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Exploring unknown environments efficiently is a fundamental challenge in unsupervised goal-conditioned reinforcement learning. While selecting exploratory goals at the frontier of previously explored states is an effective strategy, the…

Machine Learning · Computer Science 2024-11-05 Yuanlin Duan , Guofeng Cui , He Zhu

Retrieval-augmented generation systems often assume that one fixed retrieval pipeline is sufficient across heterogeneous tasks, yet factoid question answering, multi-hop reasoning, and scientific verification exhibit different retrieval…

Artificial Intelligence · Computer Science 2026-05-08 Dutao Zhang , Tian Liao

Deep reinforcement learning has shown its success in game playing. However, 2.5D fighting games would be a challenging task to handle due to ambiguity in visual appearances like height or depth of the characters. Moreover, actions in such…

Machine Learning · Computer Science 2018-05-08 Yu-Jhe Li , Hsin-Yu Chang , Yu-Jing Lin , Po-Wei Wu , Yu-Chiang Frank Wang

Recent breakthroughs in AI for multi-agent games like Go, Poker, and Dota, have seen great strides in recent years. Yet none of these games address the real-life challenge of cooperation in the presence of unknown and uncertain teammates.…

Machine Learning · Computer Science 2019-06-07 Jack Serrino , Max Kleiman-Weiner , David C. Parkes , Joshua B. Tenenbaum

Pursuit-evasion games are ubiquitous in nature and in an artificial world. In nature, pursuer(s) and evader(s) are intelligent agents that can learn from experience, and dynamics (i.e., Newtonian or Lagrangian) is vital for the pursuer and…

Systems and Control · Electrical Eng. & Systems 2021-04-06 Hao Xiong , Huanhui Cao , Lin Zhang , Wenjie Lu

Dungeon Crawl Stone Soup is a popular, single-player, free and open-source rogue-like video game with a sufficiently complex decision space that makes it an ideal testbed for research in cognitive systems and, more generally, artificial…

Artificial Intelligence · Computer Science 2019-02-06 Dustin Dannenhauer , Michael W. Floyd , Jonathan Decker , David W. Aha

Mastering the game of Go has remained a long standing challenge to the field of AI. Modern computer Go systems rely on processing millions of possible future positions to play well, but intuitively a stronger and more 'humanlike' way to…

Artificial Intelligence · Computer Science 2015-01-28 Christopher Clark , Amos Storkey

Hedge has been proposed as an adaptive scheme, which guides an agent's decision in resource selection and distribution problems that can be modeled as a multi-armed bandit full information game. Such problems are encountered in the areas of…

Machine Learning · Computer Science 2018-12-10 Miltiades E. Anagnostou , Maria A. Lambrou

Procedural Content Generation (PCG) is the algorithmic generation of content, often applied to games. PCG and PCG via Machine Learning (PCGML) have appeared in published games. However, it can prove difficult to apply these approaches in…

Artificial Intelligence · Computer Science 2023-09-26 Emily Halina , Matthew Guzdial

Teaching software testing and debugging is a critical yet challenging task in computer science education, often hindered by low student engagement and the perceived monotony of these activities. Sojourner under Sabotage, a browser-based…

Software Engineering · Computer Science 2025-04-29 Philipp Straubinger , Tim Greller , Gordon Fraser

Different from what happens for most types of software systems, testing video games has largely remained a manual activity performed by human testers. This is mostly due to the continuous and intelligent user interaction video games…

Software Engineering · Computer Science 2022-01-19 Rosalia Tufano , Simone Scalabrino , Luca Pascarella , Emad Aghajani , Rocco Oliveto , Gabriele Bavota

Deep reinforcement learning (RL) is emerging as a viable strategy for automated cyber defense (ACD). The traditional RL approach represents networks as a list of computers in various states of safety or threat. Unfortunately, these models…

Machine Learning · Computer Science 2025-09-22 Isaiah J. King , Benjamin Bowman , H. Howie Huang

We investigate reinforcement learning in the Game Of Hidden Rules (GOHR) environment, a complex puzzle in which an agent must infer and execute hidden rules to clear a 6$\times$6 board by placing game pieces into buckets. We explore two…

Machine Learning · Computer Science 2025-10-24 Christo Mathew , Wentian Wang , Jacob Feldman , Lazaros K. Gallos , Paul B. Kantor , Vladimir Menkov , Hao Wang

We study a Stackelberg game between one attacker and one defender in a configurable environment. The defender picks a specific environment configuration. The attacker observes the configuration and attacks via Reinforcement Learning (RL…

Neural and Evolutionary Computing · Computer Science 2023-04-11 Diksha Goel , Aneta Neumann , Frank Neumann , Hung Nguyen , Mingyu Guo

Guarded recursion is a framework allowing for a formalisation of streams in classical programming languages. The latter take their semantics in cartesian closed categories. However, some programming paradigms do not take their semantics in…

Logic in Computer Science · Computer Science 2025-03-05 Louis Lemonnier

Reinforcement learning (RL) is a central problem in artificial intelligence. This problem consists of defining artificial agents that can learn optimal behaviour by interacting with an environment -- where the optimal behaviour is defined…

Retrieval-augmented generation (RAG) is a powerful technique that enhances downstream task execution by retrieving additional information, such as knowledge, skills, and tools from external sources. Graph, by its intrinsic "nodes connected…

Continual reinforcement learning challenges agents to acquire new skills while retaining previously learned ones with the goal of improving performance in both past and future tasks. Most existing approaches rely on model-free methods with…

Machine Learning · Computer Science 2026-05-19 Abdulaziz Alyahya , Abdallah Al Siyabi , Markus R. Ernst , Luke Yang , Levin Kuhlmann , Gideon Kowadlo

Retrieval-Augmented Generation (RAG) systems enhance LLMs with external knowledge but introduce a critical attack surface: corpus poisoning. While recent studies have demonstrated the potential of such attacks, they typically rely on…

Cryptography and Security · Computer Science 2026-01-21 Tailun Chen , Yu He , Yan Wang , Shuo Shao , Haolun Zheng , Zhihao Liu , Jinfeng Li , Zhizhen Qin , Yuefeng Chen , Zhixuan Chu , Zhan Qin , Kui Ren

Retrieval-Augmented Generation (RAG) is widely used to augment large language models with external knowledge retrieval to improve reliability and generalization. However, recent studies have shown that RAG systems remain vulnerable to data…

Information Retrieval · Computer Science 2026-05-20 Xingyu Lyu , Jianfeng He , Ning Wang , Yidan Hu , Tao Li , Danjue Chen , Shixiong Li , Yimin Chen
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