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The risk of misusing text-to-image generative models for malicious uses, especially due to the open-source development of such models, has become a serious concern. As a risk mitigation strategy, attributing generative models with neural…
To address the challenge of insufficient interactivity and behavioral diversity in autonomous driving decision-making, this paper proposes a Cognitive Hierarchical Agent for Reasoning and Motion Stylization (CHARMS). By leveraging Level-k…
As generative techniques become increasingly accessible, authentic visuals are frequently subjected to iterative alterations by various individuals employing a variety of tools. Currently, to avoid misinformation and ensure accountability,…
Mainstream captioning models often follow a sequential structure to generate captions, leading to issues such as introduction of irrelevant semantics, lack of diversity in the generated captions, and inadequate generalization performance.…
Authors writing documents imprint identifying information within their texts: vocabulary, registry, punctuation, misspellings, or even emoji usage. Previous works use hand-crafted features or classification tasks to train their authorship…
The advent of instruction-tuned language models that convincingly mimic human writing poses a significant risk of abuse. However, such abuse may be counteracted with the ability to detect whether a piece of text was composed by a language…
Explainable AI aims to render model behavior understandable by humans, which can be seen as an intermediate step in extracting causal relations from correlative patterns. Due to the high risk of possible fatal decisions in image-based…
Cross-modal representation learning allows to integrate information from different modalities into one representation. At the same time, research on generative models tends to focus on the visual domain with less emphasis on other domains,…
Recent state-of-the-art authorship attribution methods learn authorship representations of texts in a latent, non-interpretable space, hindering their usability in real-world applications. Our work proposes a novel approach to interpreting…
We study the problem of computer-assisted teaching with explanations. Conventional approaches for machine teaching typically only provide feedback at the instance level e.g., the category or label of the instance. However, it is intuitive…
Value methods for solving stochastic games with partial observability model the uncertainty about states of the game as a probability distribution over possible states. The dimension of this belief space is the number of states. For many…
The latest developments in AI focus on agentic systems where artificial and human agents cooperate to realize global goals. An example is collaborative learning, which aims to train a global model based on data from individual agents. A…
Understanding how people represent categories is a core problem in cognitive science. Decades of research have yielded a variety of formal theories of categories, but validating them with naturalistic stimuli is difficult. The challenge is…
As Large Language Models (LLMs) have reached human-like fluency and coherence, distinguishing machine-generated text (MGT) from human-written content becomes increasingly difficult. While early efforts in MGT detection have focused on…
State-of-the-art results in typical classification tasks are mostly achieved by unexplainable machine learning methods, like deep neural networks, for instance. Contrarily, in this paper, we investigate the application of rule learning…
Attribution methods reveal which input features a neural network uses for a prediction, adding transparency to their decisions. A common problem is that these attributions seem unspecific, highlighting both important and irrelevant…
This paper presents a new model for word sense disambiguation formulated in terms of evolutionary game theory, where each word to be disambiguated is represented as a node on a graph whose edges represent word relations and senses are…
A new representation of Game Theory is developed in this paper. State of players is represented by a density matrix, and payoff function is a set of hermitian operators, which when applied onto the density matrix give the payoff of players.…
This paper proposed a method to imitate handwriting style by style transfer. We proposed an neural network model based on conditional generative adversarial networks (cGAN) for handwriting style transfer. This paper improved the loss…
The state-of-the-art approaches for image classification are based on neural networks. Mathematically, the task of classifying images is equivalent to finding the function that maps an image to the label it is associated with. To rigorously…