Related papers: A polynomial time algorithm to compute geodesics i…
Autonomous intersection management has the potential to reduce road traffic congestion and energy consumption. To realize this potential, efficient algorithms are needed. However, most existing studies locally optimize one intersection at a…
We present a quantum algorithm for computing the period lattice of infrastructures of fixed dimension. The algorithm applies to infrastructures that satisfy certain conditions. The latter are always fulfilled for infrastructures obtained…
We propose a new algorithm to the problem of polygonal curve approximation based on a multiresolution approach. This algorithm is suboptimal but still maintains some optimality between successive levels of resolution using dynamic…
A polynomial-time algorithm for computing the permanent in any field of characteristic 3 is presented in this article. The principal objects utilized for that purpose are the Cauchy and Vandermonde matrices, the discriminant function and…
We present two algorithms for computing the geodesic distance between phylogenetic trees in tree space, as introduced by Billera, Holmes, and Vogtmann (2001). We show that the possible combinatorial types of shortest paths between two trees…
Computing the Fr\'{e}chet distance for surfaces is a surprisingly hard problem and the only known algorithm is limited to computing it between flat surfaces. We adapt this algorithm to create one for computing the Fr\'{e}chet distance for a…
For enabling efficient, large-scale coordination of unmanned aerial vehicles (UAVs) under the labeled setting, in this work, we develop the first polynomial time algorithm for the reconfiguration of many moving bodies in three-dimensional…
We present a new algorithm by which the Adomian polynomials can be determined for scalar-valued nonlinear polynomial functional in a Hilbert space. This algorithm calculates the Adomian polynomials without the complicated operations such as…
The polynomial partitioning method of Guth and Katz [arXiv:1011.4105] has numerous applications in discrete and computational geometry. It partitions a given $n$-point set $P\subset\mathbb{R}^d$ using the zero set $Z(f)$ of a suitable…
On sparse graphs, Roditty and Williams [2013] proved that no $O(n^{2-\varepsilon})$-time algorithm achieves an approximation factor smaller than $\frac{3}{2}$ for the diameter problem unless SETH fails. In this article, we solve an open…
In this article, we devise a concise algorithm for computing BOCP. Our method is simple, easy-to-implement but without loss of efficiency. Given two circular-arc polygons with $m$ and $n$ edges respectively, our method runs in…
In this article we study the possibilities of recovering the structure of port-Hamiltonian systems starting from ``unlabelled'' ordinary differential equations describing mechanical systems. The algorithm we suggest solves the problem in…
We give a deterministic, polynomial-time algorithm for approximately counting the number of {0,1}-solutions to any instance of the knapsack problem. On an instance of length n with total weight W and accuracy parameter eps, our algorithm…
In this paper, the quantum corrections to the kinematics of geometry, specifically geodesics, are presented. This is done by employing the path integral over the geodesics. Interestingly, the geodesics do not see any modifications in this…
This paper introduces an efficient algorithm for computing the best approximation of a given matrix onto the intersection of linear equalities, inequalities and the doubly nonnegative cone (the cone of all positive semidefinite matrices…
Several physical problems such as the `twin paradox' in curved spacetimes have purely geometrical nature and may be reduced to studying properties of bundles of timelike geodesics. The paper is a general introduction to systematic…
In this paper we discuss two different existing algorithms for computing topological entropy and we perform one of them in order to compute the isentropes for cubic polynomials.
This paper shows how to decode errors and erasures with Gabidulin codes in sub-quadratic time in the code length, improving previous algorithms which had at least quadratic complexity. The complexity reduction is achieved by accelerating…
Determining if a point is in a polygon or not is used by a lot of applications in computer graphics, computer games and geoinformatics. Implementing this check is error-prone since there are many special cases to be considered. This holds…
We study a path-planning problem amid a set $\mathcal{O}$ of obstacles in $\mathbb{R}^2$, in which we wish to compute a short path between two points while also maintaining a high clearance from $\mathcal{O}$; the clearance of a point is…