Related papers: Telepresence System based on Simulated Holographic…
The double orthogonal projection of the 4-space onto two mutually perpendicular 3-spaces is a method of visualization of four-dimensional objects in a three-dimensional space. We present an interactive animation of the stereographic…
We present a novel methodology based on geometric approach to simulate magnification lens effects. Our aim is to promote new applications of powerful geometric modeling techniques in visual computing. Conventional image…
Recently, data-driven single-view reconstruction methods have shown great progress in modeling 3D dressed humans. However, such methods suffer heavily from depth ambiguities and occlusions inherent to single view inputs. In this paper, we…
Digitizing humans and synthesizing photorealistic avatars with explicit 3D pose and camera controls are central to VR, telepresence, and entertainment. Existing skinning-based workflows require laborious manual rigging or template-based…
Tomographic volumetric 3D printing offers layer free, rapid fabrication of objects with high design freedom, but is limited to relatively small curing volumes because of the optical constraints imposed by an assumed need for telecentricity.…
In this paper, we investigate three forms of virtual reality content production and consumption. Namely, 360 stereoscopic video, the combination of a 3D environment with a video billboard for dynamic elements, and a full 3D rendered scene.…
The latest developments in 3D capturing, processing, and rendering provide means to unlock novel 3D application pathways. The main elements of an integrated platform, which target tele-immersion and future 3D applications, are described in…
Head-mounted holographic displays (HMHD) are projected to be the first commercial realization of holographic video display systems. HMHDs use liquid crystal on silicon (LCoS) spatial light modulators (SLM), which are best suited to display…
In this work, we propose a novel method to supervise 3D Gaussian Splatting (3DGS) scenes using optical tactile sensors. Optical tactile sensors have become widespread in their use in robotics for manipulation and object representation;…
The quality of high-end videoconferencing systems has improved significantly over the last few years enabling a class of applications known as "telepresence" wherein the users engaged in a communication session experience a feeling of…
We present a neural network-based simulation super-resolution framework that can efficiently and realistically enhance a facial performance produced by a low-cost, realtime physics-based simulation to a level of detail that closely…
When created faithfully from real-world data, Digital 3D representations of objects can be useful for human or computer-assisted analysis. Such models can also serve for generating training data for machine learning approaches in settings…
Holographic displays are widely regarded as the "ultimate" display technology, promising immersive 3D visuals with natural depth cues, continuous parallax, and perceptual realism. Realizing this potential, however, has remained elusive due…
This article describes the design and development of a system for remote indoor 3D monitoring using an undetermined number of Microsoft(R) Kinect sensors. In the proposed client-server system, the Kinect cameras can be connected to…
To see what is not in the image is one of the broader missions of computer vision. Technology to inpaint images has made significant progress with the coming of deep learning. This paper proposes a method to tackle occlusion specific to…
Our group is developing a multi-user eye-tracked 3D display, an evolution of the single-user eye-tracked 3D display that we have already successfully developed. This display utilizes a slanted lenticular setup, where multiple perspective…
Use of Virtual Interactive Techniques for personalized product design is described in this paper. Usually products are designed and built by considering general usage patterns and Prototyping is used to mimic the static or working behaviour…
In this paper we discuss the design and implementation of a plasma display panel for a wide field of view desktop virtual reality environment. Present commercial plasma displays are not designed with virtual reality in mind, leading to…
This work presents a flexible system to reconstruct 3D models of objects captured with an RGB-D sensor. A major advantage of the method is that our reconstruction pipeline allows the user to acquire a full 3D model of the object. This is…
The present research investigates the effectiveness of using a telepresence system compared to a video conferencing system and the effectiveness of using two cameras compared to one camera for remote physical therapy. We used Telegie as our…