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In the setting where information cannot be verified, we propose a simple yet powerful information theoretical framework---the Mutual Information Paradigm---for information elicitation mechanisms. Our framework pays every agent a measure of…

Computer Science and Game Theory · Computer Science 2018-01-19 Yuqing Kong , Grant Schoenebeck

We study the incentivized information acquisition problem, where a principal hires an agent to gather information on her behalf. Such a problem is modeled as a Stackelberg game between the principal and the agent, where the principal…

Machine Learning · Computer Science 2023-08-08 Siyu Chen , Jibang Wu , Yifan Wu , Zhuoran Yang

We study the problem of eliciting and aggregating probabilistic information from multiple agents. In order to successfully aggregate the predictions of agents, the principal needs to elicit some notion of confidence from agents, capturing…

Computer Science and Game Theory · Computer Science 2014-10-03 Rafael M. Frongillo , Yiling Chen , Ian A. Kash

This review article examines the challenge of eliciting truthful information from multiple individuals when such information cannot be verified, a problem known as information elicitation without verification (IEWV). This article reviews…

General Economics · Economics 2025-12-09 Niklas Valentin Lehmann

We study the problem of hiring a team of selfish agents to perform a task. Each agent is assumed to own one or more elements of a set system, and the auctioneer is trying to purchase a feasible solution by conducting an auction. Our goal is…

Computer Science and Game Theory · Computer Science 2011-06-14 Atsushi Iwasaki , David Kempe , Mahyar Salek , Makoto Yokoo

How to incentivize self-interested agents to explore when they prefer to exploit? Consider a population of self-interested agents that make decisions under uncertainty. They "explore" to acquire new information and "exploit" this…

Computer Science and Game Theory · Computer Science 2024-10-23 Aleksandrs Slivkins

We consider the mechanism design problem of a principal allocating a single good to one of several agents without monetary transfers. Each agent desires the good and uses it to create value for the principal. We designate this value as the…

Theoretical Economics · Economics 2024-06-26 Halil İbrahim Bayrak , Çağıl Koçyiğit , Daniel Kuhn , Mustafa Çelebi Pınar

We consider a repeated game where a player self-reports her usage of a service and is charged a payment accordingly by a center. The center observes a partial signal, representing part of the player's true consumption, which is generated…

Computer Science and Game Theory · Computer Science 2022-08-17 Yutong Wu , Ali Khodabakhsh , Bo Li , Evdokia Nikolova , Emmanouil Pountourakis

Proper scoring rules elicit truth-telling when making predictions, or otherwise revealing information. However, when multiple predictions are made of the same event, telling the truth is in general no longer optimal, as agents are motivated…

Computer Science and Game Theory · Computer Science 2017-07-04 Amir Ban

We revisit the classic problem of fair division from a mechanism design perspective, using {\em Proportional Fairness} as a benchmark. In particular, we aim to allocate a collection of divisible items to a set of agents while incentivizing…

Computer Science and Game Theory · Computer Science 2014-02-26 Richard Cole , Vasilis Gkatzelis , Gagan Goel

We study the fundamental problem of allocating indivisible goods to agents with additive preferences. We consider eliciting from each agent only a ranking of her $k$ most preferred goods instead of her full cardinal valuations. We…

Computer Science and Game Theory · Computer Science 2021-05-25 Daniel Halpern , Nisarg Shah

This work is motivated by a question at the heart of unsupervised learning approaches: Assume we are collecting a number K of (subjective) opinions about some event E from K different agents. Can we infer E from them? Prima facie this seems…

Information Theory · Computer Science 2018-05-15 Janis Nötzel , Walter Swetly

Explainable systems expose information about why certain observed effects are happening to the agents interacting with them. We argue that this constitutes a positive flow of information that needs to be specified, verified, and balanced…

Logic in Computer Science · Computer Science 2025-09-24 Bernd Finkbeiner , Hadar Frenkel , Julian Siber

Agents, some with a bias, decide between undertaking a risky project and a safe alternative based on information about the project's efficiency. Only a part of that information is verifiable. Unbiased agents want to undertake only efficient…

General Economics · Economics 2023-05-12 Aditya Kuvalekar , João Ramos , Johannes Schneider

We study the problem of fairly and truthfully allocating $m$ indivisible items to $n$ agents with additive preferences. Specifically, we consider truthful mechanisms outputting allocations that satisfy EF$^{+u}_{-v}$, where, in an…

Computer Science and Game Theory · Computer Science 2025-12-08 Xiaolin Bu , Biaoshuai Tao

We consider crowdsourcing problems where the users are asked to provide evaluations for items; the user evaluations are then used directly, or aggregated into a consensus value. Lacking an incentive scheme, users have no motive in making…

Computer Science and Game Theory · Computer Science 2017-05-09 Luca de Alfaro , Marco Faella , Vassilis Polychronopoulos , Michael Shavlovsky

A principal must decide between two options. Which one she prefers depends on the private information of two agents. One agent always prefers the first option; the other always prefers the second. Transfers are infeasible. One application…

Theoretical Economics · Economics 2022-05-24 Deniz Kattwinkel , Axel Niemeyer , Justus Preusser , Alexander Winter

Enhancing resilience in multi-agent systems in the face of selfish agents is an important problem that requires further characterisation. This work develops a truthful mechanism that avoids self-interested and strategic agents maliciously…

Systems and Control · Electrical Eng. & Systems 2025-07-29 Tianyi Zhong , David Angeli

Prediction markets elicit and aggregate beliefs by paying agents based on how close their predictions are to a verifiable future outcome. However, outcomes of many important questions are difficult to verify or unverifiable, in that the…

Computer Science and Game Theory · Computer Science 2025-02-19 Siddarth Srinivasan , Ezra Karger , Yiling Chen

In many societal resource allocation domains, machine learning methods are increasingly used to either score or rank agents in order to decide which ones should receive either resources (e.g., homeless services) or scrutiny (e.g., child…

Multiagent Systems · Computer Science 2020-12-17 Andrew Estornell , Sanmay Das , Yevgeniy Vorobeychik