Related papers: URLLC-eMBB Slicing to Support VR Multimodal Percep…
The 5G systems will feature three generic services: enhanced Mobile BroadBand (eMBB), massive Machine-Type Communications (mMTC) and Ultra-Reliable and Low-Latency Communications (URLLC). The diverse requirements of these services in terms…
We investigate the non-orthogonal coexistence between the ultra-reliable low-latency communication (URLLC) and the enhanced mobile broadband (eMBB) in the downlink of a cell-free massive multiple-input multiple-output (MIMO) system. We…
Virtual and augmented reality (VR/AR) systems are emerging technologies requiring data rates of multiple Gbps. Existing high quality VR headsets require connections through HDMI cables to a computer rendering rich graphic contents to meet…
The non-orthogonal coexistence between the enhanced mobile broadband (eMBB) and the ultra-reliable low-latency communication (URLLC) in the downlink of a multi-cell massive MIMO system is rigorously analyzed in this work. We provide a…
The grand objective of 5G wireless technology is to support three generic services with vastly heterogeneous requirements: enhanced mobile broadband (eMBB), massive machine-type communications (mMTC), and ultra-reliable low-latency…
Due to the large bandwidth, low latency and computationally intensive features of virtual reality (VR) video applications, the current resource-constrained wireless and edge networks cannot meet the requirements of on-demand VR delivery. In…
In this paper, we study the resource slicing problem in a dynamic multiplexing scenario of two distinct 5G services, namely Ultra-Reliable Low Latency Communications (URLLC) and enhanced Mobile BroadBand (eMBB). While eMBB services focus on…
The performance of orthogonal and non-orthogonal multiple access is studied for the multiplexing of enhanced Mobile BroadBand (eMBB) and Ultra-Reliable Low-Latency Communications (URLLC) users in the uplink of a multi-cell Cloud Radio…
Virtual Reality systems provide many opportunities for scientific research and consumer enjoyment; however, they are more demanding than traditional desktop applications and require a wired connection to desktops in order to enjoy maximum…
The fifth generation (5G) of cellular systems is introducing Ultra-Reliable Low-Latency Communications (URLLC) services alongside more conventional enhanced Mobile BroadBand (eMBB) traffic. Furthermore, the 5G cellular architecture is…
Ultra Reliable and Low Latency Communications (URLLC) is deemed to be an essential service in 5G systems and beyond to accommodate a wide range of emerging applications with stringent latency and reliability requirements. Coexistence of…
Enhanced mobile broadband (eMBB) and ultrareliable and low-latency communications (URLLC) are two major expected services in the fifth-generation mobile communication systems (5G). Specifically, eMBB applications support extremely high data…
High-resolution representations are important for vision-based robotic grasping problems. Existing works generally encode the input images into low-resolution representations via sub-networks and then recover high-resolution…
In this work we study the coexistence in the same Radio Access Network (RAN) of two generic services present in the Fifth Generation (5G) of wireless communication systems: enhanced Mobile BroadBand (eMBB) and massive Machine-Type…
Immersive social interactions of mobile users are soon to be enabled within a virtual space, by means of virtual reality (VR) technologies and wireless cellular systems. In a VR mobile social network, the states of all interacting users…
Effective resource management and network slicing are essential to meet the diverse service demands of vehicular networks, including Enhanced Mobile Broadband (eMBB) and Ultra-Reliable and Low-Latency Communications (URLLC). This paper…
This paper presents novel ultrareliable and low-latency communication (URLLC) techniques for URLLC services, such as Tactile Internet services. Among typical use-cases of URLLC services are tele-operation, immersive virtual reality,…
Perceiving spatial information of a virtual object (e.g, direction, distance) is critical yet challenging for blind users seeking an immersive virtual reality (VR) experience. To facilitate VR accessibility for blind users, in this paper,…
The support of coexisting ultra-reliable and low-latency (URLL) and enhanced Mobile BroadBand (eMBB) services is a key challenge for the current and future wireless communication networks. Those two types of services introduce strict, and…
High-fidelity cinematic medical visualization on mobile virtual reality (VR) remains challenging. Although ClipGS enables cross-sectional exploration via 3D Gaussian Splatting, it lacks arbitrary-angle slicing on consumer-grade VR headsets.…