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Diffusion models have become a popular choice for representing actor policies in behavior cloning and offline reinforcement learning. This is due to their natural ability to optimize an expressive class of distributions over a continuous…

Machine Learning · Computer Science 2025-02-17 Michael Psenka , Alejandro Escontrela , Pieter Abbeel , Yi Ma

In many real-world tasks, multiple agents must learn to coordinate with each other given their private observations and limited communication ability. Deep multiagent reinforcement learning (Deep-MARL) algorithms have shown superior…

Multiagent Systems · Computer Science 2020-06-11 Yaodong Yang , Jianye Hao , Ben Liao , Kun Shao , Guangyong Chen , Wulong Liu , Hongyao Tang

Vision-based deep reinforcement learning (RL) typically obtains performance benefit by using high capacity and relatively large convolutional neural networks (CNN). However, a large network leads to higher inference costs (power, latency,…

Machine Learning · Computer Science 2019-05-01 Sam Green , Craig M. Vineyard , Çetin Kaya Koç

We present a distributed quasi-Newton (DQN) method, which enables a group of agents to compute an optimal solution of a separable multi-agent optimization problem locally using an approximation of the curvature of the aggregate objective…

Optimization and Control · Mathematics 2024-09-30 Ola Shorinwa , Mac Schwager

Dialog policy determines the next-step actions for agents and hence is central to a dialogue system. However, when migrated to novel domains with little data, a policy model can fail to adapt due to insufficient interactions with the new…

Computation and Language · Computer Science 2020-06-05 Yumo Xu , Chenguang Zhu , Baolin Peng , Michael Zeng

Deep Reinforcement Learning (RL) has considerably advanced over the past decade. At the same time, state-of-the-art RL algorithms require a large computational budget in terms of training time to converge. Recent work has started to…

Centralized training with decentralized execution has become an important paradigm in multi-agent learning. Though practical, current methods rely on restrictive assumptions to decompose the centralized value function across agents for…

Machine Learning · Computer Science 2020-06-11 Yaodong Yang , Ying Wen , Liheng Chen , Jun Wang , Kun Shao , David Mguni , Weinan Zhang

In this work we present a new agent architecture, called Reactor, which combines multiple algorithmic and architectural contributions to produce an agent with higher sample-efficiency than Prioritized Dueling DQN (Wang et al., 2016) and…

Artificial Intelligence · Computer Science 2018-06-20 Audrunas Gruslys , Will Dabney , Mohammad Gheshlaghi Azar , Bilal Piot , Marc Bellemare , Remi Munos

In this study, we investigate the performance of Deep Q-Networks utilizing Convolutional Neural Networks (CNNs) and Transformer architectures across three different Atari games. The advent of DQNs has significantly advanced Reinforcement…

Machine Learning · Computer Science 2024-10-15 William A. Stigall

Multi-Agent Reinforcement Learning (MARL) is useful in many problems that require the cooperation and coordination of multiple agents. Learning optimal policies using reinforcement learning in a multi-agent setting can be very difficult as…

Machine Learning · Computer Science 2022-05-31 Rafael Pina , Varuna De Silva , Joosep Hook , Ahmet Kondoz

Training task-completion dialogue agents with reinforcement learning usually requires a large number of real user experiences. The Dyna-Q algorithm extends Q-learning by integrating a world model, and thus can effectively boost training…

Computation and Language · Computer Science 2018-11-20 Yuexin Wu , Xiujun Li , Jingjing Liu , Jianfeng Gao , Yiming Yang

We investigate the problem of distributed training under partial observability, whereby cooperative multi-agent reinforcement learning agents (MARL) maximize the expected cumulative joint reward. We propose distributed value decomposition…

Machine Learning · Computer Science 2025-02-12 Guilherme S. Varela , Alberto Sardinha , Francisco S. Melo

Counterfactual thinking describes a psychological phenomenon that people re-infer the possible results with different solutions about things that have already happened. It helps people to gain more experience from mistakes and thus to…

Machine Learning · Computer Science 2019-08-19 Yue Wang , Yao Wan , Chenwei Zhang , Lixin Cui , Lu Bai , Philip S. Yu

Inspired by Double Q-learning algorithm, the Double-DQN (DDQN) algorithm was originally proposed in order to address the overestimation issue in the original DQN algorithm. The DDQN has successfully shown both theoretically and empirically…

Artificial Intelligence · Computer Science 2024-10-30 Shervin Halat , Mohammad Mehdi Ebadzadeh , Kiana Amani

Much of the success of single agent deep reinforcement learning (DRL) in recent years can be attributed to the use of experience replay memories (ERM), which allow Deep Q-Networks (DQNs) to be trained efficiently through sampling stored…

Multiagent Systems · Computer Science 2018-02-28 Gregory Palmer , Karl Tuyls , Daan Bloembergen , Rahul Savani

Deep reinforcement learning suffers from catastrophic forgetting and sample inefficiency making it less applicable to the ever-changing real world. However, the ability to use previously learned knowledge is essential for AI agents to…

Artificial Intelligence · Computer Science 2023-11-27 Ekaterina Nikonova , Cheng Xue , Jochen Renz

This project addresses the challenge of automated stock trading, where traditional methods and direct reinforcement learning (RL) struggle with market noise, complexity, and generalization. Our proposed solution is an integrated deep…

Machine Learning · Computer Science 2025-05-08 John Christopher Tidwell , John Storm Tidwell

This paper presents an end-to-end framework for task-oriented dialog systems using a variant of Deep Recurrent Q-Networks (DRQN). The model is able to interface with a relational database and jointly learn policies for both language…

Artificial Intelligence · Computer Science 2016-09-19 Tiancheng Zhao , Maxine Eskenazi

This study conducts a comparative analysis of three advanced Deep Reinforcement Learning models: Deep Q-Networks (DQN), Proximal Policy Optimization (PPO), and Advantage Actor-Critic (A2C), within the BreakOut Atari game environment. Our…

Machine Learning · Computer Science 2024-07-22 Neil De La Fuente , Daniel A. Vidal Guerra

Experience replay lets online reinforcement learning agents remember and reuse experiences from the past. In prior work, experience transitions were uniformly sampled from a replay memory. However, this approach simply replays transitions…

Machine Learning · Computer Science 2016-02-26 Tom Schaul , John Quan , Ioannis Antonoglou , David Silver
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