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Learning a Diffusion Model Policy from Rewards via Q-Score Matching

Machine Learning 2025-02-17 v5 Artificial Intelligence

Abstract

Diffusion models have become a popular choice for representing actor policies in behavior cloning and offline reinforcement learning. This is due to their natural ability to optimize an expressive class of distributions over a continuous space. However, previous works fail to exploit the score-based structure of diffusion models, and instead utilize a simple behavior cloning term to train the actor, limiting their ability in the actor-critic setting. In this paper, we present a theoretical framework linking the structure of diffusion model policies to a learned Q-function, by linking the structure between the score of the policy to the action gradient of the Q-function. We focus on off-policy reinforcement learning and propose a new policy update method from this theory, which we denote Q-score matching. Notably, this algorithm only needs to differentiate through the denoising model rather than the entire diffusion model evaluation, and converged policies through Q-score matching are implicitly multi-modal and explorative in continuous domains. We conduct experiments in simulated environments to demonstrate the viability of our proposed method and compare to popular baselines. Source code is available from the project website: https://michaelpsenka.io/qsm.

Keywords

Cite

@article{arxiv.2312.11752,
  title  = {Learning a Diffusion Model Policy from Rewards via Q-Score Matching},
  author = {Michael Psenka and Alejandro Escontrela and Pieter Abbeel and Yi Ma},
  journal= {arXiv preprint arXiv:2312.11752},
  year   = {2025}
}

Comments

ICML 2024. 21 pages, 9 figures

R2 v1 2026-06-28T13:55:27.471Z