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This is the first work to look at the application of large language models (LLMs) for the purpose of model space edits in automated planning tasks. To set the stage for this union, we explore two different flavors of model space problems…

Artificial Intelligence · Computer Science 2024-03-06 Turgay Caglar , Sirine Belhaj , Tathagata Chakraborti , Michael Katz , Sarath Sreedharan

A famous (and hard) chess problem asks what is the maximum number of safe squares possible in placing $n$ queens on an $n\times n$ board. We examine related problems from placing $n$ rooks. We prove that as $n\to\infty$, the probability…

Probability · Mathematics 2021-05-11 Steven J. Miller , Haoyu Sheng , Daniel Turek

Coalition formation is a fundamental type of interaction that involves the creation of coherent groupings of distinct, autonomous, agents in order to efficiently achieve their individual or collective goals. Forming effective coalitions is…

Multiagent Systems · Computer Science 2014-01-16 Talal Rahwan , Sarvapali Dyanand Ramchurn , Nicholas Robert Jennings , Andrea Giovannucci

This work is devoted to the analysis of a Gibbs partition model, also known as a composition scheme. We consider a natural new condition on the component weights. It leads to a new behavior for the total number of components. We discover a…

Combinatorics · Mathematics 2025-09-29 Niccolò Bosio , Markus Kuba , Benedikt Stufler

The complexity of computing equilibrium refinements has been at the forefront of algorithmic game theory research, but it has remained open in the seminal class of potential games; we close this fundamental gap in this paper. We first show…

Computer Science and Game Theory · Computer Science 2026-02-11 Ioannis Anagnostides , Maria-Florina Balcan , Kiriaki Fragkia , Tuomas Sandholm , Emanuel Tewolde , Brian Hu Zhang

A problem faced by many instructors is that of designing exams that accurately assess the abilities of the students. Typically these exams are prepared several days in advance, and generic question scores are used based on rough…

Computers and Society · Computer Science 2018-11-07 Sam Ganzfried , Farzana Yusuf

Game theory is the study of tractable games which may be used to model more complex systems. Board games, video games and sports, however, are intractable by design, so "ludological" theories about these games as complex phenomena should be…

Applications · Statistics 2018-11-05 Daniel E. Gilbert , Martin T. Wells

Chess, a deterministic game with perfect information, has long served as a benchmark for studying strategic decision-making and artificial intelligence. Traditional chess engines or tools for analysis primarily focus on calculating optimal…

Artificial Intelligence · Computer Science 2025-12-02 Daren Zhong , Dingcheng Huang , Clayton Greenberg

In repeated games, players choose actions concurrently at each step. We consider a parameterized setting of repeated games in which the players form a population of an arbitrary size. Their utility functions encode a reachability objective.…

Computer Science and Game Theory · Computer Science 2025-10-06 Nathalie Bertrand , Patricia Bouyer , Luc Lapointe , Corto Mascle

Ranking is a ubiquitous phenomenon in the human society. By clicking the web pages of Forbes, you may find all kinds of rankings, such as world's most powerful people, world's richest people, top-paid tennis stars, and so on and so forth.…

Data Analysis, Statistics and Probability · Physics 2015-06-03 Weibing Deng , Wei Li , Xu Cai , Alain Bulou , Qiuping A. Wang

If you want to fill $n \in \mathbb{N}$ seats in succession with $n$ people and the rule that each person chooses one of the seats with the maximum distance to an occupied seat, then you can ask yourself how many possibilities there are for…

Combinatorics · Mathematics 2023-04-03 Simon Wundling

It is known that for any permutation group $G$ of odd order one can find a subset of the permuted set whose stabilizer in $G$ is trivial, and if $G$ is primitive, then also a base of size at most 3. Both of these results are generalized to…

Combinatorics · Mathematics 2015-05-07 Ilya Ponomarenko

The emergence of academic search engines (mainly Google Scholar and Microsoft Academic Search) that aspire to index the entirety of current academic knowledge has revived and increased interest in the size of the academic web. The main…

Digital Libraries · Computer Science 2015-06-10 Enrique Orduna-Malea , Juan M. Ayllon , Alberto Martin-Martin , Emilio Delgado Lopez-Cozar

Compositional Game Theory is a new, recently introduced model of economic games based upon the computer science idea of compositionality. In it, complex and irregular games can be built up from smaller and simpler games, and the equilibria…

Computer Science and Game Theory · Computer Science 2017-11-22 Neil Ghani , Clemens Kupke , Alasdair Lambert , Fredrik Nordvall Forsberg

Lattice rules and polynomial lattice rules are quadrature rules for approximating integrals over the $s$-dimensional unit cube. Since no explicit constructions of such quadrature methods are known for dimensions $s > 2$, one usually has to…

Numerical Analysis · Mathematics 2014-04-23 Josef Dick , Peter Kritzer , Gunther Leobacher , Friedrich Pillichshammer

An approach to the classification problem of machine learning, based on building local classification rules, is developed. The local rules are considered as projections of the global classification rules to the event we want to classify. A…

Machine Learning · Computer Science 2007-05-23 Vladislav Malyshkin , Ray Bakhramov , Andrey Gorodetsky

This paper presents a technique for approximating, up to any precision, the set of subgame-perfect equilibria (SPE) in discounted repeated games. The process starts with a single hypercube approximation of the set of SPE. Then the initial…

Computer Science and Game Theory · Computer Science 2010-02-10 Andriy Burkov , Brahim Chaib-draa

General methods for the construction of magic squares of any order have been searched for centuries. There have been several standard strategies for this purpose, such as the knight movement, or the construction of bordered magic squares,…

Combinatorics · Mathematics 2007-05-23 Eduardo Saenz de Cabezon

Imagine we want to split a group of agents into teams in the most \emph{efficient} way, considering that each agent has their own preferences about their teammates. This scenario is modeled by the extensively studied \textsc{Coalition…

Data Structures and Algorithms · Computer Science 2025-05-29 Foivos Fioravantes , Harmender Gahlawat , Nikolaos Melissinos

Self-play is a technique for machine learning in multi-agent systems where a learning algorithm learns by interacting with copies of itself. Self-play is useful for generating large quantities of data for learning, but has the drawback that…

Computer Science and Game Theory · Computer Science 2023-11-30 Revan MacQueen , James R. Wright
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