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Despite the increasing popularity and successful examples of crowdsourcing, it is stripped of aureole when collective efforts are derailed or severely hindered by elaborate sabotage. A service exchange dilemma arises when non-cooperation…

Computer Science and Game Theory · Computer Science 2018-03-06 Jianfeng Lu , Yun Xin , Zhao Zhang , Xinwang Liu , Kenli Li

Video content delivery over wireless networks is expected to grow drastically in the coming years. In this paper, we investigate the challenging problem of video over cognitive radio (CR) networks. Although having high potential, this…

Information Theory · Computer Science 2012-10-18 Donglin Hu , Shiwen Mao

Bandwidth consumption is a significant concern for online video service providers. Practical video streaming systems usually use some form of HTTP streaming (progressive download) to let users download the video at a faster rate than the…

Multimedia · Computer Science 2014-04-11 Liang Chen , Yipeng Zhou , Dah Ming Chiu

Real-time streaming communication requires a high quality of service despite contending with packet loss. Streaming codes are a class of codes best suited for this setting. A key challenge for streaming codes is that they operate in an…

Information Theory · Computer Science 2022-05-18 Michael Rudow , K. V. Rashmi

Crowdsourced wireless community networks can effectively alleviate the limited coverage issue of Wi-Fi access points (APs), by encouraging individuals (users) to share their private residential Wi-Fi APs with others. In this paper, we…

Computer Science and Game Theory · Computer Science 2016-11-17 Qian Ma , Lin Gao , Ya-Feng Liu , Jianwei Huang

Mobile video consumption is increasing and sophisticated video quality adaptation strategies are required to deal with mobile throughput fluctuations. These adaptation strategies have to keep the switching frequency low, the average quality…

Multimedia · Computer Science 2018-08-27 Christian Sieber , Korbinian Hagn , Christian Moldovan , Tobias Hoßfeld , Wolfgang Kellerer

This paper studies the problem of serving multiple live video streams to several different clients from a single access point over unreliable wireless links, which is expected to be major a consumer of future wireless capacity. This problem…

Networking and Internet Architecture · Computer Science 2013-06-12 I-Hong Hou , Rahul Singh

Mobile streaming video data accounts for a large and increasing percentage of wireless network traffic. The available bandwidths of modern wireless networks are often unstable, leading to difficulties in delivering smooth, high-quality…

Multimedia · Computer Science 2017-03-03 Christos G. Bampis , Alan C. Bovik

Multicast/broadcast services (MBS) are able to provide video services for many users simultaneously. Fixed amount of bandwidth allocation for all of the MBS videos is not effective in terms of bandwidth utilization, overall forced call…

Networking and Internet Architecture · Computer Science 2018-12-27 Mostafa Zaman Chowdhury , Tuan Nguyena , Young-Il Kimb , Won Ryub , Yeong Min Jang

The main task of HTTP Adaptive Streaming is to adapt video quality dynamically under variable network conditions. This is a key feature for multimedia delivery especially when quality of service cannot be granted network-wide and, e.g.,…

Multimedia · Computer Science 2016-10-10 Zakaria Ye , Rachid El-Azouzi , Tania Jimenez , Francesco De Pellegrini

Crowdsourcing enables the fine-grained characterization and performance evaluation of today's large-scale networks using the power of the masses and distributed intelligence. This paper presents SmartProbe, a system that assesses the…

Networking and Internet Architecture · Computer Science 2022-06-02 Enrico Gregori , Alessandro Improta , Luciano Lenzini , Valerio Luconi , Nilo Redini , Alessio Vecchio

The Transformer self-attention network has shown promising performance as an alternative to recurrent neural networks in end-to-end (E2E) automatic speech recognition (ASR) systems. However, Transformer has a drawback in that the entire…

Audio and Speech Processing · Electrical Eng. & Systems 2020-11-19 Emiru Tsunoo , Yosuke Kashiwagi , Shinji Watanabe

Consumer Virtual Reality (VR) has been widely used in various application areas, such as entertainment and medicine. In spite of the superb immersion experience, to enable high-quality VR on untethered mobile devices remains an extremely…

Networking and Internet Architecture · Computer Science 2022-10-03 Songzhou Yang , Yuan He , Xiaolong Zheng

User dissatisfaction due to buffering pauses during streaming is a significant cost to the system, which we model as a non-decreasing function of the frequency of buffering pause. Minimization of total user dissatisfaction in a…

Networking and Internet Architecture · Computer Science 2022-01-20 Akhil Bhimaraju , Atul A. Zacharias , Avhishek Chatterjee

To provide a better streaming experience, video clients today select their video rates by observing and estimating the available capacity. Recent work has shown that capacity estimation is fraught with difficulties because of complex…

Networking and Internet Architecture · Computer Science 2014-01-13 Te-Yuan Huang , Ramesh Johari , Nick McKeown , Matthew Trunnell , Mark Watson

Video streaming today accounts for up to 55\% of mobile traffic. In this paper, we explore streaming videos encoded using Scalable Video Coding scheme (SVC) over highly variable bandwidth conditions such as cellular networks. SVC's unique…

Networking and Internet Architecture · Computer Science 2018-06-14 Anis Elgabli , Vaneet Aggarwal , Shuai Hao , Feng Qian , Subhabrata Sen

We propose a digital twin-assisted adaptive preloading scheme to enhance bandwidth efficiency and user quality of experience (QoE) in short video streaming. We first analyze the relationship between the achievable throughput and video…

Networking and Internet Architecture · Computer Science 2023-07-18 Shengbo Liu , Wen Wu , Shaofeng Li , Tom H. Luany , Xuemin , Shen

Metaverse has become a buzzword recently. Mobile augmented reality (MAR) is a promising approach to providing users with an immersive experience in the Metaverse. However, due to limitations of bandwidth, latency and computational…

Social and Information Networks · Computer Science 2023-03-13 Xinyu Zhou , Yang Li , Jun Zhao

HTTP-based video streaming technologies allow for flexible rate selection strategies that account for time-varying network conditions. Such rate changes may adversely affect the user's Quality of Experience; hence online prediction of the…

Multimedia · Computer Science 2017-07-11 Christos G. Bampis , Alan C. Bovik

360{\deg} videos require significant bandwidth to provide an immersive viewing experience. Wireless systems using terahertz (THz) frequency band can meet this high data rate demand. However, self-blockage is a challenge in such systems. To…

Image and Video Processing · Electrical Eng. & Systems 2024-12-10 Mehdi Setayesh , Vincent W. S. Wong