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Teaching requires distilling a rich category distribution into a small set of informative exemplars. Although prior work shows that humans consider both representativeness and diversity when teaching, the computational principles underlying…
We propose a game-based formulation for learning dimensionality-reducing representations of feature vectors, when only a prior knowledge on future prediction tasks is available. In this game, the first player chooses a representation, and…
A method for authorship attribution based on function word adjacency networks (WANs) is introduced. Function words are parts of speech that express grammatical relationships between other words but do not carry lexical meaning on their own.…
Despite the improved accuracy of deep neural networks, the discovery of adversarial examples has raised serious safety concerns. Most existing approaches for crafting adversarial examples necessitate some knowledge (architecture,…
We apply decision theoretic techniques to construct non-player characters that are able to assist a human player in collaborative games. The method is based on solving Markov decision processes, which can be difficult when the game state is…
Group fairness is a central research topic in text classification, where reaching fair treatment between sensitive groups (e.g., women and men) remains an open challenge. We propose an approach that extends the use of the Wasserstein…
Scientific research increasingly depends on multi-author collaboration, yet the systems used to allocate authorship credit remain vulnerable to conflict, strategic behavior, and project breakdown. Although prior work has shown that authors…
Scientific communities have adopted different conventions for ordering authors on publications. Are these choices inconsequential, or do they have significant influence on individual authors, the quality of the projects completed, and…
Decision explanations of machine learning black-box models are often generated by applying Explainable AI (XAI) techniques. However, many proposed XAI methods produce unverified outputs. Evaluation and verification are usually achieved with…
Image classifiers should be used with caution in the real world. Performance evaluated on a validation set may not reflect performance in the real world. In particular, classifiers may perform well for conditions that are frequently…
Plagiarism is the practice of claiming to be someone else content, thoughts or ideas as one own without any proper credit and citations. This paper is a survey paper that, represent the some of the great research paper and its comparison…
Generative models are now capable of synthesizing images, speeches, and videos that are hardly distinguishable from authentic contents. Such capabilities cause concerns such as malicious impersonation and IP theft. This paper investigates a…
Text Categorization (TC), also known as Text Classification, is the task of automatically classifying a set of text documents into different categories from a predefined set. If a document belongs to exactly one of the categories, it is a…
Classification is a major tool of statistics and machine learning. A classification method first processes a training set of objects with given classes (labels), with the goal of afterward assigning new objects to one of these classes. When…
Textual representations based on pre-trained language models are key, especially in few-shot learning scenarios. What makes a representation good for text classification? Is it due to the geometric properties of the space or because it is…
Convolutional Neural Networks (CNN) have become de fact state-of-the-art for the main computer vision tasks. However, due to the complex underlying structure their decisions are hard to understand which limits their use in some context of…
In this paper we introduce temporal action graph games (TAGGs), a novel graphical representation of imperfect-information extensive form games. We show that when a game involves anonymity or context-specific utility independencies, its…
Artificial Intelligence is present in the generation and distribution of culture. How do artists exploit neural networks? What impact do these algorithms have on artistic practice? Through a practice-based research methodology, this paper…
Representing games through their pixels offers a promising approach for building general-purpose and versatile game models. While games are not merely images, neural network models trained on game pixels often capture differences of the…
The proliferation of complex, black-box AI models has intensified the need for techniques that can explain their decisions. Feature attribution methods have become a popular solution for providing post-hoc explanations, yet the field has…