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We innovate in stereo vision by explicitly providing analytical 3D surface models as viewed by a cyclopean eye model that incorporate depth discontinuities and occlusions. This geometrical foundation combined with learned stereo features…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Sherlon Almeida da Silva , Davi Geiger , Luiz Velho , Moacir Antonelli Ponti

Classically, rasterization techniques are performed for real-time rendering to meet the constraint of interactive frame rates. However, such techniques do not produce realistic results as compared to ray tracing approaches. Hence, hybrid…

Graphics · Computer Science 2022-10-31 Yu Wei Tan , Alden Tan , Nicholas Nge , Anand Bhojan

A large number of sensors deployed in recent years in various setups and their data is readily available in dedicated databases or in the cloud. Of particular interest is real-time data processing and 3D visualization in web-based user…

Signal Processing · Electrical Eng. & Systems 2019-08-27 Felix G. Hamza-Lup , Ionut E. Iacob , Sushmita Khan

Head-worn augmented reality (AR) allows audiences to be immersed and engaged in stories told by live presenters. While presenters may also be in AR to have the same level of immersion and awareness as their audience, this symmetric…

Human-Computer Interaction · Computer Science 2025-03-18 Matt Gottsacker , Mengyu Chen , David Saffo , Feiyu Lu , Benjamin Lee , Blair MacIntyre

Volumetric scene representations enable photorealistic view synthesis for static scenes and form the basis of several existing 6-DoF video techniques. However, the volume rendering procedures that drive these representations necessitate…

Computer Vision and Pattern Recognition · Computer Science 2023-05-31 Benjamin Attal , Jia-Bin Huang , Christian Richardt , Michael Zollhoefer , Johannes Kopf , Matthew O'Toole , Changil Kim

We present Plenodium (plenoptic medium), an effective and efficient 3D representation framework capable of jointly modeling both objects and participating media. In contrast to existing medium representations that rely solely on…

Computer Vision and Pattern Recognition · Computer Science 2025-05-28 Changguanng Wu , Jiangxin Dong , Chengjian Li , Jinhui Tang

Telepresence robots can be used to support users to navigate an environment remotely and share the visiting experience with their social partners. Although such systems allow users to see and hear the remote environment and communicate with…

Human-Computer Interaction · Computer Science 2024-04-09 Ruyi Li , Yaxin Zhu , Min Liu , Yihang Zeng , Shanning Zhuang , Jiayi Fu , Yi Lu , Guyue Zhou , Can Liu , Jiangtao Gong

Recent breakthroughs in single-image 3D portrait reconstruction have enabled telepresence systems to stream 3D portrait videos from a single camera in real-time, democratizing telepresence. However, per-frame 3D reconstruction exhibits…

Computer Vision and Pattern Recognition · Computer Science 2024-12-13 Shengze Wang , Xueting Li , Chao Liu , Matthew Chan , Michael Stengel , Henry Fuchs , Shalini De Mello , Koki Nagano

We test the hypothesis whether transforming a data matrix into a 3D shaded surface or even a volumetric display can be more appealing to humans than a scatterplot since it makes direct use of the innate 3D scene understanding capabilities…

Human-Computer Interaction · Computer Science 2019-11-19 Bing Wang , Klaus Mueller

3D image display is essential for next-generation volumetric imaging; however, dense depth multiplexing for 3D image projection remains challenging because diffraction-induced cross-talk rapidly increases as the axial image planes get…

Emerging holographic display technology offers unique capabilities for next-generation virtual reality systems. Current holographic near-eye displays, however, only support a small \'etendue, which results in a direct tradeoff between…

Graphics · Computer Science 2024-11-26 Brian Chao , Manu Gopakumar , Suyeon Choi , Jonghyun Kim , Liang Shi , Gordon Wetzstein

We introduce a new silhouette-based representation for modeling clothed human bodies using deep generative models. Our method can reconstruct a complete and textured 3D model of a person wearing clothes from a single input picture. Inspired…

Computer Vision and Pattern Recognition · Computer Science 2019-04-11 Ryota Natsume , Shunsuke Saito , Zeng Huang , Weikai Chen , Chongyang Ma , Hao Li , Shigeo Morishima

We present a novel framework to reconstruct complete 3D human shapes from a given target image by leveraging monocular unconstrained images. The objective of this work is to reproduce high-quality details in regions of the reconstructed…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Marco Pesavento , Marco Volino , Adrian Hilton

This paper introduces a new concept of one-dimensional hologram which represents one line image, and a new kind of display structure using it. This one-dimensional hologram is similar to a superpositioned diffraction lattice. And the…

Optics · Physics 2007-05-23 Kim Young-Cheol

We introduce ergonomic-centric holography, an algorithmic framework that simultaneously optimizes for realistic incoherent defocus, unrestricted pupil movements in the eye box, and high-order diffractions for filtering-free holography. The…

Graphics · Computer Science 2023-06-21 Liang Shi , DongHun Ryu , Wojciech Matusik

Acoustic holographic rendering in complete analogy with optical holography are useful for various applications, ranging from multi-focal lensing, multiplexed sensing and synthesizing three-dimensional complex sound fields. Conventional…

Materials Science · Physics 2016-07-21 Yangbo Xie , Chen Shen , Wenqi Wang , Junfei Li , Dingjie Suo , Bogdan-Ioan Popa , Yun Jing , Steven A. Cummer

We propose and study a novel cross-reality environment that seamlessly integrates a monoscopic 2D surface (an interactive screen with touch and pen input) with a stereoscopic 3D space (an augmented reality HMD) to jointly host spatial data…

Human-Computer Interaction · Computer Science 2024-09-25 Lixiang Zhao , Tobias Isenberg , Fuqi Xie , Hai-Ning Liang , Lingyun Yu

Metasurface-generated holography has emerged as a promising route for fully reproducing vivid scenes by manipulating the optical properties of light using ultra-compact devices. However, achieving multiple holographic images using a single…

Haptic technology enhances interactive experiences by providing force and tactile feedback, improving user performance and immersion. However, despite advancements, creating tactile experiences still remains challenging due to device…

Human-Computer Interaction · Computer Science 2025-08-28 Tom Roy , Yann Glemarec , Gurvan Lecuyer , Quentin Galvane , Philippe Guillotel , Ferran Argelaguet

Creating immersive 3D visual experiences typically requires expensive and specialized hardware such as VR headsets, autostereoscopic displays, or active shutter glasses. These constraints limit the accessibility and everyday use of 3D…

Graphics · Computer Science 2025-08-25 Trung Hieu Pham , Chanh Minh Tran , Eiji Kamioka , Xuan Tan Phan