Related papers: URLLC-eMBB Slicing to Support VR Multimodal Percep…
Extra large-scale multiple-input multiple-output (XL-MIMO) is a key technology for future wireless communication systems. This paper considers the effects of visibility region (VR) at the base station (BS) in a non-stationary multi-user…
The increase in the demand for eXtended Reality (XR)/Virtual Reality (VR) services in the recent years, poses a great challenge for Wi-Fi networks to maintain the strict latency requirements. In VR over Wi-Fi, latency is a significant…
In this paper, the problem of wireless virtual reality (VR) resource management is investigated for a wireless VR network in which VR contents are sent by a cloud to cellular small base stations (SBSs). The SBSs will collect tracking data…
There are three generic services in 5G: enhanced mobile broadband (eMBB), ultra-reliable low-latency communications (URLLC), and massive machine-type communications (mMTC). To guarantee the performance of heterogeneous services, network…
Guaranteeing ultra reliable low latency communications (URLLC) with high data rates for virtual reality (VR) services is a key challenge to enable a dual VR perception: visual and haptic. In this paper, a terahertz (THz) cellular network is…
Spectrum slicing of the shared radio resources is a critical task in 5G networks with heterogeneous services, through which each service gets performance guarantees. In this paper, we consider a setup in which a Base Station (BS) should…
5G technology allows heterogeneous services to share the wireless spectrum within the same radio access network. In this context, spectrum slicing of the shared radio resources is a critical task to guarantee the performance of each…
Novel applications demand high throughput, low latency, and high reliability connectivity and still pose significant challenges to slicing orchestration architectures. The literature explores network slicing techniques that employ canonical…
In this paper, a novel proactive computing and mmWave communication for ultra-reliable and low latency wireless virtual reality (VR is proposed. By leveraging information about users' poses, proactive computing and caching are used to…
Due to the powerful ability to encode image details and semantics, many lightweight dual-resolution networks have been proposed in recent years. However, most of them ignore the benefit of boundary information. This paper introduces a…
Utilizing the mmWave band can potentially achieve the high data rate needed for realistic and seamless interaction within a virtual reality (VR) application. To this end, beamforming in both the access point (AP) and head-mounted display…
The ever increasing number of connected devices and of new and heterogeneous mobile use cases implies that 5G cellular systems will face demanding technical challenges. For example, Ultra-Reliable Low-Latency Communication (URLLC) and…
This paper studies the coexistence of enhanced mobile broadband (eMBB) and ultra-reliable and low-latency communication (URLLC) services in a cellular network that is assisted by a reconfigurable intelligent surface (RIS). The system model…
5G is envisioned to support three broad categories of services: eMBB, URLLC, and mMTC. URLLC services refer to future applications which require reliable data communications from one end to another, while fulfilling ultra-low latency…
Fifth generation mobile communication systems (5G) have to accommodate both Ultra-Reliable Low-Latency Communication (URLLC) and enhanced Mobile Broadband (eMBB) services. While, eMBB applications support high data rates, URLLC services aim…
Virtual reality 360-degree videos will become the first prosperous online VR application. VR 360 videos are data-hungry and latency-sensitive that pose unique challenges to the networking infrastructure. In this paper, we focus on the…
Emerging 5G systems will need to efficiently support both enhanced mobile broadband traffic (eMBB) and ultra-low-latency communications (URLLC) traffic. In these systems, time is divided into slots which are further sub-divided into…
This paper is concerned with slicing a radio access network (RAN) for simultaneously serving two typical 5G and beyond use cases, i.e., enhanced mobile broadband (eMBB) and ultra-reliable and low latency communications (URLLC). Although…
Ultra-reliable and low-latency communications (URLLC) are considered as one of three new application scenarios in the fifth generation cellular networks. In this work, we aim to reduce the user experienced delay through prediction and…
Two of the main problems to achieve ultra-reliable low-latency communications (URLLC) are related to instantaneous channel state information (I-CSI) acquisition and the coexistence with other service modes such as enhanced mobile broadband…