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Related papers: URLLC-eMBB Slicing to Support VR Multimodal Percep…

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The 5G systems will feature three generic services: enhanced Mobile BroadBand (eMBB), massive Machine-Type Communications (mMTC) and Ultra-Reliable and Low-Latency Communications (URLLC). The diverse requirements of these services in terms…

Signal Processing · Electrical Eng. & Systems 2021-01-13 Eduardo Noboro Tominaga , Hirley Alves , Richard Demo Souza , João Luiz Rebelatto , Matti Latva-Aho

We investigate the non-orthogonal coexistence between the ultra-reliable low-latency communication (URLLC) and the enhanced mobile broadband (eMBB) in the downlink of a cell-free massive multiple-input multiple-output (MIMO) system. We…

Information Theory · Computer Science 2024-05-14 Giovanni Interdonato , Stefano Buzzi

Virtual and augmented reality (VR/AR) systems are emerging technologies requiring data rates of multiple Gbps. Existing high quality VR headsets require connections through HDMI cables to a computer rendering rich graphic contents to meet…

Networking and Internet Architecture · Computer Science 2019-04-09 Mahmudur Khan , Jacob Chakareski

The non-orthogonal coexistence between the enhanced mobile broadband (eMBB) and the ultra-reliable low-latency communication (URLLC) in the downlink of a multi-cell massive MIMO system is rigorously analyzed in this work. We provide a…

Information Theory · Computer Science 2023-01-10 Giovanni Interdonato , Stefano Buzzi , Carmen D'Andrea , Luca Venturino , Ciro D'Elia , Paolo Vendittelli

The grand objective of 5G wireless technology is to support three generic services with vastly heterogeneous requirements: enhanced mobile broadband (eMBB), massive machine-type communications (mMTC), and ultra-reliable low-latency…

Networking and Internet Architecture · Computer Science 2018-08-02 Petar Popovski , Kasper F. Trillingsgaard , Osvaldo Simeone , Giuseppe Durisi

Due to the large bandwidth, low latency and computationally intensive features of virtual reality (VR) video applications, the current resource-constrained wireless and edge networks cannot meet the requirements of on-demand VR delivery. In…

Networking and Internet Architecture · Computer Science 2021-09-07 Zhuojia Gu , Hancheng Lu , Chenkai Zou

In this paper, we study the resource slicing problem in a dynamic multiplexing scenario of two distinct 5G services, namely Ultra-Reliable Low Latency Communications (URLLC) and enhanced Mobile BroadBand (eMBB). While eMBB services focus on…

Networking and Internet Architecture · Computer Science 2020-11-13 Madyan Alsenwi , Nguyen H. Tran , Mehdi Bennis , Shashi Raj Pandey , Anupam Kumar Bairagi , Choong Seon Hong

The performance of orthogonal and non-orthogonal multiple access is studied for the multiplexing of enhanced Mobile BroadBand (eMBB) and Ultra-Reliable Low-Latency Communications (URLLC) users in the uplink of a multi-cell Cloud Radio…

Networking and Internet Architecture · Computer Science 2018-04-19 Rahif Kassab , Osvaldo Simeone , Petar Popovski

Virtual Reality systems provide many opportunities for scientific research and consumer enjoyment; however, they are more demanding than traditional desktop applications and require a wired connection to desktops in order to enjoy maximum…

Graphics · Computer Science 2023-03-30 Ville Cantory , Nathan Ringo

The fifth generation (5G) of cellular systems is introducing Ultra-Reliable Low-Latency Communications (URLLC) services alongside more conventional enhanced Mobile BroadBand (eMBB) traffic. Furthermore, the 5G cellular architecture is…

Networking and Internet Architecture · Computer Science 2018-12-24 Rahif Kassab , Osvaldo Simeone , Petar Popovski , Toufiqul Islam

Ultra Reliable and Low Latency Communications (URLLC) is deemed to be an essential service in 5G systems and beyond to accommodate a wide range of emerging applications with stringent latency and reliability requirements. Coexistence of…

Signal Processing · Electrical Eng. & Systems 2020-12-29 Mohammed AL-Mekhlafi , Mohaned Chraiti , Mohamed Amine Arfaoui , Chadi Assi , Ali Ghrayeb , Amira Alloum

Enhanced mobile broadband (eMBB) and ultrareliable and low-latency communications (URLLC) are two major expected services in the fifth-generation mobile communication systems (5G). Specifically, eMBB applications support extremely high data…

Information Theory · Computer Science 2021-09-14 Qimei Chen , Jiajia Wang , Hao Jiang

High-resolution representations are important for vision-based robotic grasping problems. Existing works generally encode the input images into low-resolution representations via sub-networks and then recover high-resolution…

Robotics · Computer Science 2022-09-19 Zhangli Zhou , Shaochen Wang , Ziyang Chen , Mingyu Cai , Zhen Kan

In this work we study the coexistence in the same Radio Access Network (RAN) of two generic services present in the Fifth Generation (5G) of wireless communication systems: enhanced Mobile BroadBand (eMBB) and massive Machine-Type…

Signal Processing · Electrical Eng. & Systems 2021-01-14 Eduardo Noboro Tominaga , Hirley Alves , Onel Luiz Alcaraz López , Richard Demo Souza , João Luiz Rebelatto , Matti Latva-Aho

Immersive social interactions of mobile users are soon to be enabled within a virtual space, by means of virtual reality (VR) technologies and wireless cellular systems. In a VR mobile social network, the states of all interacting users…

Information Theory · Computer Science 2018-04-05 Jihong Park , Petar Popovski , Osvaldo Simeone

Effective resource management and network slicing are essential to meet the diverse service demands of vehicular networks, including Enhanced Mobile Broadband (eMBB) and Ultra-Reliable and Low-Latency Communications (URLLC). This paper…

Machine Learning · Computer Science 2025-09-19 Haochen Sun , Yifan Liu , Ahmed Al-Tahmeesschi , Swarna Chetty , Syed Ali Raza Zaidi , Avishek Nag , Hamed Ahmadi

This paper presents novel ultrareliable and low-latency communication (URLLC) techniques for URLLC services, such as Tactile Internet services. Among typical use-cases of URLLC services are tele-operation, immersive virtual reality,…

Perceiving spatial information of a virtual object (e.g, direction, distance) is critical yet challenging for blind users seeking an immersive virtual reality (VR) experience. To facilitate VR accessibility for blind users, in this paper,…

Human-Computer Interaction · Computer Science 2025-02-19 Jiasheng Li , Zining Zhang , Zeyu Yan , Yuhang Zhao , Huaishu Peng

The support of coexisting ultra-reliable and low-latency (URLL) and enhanced Mobile BroadBand (eMBB) services is a key challenge for the current and future wireless communication networks. Those two types of services introduce strict, and…

Computer Vision and Pattern Recognition · Computer Science 2021-03-19 Muhammad Alrabeiah , Umut Demirhan , Andrew Hredzak , Ahmed Alkhateeb

High-fidelity cinematic medical visualization on mobile virtual reality (VR) remains challenging. Although ClipGS enables cross-sectional exploration via 3D Gaussian Splatting, it lacks arbitrary-angle slicing on consumer-grade VR headsets.…

Graphics · Computer Science 2026-01-28 Yuqi Tong , Ruiyang Li , Chengkun Li , Qixuan Liu , Shi Qiu , Pheng-Ann Heng
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