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Handwriting Recognition enables a person to scribble something on a piece of paper and then convert it into text. If we look into the practical reality there are enumerable styles in which a character may be written. These styles can be…
The emergence of human-like abilities of AI systems for content generation in domains such as text, audio, and vision has prompted the development of classifiers to determine whether content originated from a human or a machine. Implicit in…
Knowledge representation is a key component to the success of all rule based systems including learning classifier systems (LCSs). This component brings insight into how to partition the problem space what in turn seeks prominent role in…
Handwritten Text Recognition has achieved an impressive performance in public benchmarks. However, due to the high inter- and intra-class variability between handwriting styles, such recognizers need to be trained using huge volumes of…
There have been many successful implementations of neural style transfer in recent years. In most of these works, the stylization process is confined to the pixel domain. However, we argue that this representation is unnatural because…
Game theory has been increasingly applied in settings where the game is not known outright, but has to be estimated by sampling. For example, meta-games that arise in multi-agent evaluation can only be accessed by running a succession of…
A key aspect of text-to-image personalization methods is the manner in which the target concept is represented within the generative process. This choice greatly affects the visual fidelity, downstream editability, and disk space needed to…
Semi-supervised learning is a popular class of techniques to learn from labeled and unlabeled data. The paper proposes an application of a recently proposed approach of graph transduction that exploits game theoretic notions to the problem…
Semi-supervised learning methods are usually employed in the classification of data sets where only a small subset of the data items is labeled. In these scenarios, label noise is a crucial issue, since the noise may easily spread to a…
The power of natural language generation models has provoked a flurry of interest in automatic methods to detect if a piece of text is human or machine-authored. The problem so far has been framed in a standard supervised way and consists…
We present interactive painting processes in which a painter and various neural style transfer algorithms interact on a real canvas. Understanding what these algorithms' outputs achieve is then paramount to describe the creative agency in…
Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing dependencies induced by quantifications in first-order…
Generative AI models pose a significant challenge to intellectual property (IP), as they can replicate unique artistic styles and concepts without attribution. While watermarking offers a potential solution, existing methods often fail in…
Users like sharing personal photos with others through social media. At the same time, they might want to make automatic identification in such photos difficult or even impossible. Classic obfuscation methods such as blurring are not only…
We present Consistent Assignment of Views over Random Partitions (CARP), a self-supervised clustering method for representation learning of visual features. CARP learns prototypes in an end-to-end online fashion using gradient descent…
Representation learning is the first step in automating tasks such as research paper recommendation, classification, and retrieval. Due to the accelerating rate of research publication, together with the recognised benefits of…
Images tell powerful stories but cannot always be trusted. Matching images back to trusted sources (attribution) enables users to make a more informed judgment of the images they encounter online. We propose a robust image hashing algorithm…
A graph theoretic approach is proposed for object shape representation in a hierarchical compositional architecture called Compositional Hierarchy of Parts (CHOP). In the proposed approach, vocabulary learning is performed using a hybrid…
GAN-generated deepfakes as a genre of digital images are gaining ground as both catalysts of artistic expression and malicious forms of deception, therefore demanding systems to enforce and accredit their ethical use. Existing techniques…
Understanding the properties of games played under computational constraints remains challenging. For example, how do we expect rational (but computationally bounded) players to play games with a prohibitively large number of states, such…