Related papers: Authorship Attribution Using the Chaos Game Repres…
Hypernymy, textual entailment, and image captioning can be seen as special cases of a single visual-semantic hierarchy over words, sentences, and images. In this paper we advocate for explicitly modeling the partial order structure of this…
Generative AI blurs the lines of authorship in computing education, creating uncertainty around how students should attribute AI assistance. To examine these emerging norms, we conducted a factorial vignette study with 94 computer science…
Recent advancements in algorithms for sequential decision-making under imperfect information have shown remarkable success in large games such as limit- and no-limit poker. These algorithms traditionally formalize the games using the…
Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…
We present a formalism that captures the process of proving quantum superiority to skeptics as an interactive game between two agents, supervised by a referee. Bob, is sampling from a classical distribution on a quantum device that is…
In this paper, we introduce an agent-based representation of games, in order to propose a compact representation for multi-party games in game theory. Our method is inspired by concepts in process theory and process algebra. In addition, we…
In this article, we present a new machine learning model by imitation based on the linguistic description of complex phenomena. The idea consists of, first, capturing the behaviour of human players by creating a computational perception…
Text classification is the process of classifying documents into predefined categories based on their content. It is the automated assignment of natural language texts to predefined categories. Text classification is the primary requirement…
Developing learning methods which do not discriminate subgroups in the population is a central goal of algorithmic fairness. One way to reach this goal is by modifying the data representation in order to meet certain fairness constraints.…
We propose two models for a special case of authorship verification problem. The task is to investigate whether the two documents of a given pair are written by the same author. We consider the authorship verification problem for both small…
Generative artificial intelligence (AI) systems are trained on large data corpora to generate new pieces of text, images, videos, and other media. There is growing concern that such systems may infringe on the copyright interests of…
This paper analyzes various types of image misclassification from a game-theoretic view. Particularly, we consider the misclassification of clean, adversarial, and corrupted images and characterize it through the distribution of multi-order…
While large text-to-image models are able to synthesize "novel" images, these images are necessarily a reflection of the training data. The problem of data attribution in such models -- which of the images in the training set are most…
Recent work in deep reinforcement learning has allowed algorithms to learn complex tasks such as Atari 2600 games just from the reward provided by the game, but these algorithms presently require millions of training steps in order to…
We explore techniques to maximize the effectiveness of discourse information in the task of authorship attribution. We present a novel method to embed discourse features in a Convolutional Neural Network text classifier, which achieves a…
The identification of authorship in disputed documents still requires human expertise, which is now unfeasible for many tasks owing to the large volumes of text and authors in practical applications. In this study, we introduce a…
Trained classification models can unintentionally lead to biased representations and predictions, which can reinforce societal preconceptions and stereotypes. Existing debiasing methods for classification models, such as adversarial…
Copies have been proposed as a viable alternative to endow machine learning models with properties and features that adapt them to changing needs. A fundamental step of the copying process is generating an unlabelled set of points to…
Authorship attribution is the task of identifying the author of a given text. The key is finding representations that can differentiate between authors. Existing approaches typically use manually designed features that capture a dataset's…
Text adventure games, in which players must make sense of the world through text descriptions and declare actions through text descriptions, provide a stepping stone toward grounding action in language. Prior work has demonstrated that…