papers: Performance Bound Analysis for Crowdsourced Mobile…
The Asynchronous Transfer Mode (ATM) network is crucial due to its ability to efficiently transmit data, provide reliable connections, and support various service classes with specific Quality of Service (QoS) requirements. In this paper,…
In an era of increasing data cap constraints, optimizing video streaming quality while adhering to user-defined data caps remains a significant challenge. This paper introduces Bitrate-Adaptive Limit-Aware Netcast Content Enhancement…
In the paper, we proposed a novel algorithm dedicated to adaptive video streaming based on HTTP. The algorithm employs a hybrid play-out strategy which combines two popular approaches: an estimation of network bandwidth and a control of a…
In mobile wireless networks, livestreaming in high user density areas presents two typical challenges: the wireless bandwidth is depleted and the number of users is limited. In this study, a media distribution model utilizing peer to peer…
Crowdsourcing is a common approach to rapidly annotate large volumes of data in machine learning applications. Typically, crowd workers are compensated with a flat rate based on an estimated completion time to meet a target hourly wage.…
This paper proposes a control scheme for the quality-fair delivery of several encoded video streams to mobile users sharing a common wireless resource. Video quality fairness, as well as similar delivery delays are targeted among streams.…
Crowdsourced live video streaming (livecast) services such as Facebook Live, YouNow, Douyu and Twitch are gaining more momentum recently. Allocating the limited resources in a cost-effective manner while maximizing the Quality of Service…
Recently, HTTP-Based Adaptive Streaming has become the de facto standard for video streaming over the Internet. It allows the client to adapt media characteristics to varying network conditions in order to maximize Quality of Experience…
Improvements in networking technologies and the steadily increasing numbers of users, as well as the shift from traditional broadcasting to streaming content over the Internet, have made video applications (e.g., live and Video-on-Demand…
This paper presents a novel approach for exploring diverse and expressive motions that are physically correct and interactive. The approach combining user participation in with the animation development process using crowdsourcing to remove…
Recently, HTTP Adaptive Streaming HAS has received significant attention from both industry and academia based on its ability to enhancing media streaming services over the Internet. Recent research solutions that have tried to improve HAS…
We provide a unified framework using which we design scalable dynamic adaptive video streaming algorithms based on index based policies (dubbed DAS-IP) to maximize the Quality of Experience (QoE) provided to clients using video streaming…
Empowered by today's rich tools for media generation and collaborative production, the multimedia service paradigm is shifting from the conventional single source, to multi-source, to many sources, and now toward {\em crowdsource}. Such…
We study a multi-task decision-making problem for 360 video processing in a wireless multi-user virtual reality (VR) system that includes an edge computing unit (ECU) to deliver 360 videos to VR users and offer computing assistance for…
Autonomous vehicles (AVs) have the potential of reshaping the human mobility in a wide variety of aspects. This paper focuses on a new possibility that the AV owners have the option of "renting" their AVs to a company, which can use these…
Crowd estimation is a very challenging problem. The most recent study tries to exploit auditory information to aid the visual models, however, the performance is limited due to the lack of an effective approach for feature extraction and…
Starlink, as a representative low Earth orbit (LEO) satellite broadband system, makes high-bitrate video streaming possible in regions where terrestrial broadband is unavailable. However, its access links exhibit rapid throughput…
Media streaming is the dominant application over wireless edge (access) networks. The increasing softwarization of such networks has led to efforts at intelligent control, wherein application-specific actions may be dynamically taken to…
In this paper, we study the problem of power allocation for streaming multiple variable-bit-rate (VBR) videos in the downlink of a cellular network. We consider a deterministic model for VBR video traffic and finite playout buffer at the…
In this paper, we would like to investigate optimal wireless streaming of a multi-quality tiled 360 virtual reality (VR) video from a server to multiple users. To this end, we propose to maximally exploit potential multicast opportunities…