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Modeling and control of the human musculoskeletal system is important for understanding human motor functions, developing embodied intelligence, and optimizing human-robot interaction systems. However, current human musculoskeletal models…

Artificial Intelligence · Computer Science 2024-12-30 Chenhui Zuo , Kaibo He , Jing Shao , Yanan Sui

We tackle the challenges of synthesizing versatile, physically simulated human motions for full-body object manipulation. Unlike prior methods that are focused on detailed motion tracking, trajectory following, or teleoperation, our…

Robotics · Computer Science 2025-12-12 Chen Tessler , Yifeng Jiang , Erwin Coumans , Zhengyi Luo , Gal Chechik , Xue Bin Peng

This work targets a novel text-driven whole-body motion generation task, which takes a given textual description as input and aims at generating high-quality, diverse, and coherent facial expressions, hand gestures, and body motions…

Computer Vision and Pattern Recognition · Computer Science 2023-10-20 Shunlin Lu , Ling-Hao Chen , Ailing Zeng , Jing Lin , Ruimao Zhang , Lei Zhang , Heung-Yeung Shum

The AI Steerability 360 toolkit is an extensible, open-source Python library for steering LLMs. Steering abstractions are designed around four model control surfaces: input (modification of the prompt), structural (modification of the…

Statistical models of 3D human shape and pose learned from scan databases have developed into valuable tools to solve a variety of vision and graphics problems. Unfortunately, most publicly available models are of limited expressiveness as…

Computer Vision and Pattern Recognition · Computer Science 2017-03-07 Leonid Pishchulin , Stefanie Wuhrer , Thomas Helten , Christian Theobalt , Bernt Schiele

The analysis of human movements has been extensively studied due to its wide variety of practical applications, such as human-robot interaction, human learning applications, or clinical diagnosis. Nevertheless, the state-of-the-art still…

Computer Vision and Pattern Recognition · Computer Science 2023-05-25 Brenda Elizabeth Olivas-Padilla , Alina Glushkova , Sotiris Manitsaris

The analysis of ordinary differential equation (ODE) dynamical systems, particularly in applied disciplines such as mathematical biology and neuroscience, often requires flexible computational workflows tailored to model-specific questions.…

Dynamical Systems · Mathematics 2026-03-03 Matteo Martin , Anna Kishida Thomas , George Bard Ermentrout

Constructing and animating humans is an important component for building virtual worlds in a wide variety of applications such as virtual reality or robotics testing in simulation. As there are exponentially many variations of humans with…

Computer Vision and Pattern Recognition · Computer Science 2021-01-19 Ze Yang , Shenlong Wang , Sivabalan Manivasagam , Zeng Huang , Wei-Chiu Ma , Xinchen Yan , Ersin Yumer , Raquel Urtasun

Large language model-based (LLM-based) multi-agent systems (MAS) are increasingly used to extend agentic problem solving via role specialization and collaboration. MAS workflows can be naturally modeled as directed computation graphs, where…

Computation and Language · Computer Science 2026-05-21 Yang Liu , Jinxuan Cai , Yishen Li , Qi Meng , Zedi Liu , Xin Li , Chen Qian , Chuan Shi , Cheng Yang

Generative AI models provide a wide range of tools capable of performing complex tasks in a fraction of the time it would take a human. Among these, Large Language Models (LLMs) stand out for their ability to generate diverse texts, from…

Computation and Language · Computer Science 2024-10-07 Baldomero R. Árbol , Dan Casas

This paper proposes a method to track human figures in physical spaces and then utilizes this data to generate several data points such as footfall distribution, demographic analysis,heat maps as well as gender distribution. The proposed…

Computer Vision and Pattern Recognition · Computer Science 2017-11-23 Namit Juneja , Rajesh Kumar Muthu

Humans and animals excel in combining information from multiple sensory modalities, controlling their complex bodies, adapting to growth, failures, or using tools. These capabilities are also highly desirable in robots. They are displayed…

Robotics · Computer Science 2022-11-08 Matej Hoffmann

Human motion generation involves creating natural sequences of human body poses, widely used in gaming, virtual reality, and human-computer interaction. It aims to produce lifelike virtual characters with realistic movements, enhancing…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Jiayi Zhao , Dongdong Weng , Qiuxin Du , Zeyu Tian

Though the advancement of pre-trained large language models unfolds, the exploration of building a unified model for language and other multi-modal data, such as motion, remains challenging and untouched so far. Fortunately, human motion…

Computer Vision and Pattern Recognition · Computer Science 2023-07-21 Biao Jiang , Xin Chen , Wen Liu , Jingyi Yu , Gang Yu , Tao Chen

Tool use has turned large language models (LLMs) into powerful agents that can perform complex multi-step tasks by dynamically utilising external software components. However, these tools must be implemented in advance by human developers,…

Computation and Language · Computer Science 2025-06-02 Georg Wölflein , Dyke Ferber , Daniel Truhn , Ognjen Arandjelović , Jakob Nikolas Kather

There is high demand for online fashion recommender systems that incorporate the needs of the consumer's body shape. As such, we present a methodology to classify human body shape from a single image. This is achieved through the use of…

Computer Vision and Pattern Recognition · Computer Science 2023-05-31 Cameron Trotter , Filipa Peleja , Dario Dotti , Alberto de Santos

\textbf{FlexBox} is a flexible MATLAB toolbox for finite dimensional convex variational problems in image processing and beyond. Such problems often consist of non-differentiable parts and involve linear operators. The toolbox uses a…

Optimization and Control · Mathematics 2016-07-21 Hendrik Dirks

Lightweight, controllable, and physically plausible human motion synthesis is crucial for animation, virtual reality, robotics, and human-computer interaction applications. Existing methods often compromise between computational efficiency,…

Computer Vision and Pattern Recognition · Computer Science 2025-01-29 Arvin Tashakori , Arash Tashakori , Gongbo Yang , Z. Jane Wang , Peyman Servati

Spatialized vibrotactile feedback systems deliver tactile information by placing multiple vibrotactile actuators on the body. As increasing numbers of actuators are required to adequately convey information in complicated applications,…

Human-Computer Interaction · Computer Science 2025-02-14 Bingjian Huang , Siyi Ren , Yuewen Luo , Qilong Cheng , Hanfeng Cai , Yeqi Sang , Mauricio Sousa , Paul H. Dietz , Daniel Wigdor

Moldable development supports decision-making by making software systems explainable. This is done by making it cheap to add numerous custom tools to your software, turning it into a live, explorable domain model. Based on several years of…

Software Engineering · Computer Science 2024-09-30 Oscar Nierstrasz , Tudor Gîrba