English
Related papers

Related papers: Crawling in Rogue's dungeons with (partitioned) A3…

200 papers

Digitalization is changing how people visit museums and explore the artifacts they house. Museums, as important educational venues outside classrooms, need to actively explore the application of digital interactive media, including games…

Human-Computer Interaction · Computer Science 2021-09-30 Yilin Liu , Yiming Lin , Rongkai Shi , Yiming Luo , Hai-Ning Liang

The cops-and-robber (CR) game has been used in mobile robotics as a discretized model (played on a graph G) of pursuit/evasion problems. The "classic" CR version is a perfect information game: the cops' (pursuer's) location is always known…

Discrete Mathematics · Computer Science 2014-02-26 Athanasios Kehagias , Dieter Mitsche , Pawel Pralat

Reinforcement learning for legged locomotion has matured into a stack of multi-component reward functions and physics-engine benchmarks whose morphologies are uniformly derived from real commercial hardware. Game NPCs, however, are bound by…

Robotics · Computer Science 2026-05-21 Carlo Romeo , Andrew D. Bagdanov

Stealing attacks pose a persistent threat to the intellectual property of deployed machine-learning systems. Retrieval-augmented generation (RAG) intensifies this risk by extending the attack surface beyond model weights to knowledge base…

Cryptography and Security · Computer Science 2026-02-06 Mengyu Yao , Ziqi Zhang , Ning Luo , Shaofei Li , Yifeng Cai , Xiangqun Chen , Yao Guo , Ding Li

In recent years, there have been immense breakthroughs in Game AI research, particularly with Reinforcement Learning (RL). Despite their success, the underlying games are usually implemented with their own preset environments and game…

Artificial Intelligence · Computer Science 2022-07-14 Chris Bamford , Shengyi Huang , Simon Lucas

Multi-agent reinforcement learning (MARL) has received increasing attention for its applications in various domains. Researchers have paid much attention on its partially observable and cooperative settings for meeting real-world…

Multiagent Systems · Computer Science 2021-12-08 Meng Yao , Qiyue Yin , Jun Yang , Tongtong Yu , Shengqi Shen , Junge Zhang , Bin Liang , Kaiqi Huang

While reinforcement learning agents can achieve superhuman performance in many complex tasks, they typically do not become more computationally efficient as they improve. In contrast, humans gradually require less cognitive effort as they…

Artificial Intelligence · Computer Science 2025-10-28 Adrian Orenstein , Jessica Chen , Gwyneth Anne Delos Santos , Bayley Sapara , Michael Bowling

Retrieval Augmented Generation (RAG) is a promising technique for mitigating two key limitations of large language models (LLMs): outdated information and hallucinations. RAG system stores documents as embedding vectors in a database. Given…

Information Retrieval · Computer Science 2026-02-10 Taehee Jeong , Xingzhe Zhao , Peizu Li , Markus Valvur , Weihua Zhao

Retrieval-Augmented Generation (RAG) is a powerful technique for enhancing Large Language Models (LLMs) with external, up-to-date knowledge. Graph RAG has emerged as an advanced paradigm that leverages graph-based knowledge structures to…

Cryptography and Security · Computer Science 2025-08-26 Jiale Liu , Jiahao Zhang , Suhang Wang

Retrieval-Augmented Generation (RAG) is widely used to ground large language models in external knowledge sources. However, when applied to heterogeneous corpora and multi-step queries, Naive RAG pipelines often degrade in quality due to…

Information Retrieval · Computer Science 2026-04-10 Valeriy Kovalskiy , Nikita Belov , Nikita Miteyko , Igor Reshetnikov , Max Maximov

Deep Reinforcement Learning (DRL) has achieved remarkable success in complex sequential decision-making tasks, such as playing Atari 2600 games and mastering board games. A critical yet underexplored aspect of DRL is the temporal scale of…

Machine Learning · Computer Science 2025-07-02 Abhishek Verma , Nallarasan V , Balaraman Ravindran

Morpion Solitaire is a popular single player game, performed with paper and pencil. Due to its large state space (on the order of the game of Go) traditional search algorithms, such as MCTS, have not been able to find good solutions. A…

Artificial Intelligence · Computer Science 2020-06-16 Hui Wang , Mike Preuss , Michael Emmerich , Aske Plaat

Procedural Content Generation via Reinforcement Learning (PCGRL) foregoes the need for large human-authored data-sets and allows agents to train explicitly on functional constraints, using computable, user-defined measures of quality…

Artificial Intelligence · Computer Science 2022-08-16 Zehua Jiang , Sam Earle , Michael Cerny Green , Julian Togelius

Mobile gaming presents a number of main issues which remain open. These are concerned mainly with connectivity, computational capacities, memory and battery constraints. In this paper, we discuss the design of a fully distributed approach…

Networking and Internet Architecture · Computer Science 2014-07-31 Stefano Ferretti , Gabriele D'Angelo

The recent leaps in complexity and fluency of Large Language Models (LLMs) mean that, for the first time in human history, people can interact with computers using natural language alone. This creates monumental possibilities of automation…

Cryptography and Security · Computer Science 2024-05-28 Matheus Valentim , Jeanette Falk , Nanna Inie

This paper describes the design, implementation, and initial testing of a reusable platform for the creation of pervasive games with geo-localization services. We concentrate on role-playing games built by combining several types of simpler…

Human-Computer Interaction · Computer Science 2020-10-06 Laurent Prevost , Olivier Liechti , Michael J. Lyons

Cops and Robbers games have been studied for the last few decades in computer science and mathematics. As in general pursuit evasion games, pursuers (cops) seek to capture evaders (robbers); however, players move in turn and are constrained…

Discrete Mathematics · Computer Science 2020-04-27 Frédéric Simard , Josée Desharnais , François Laviolette

A terrestrial robot that can maneuver rough terrain and scout places is very useful in mapping out unknown areas. It can also be used explore dangerous areas in place of humans. A terrestrial robot modeled after a scorpion will be able to…

Robotics · Computer Science 2020-09-01 Aakriti Agrawal , V S Rajashekhar , Rohitkumar Arasanipalai , Debasish Ghose

We introduce Voyager, the first LLM-powered embodied lifelong learning agent in Minecraft that continuously explores the world, acquires diverse skills, and makes novel discoveries without human intervention. Voyager consists of three key…

Artificial Intelligence · Computer Science 2023-10-20 Guanzhi Wang , Yuqi Xie , Yunfan Jiang , Ajay Mandlekar , Chaowei Xiao , Yuke Zhu , Linxi Fan , Anima Anandkumar

In recent years, much progress has been made in computer Go and most of the results have been obtained thanks to search algorithms (Monte Carlo Tree Search) and Deep Reinforcement Learning (DRL). In this paper, we propose to use and analyze…

Artificial Intelligence · Computer Science 2024-05-24 Brahim Driss , Jérôme Arjonilla , Hui Wang , Abdallah Saffidine , Tristan Cazenave
‹ Prev 1 8 9 10 Next ›