English

Sojourner under Sabotage: A Serious Testing and Debugging Game

Software Engineering 2025-04-29 v1

Abstract

Teaching software testing and debugging is a critical yet challenging task in computer science education, often hindered by low student engagement and the perceived monotony of these activities. Sojourner under Sabotage, a browser-based serious game, reimagines this learning experience by blending education with an immersive and interactive storyline. Players take on the role of a spaceship crew member, using unit testing and debugging techniques to identify and repair sabotaged components across seven progressively challenging levels. A study with 79 students demonstrates that the game is a powerful tool for enhancing motivation, engagement, and skill development. These findings underscore the transformative potential of serious games in making essential software engineering practices accessible and enjoyable.

Keywords

Cite

@article{arxiv.2504.19287,
  title  = {Sojourner under Sabotage: A Serious Testing and Debugging Game},
  author = {Philipp Straubinger and Tim Greller and Gordon Fraser},
  journal= {arXiv preprint arXiv:2504.19287},
  year   = {2025}
}
R2 v1 2026-06-28T23:12:58.465Z