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An archetypal problem discussed in computer science is the problem of searching for a given number in a given set of numbers. Other than sequential search, the classic solution is to sort the list of numbers and then apply binary search.…

Computational Complexity · Computer Science 2015-03-20 Philon Nguyen

It has long been believed that Chess is the \emph{Drosophila} of Artificial Intelligence (AI). Studying Chess can productively provide valid knowledge about complex systems. Although remarkable progress has been made on solving Chess, the…

Artificial Intelligence · Computer Science 2021-10-25 Ricky Sanjaya , Jun Wang , Yaodong Yang

Set partitions are arrangements of distinct objects into groups. The problem of listing all set partitions arises in a variety of settings, in particular in combinatorial optimization tasks. After a brief review, we give practical…

Data Structures and Algorithms · Computer Science 2026-02-03 Arnav Khinvasara , Alexander Pikovski

This paper develops a measure for bounding the performance of AND/OR search algorithms for solving a variety of queries over graphical models. We show how drawing a connection to the recent notion of hypertree decompositions allows to…

Artificial Intelligence · Computer Science 2012-06-18 Lars Otten , Rina Dechter

The coalition structure formation problem represents an active research area in multi-agent systems. A coalition structure is defined as a partition of the agents involved in a system into disjoint coalitions. The problem of finding the…

Artificial Intelligence · Computer Science 2010-04-19 Nicola Di Mauro , Teresa M. A. Basile , Stefano Ferilli , Floriana Esposito

The problem of searching a polygonal region for an unpredictably moving intruder by a set of stationary guards, each carrying an orientable laser, is known as the Searchlight Scheduling Problem. Determining the computational complexity of…

Computational Geometry · Computer Science 2015-03-20 Giovanni Viglietta

This paper uses chess, a landmark planning problem in AI, to assess transformers' performance on a planning task where memorization is futile $\unicode{x2013}$ even at a large scale. To this end, we release ChessBench, a large-scale…

We study dense packings of a large number of congruent non-overlapping circles inside a square by looking for configurations which maximize the packing density, defined as the ratio between the area occupied by the disks and the area of the…

Soft Condensed Matter · Physics 2022-05-23 Paolo Amore , Tenoch Morales

AI research in chess has been primarily focused on producing stronger agents that can maximize the probability of winning. However, there is another aspect to chess that has largely gone unexamined: its aesthetic appeal. Specifically, there…

Artificial Intelligence · Computer Science 2024-08-06 Kamron Zaidi , Michael Guerzhoy

Chore division is the problem of fairly dividing some divisible, undesirable bad, such as a set of chores, among a number of players. Each player has their own valuation of the chores, and must be satisfied they did not receive more than…

Computer Science and Game Theory · Computer Science 2022-04-04 David Francis

We propose a game theoretic approach to address the problem of searching for available parking spots in a parking lot and picking the ``optimal'' one to park. The approach exploits limited information provided by the parking lot, i.e., its…

Robotics · Computer Science 2020-05-13 Yutong Li , Nan Li , H. Eric Tseng , Suzhou Huang , Ilya Kolmanovsky , Anouck Girard , Dimitar Filev

In an investigation of the applications of Combinatorial Game Theory to chess, we construct novel mutual Zugzwang positions, explain an otherwise mysterious pawn endgame from "A Guide to Chess Endings" (Euwe and Hooper), show positions…

Combinatorics · Mathematics 2007-05-23 Noam D. Elkies

The Algorithm Selection Problem is concerned with selecting the best algorithm to solve a given problem on a case-by-case basis. It has become especially relevant in the last decade, as researchers are increasingly investigating how to…

Artificial Intelligence · Computer Science 2012-10-31 Lars Kotthoff

Peg solitaire is an old puzzle with a 300 year history. We consider two ways a computer can be utilized to find interesting peg solitaire puzzles. It is common for a peg solitaire puzzle to begin from a symmetric board position, we have…

History and Overview · Mathematics 2017-09-12 George I. Bell

This paper provides a complexity analysis for the game of reconnaissance blind chess (RBC), a recently-introduced variant of chess where each player does not know the positions of the opponent's pieces a priori but may reveal a subset of…

Artificial Intelligence · Computer Science 2019-03-04 Jared Markowitz , Ryan W. Gardner , Ashley J. Llorens

Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorithms. While the quest for a single unified MCS algorithm that would perform well on all problems is of major interest for AI, practitioners often know…

Artificial Intelligence · Computer Science 2015-03-20 Francis Maes , David Lupien St-Pierre , Damien Ernst

Chess championships are often organised as a Swiss-system tournament, causing great challenges in ranking the participants due to the different strength of schedules and possible circular triads. The paper suggests that pairwise comparison…

Applications · Statistics 2016-11-03 Lászlo Csató

This paper provides effective methods for the polyhedral formulation of impartial finite combinatorial games as lattice games. Given a rational strategy for a lattice game, a polynomial time algorithm is presented to decide (i) whether a…

Combinatorics · Mathematics 2011-05-30 Alan Guo , Ezra Miller

Decision making in modern large-scale and complex systems such as communication networks, smart electricity grids, and cyber-physical systems motivate novel game-theoretic approaches. This paper investigates big strategic (non-cooperative)…

Computer Science and Game Theory · Computer Science 2016-09-22 Tansu Alpcan , Benjamin I. P. Rubinstein , Christopher Leckie

In games like chess, strategy evolves dramatically across distinct phases - the opening, middlegame, and endgame each demand different forms of reasoning and decision-making. Yet, many modern chess engines rely on a single neural network to…

Machine Learning · Computer Science 2025-06-18 Felix Helfenstein , Johannes Czech , Jannis Blüml , Max Eisel , Kristian Kersting