Related papers: A polynomial time algorithm to compute geodesics i…
In this paper, an algorithm to compute a certified $G^1$ rational parametric approximation for algebraic space curves is given by extending the local generic position method for solving zero dimensional polynomial equation systems to the…
There are many space subdivision and space partitioning techniques used in many algorithms to speed up computations. They mostly rely on orthogonal space subdivision, resp. using hierarchical data structures, e.g. BSP trees, quadtrees,…
We study the two-dimensional geometric knapsack problem for convex polygons. Given a set of weighted convex polygons and a square knapsack, the goal is to select the most profitable subset of the given polygons that fits non-overlappingly…
We present a continuous-time collision detection algorithm for quickly detecting whether certain polynomial trajectories in time intersect with convex obstacles. The algorithm is used in conjunction with an existing multicopter trajectory…
In general dimension, there is no known total polynomial algorithm for either convex hull or vertex enumeration, i.e. an algorithm whose complexity depends polynomially on the input and output sizes. It is thus important to identify…
We present the first polynomial-time approximation schemes, i.e., (1 + {\epsilon})-approximation algorithm for any constant {\epsilon} > 0, for the minimum three-edge connected spanning subgraph problem and the minimum three-vertex…
Globally non-positively curved, or CAT(0), polyhedral complexes arise in a number of applications, including evolutionary biology and robotics. These spaces have unique shortest paths and are composed of Euclidean polyhedra, yet many…
We present the first polynomial time approximation algorithm for computing shortest paths in weighted three-dimensional domains. Given a polyhedral domain $\D$, consisting of $n$ tetrahedra with positive weights, and a real number…
Computing the diameter of the intersection graphs of objects is a basic problem in computational geometry. Previous works showed that the complexity of computing the diameter mainly depends on the object types: for unit disks and squares in…
This article presents a validation of a recently proposed strongly polynomial-time algorithm for the general linear programming problem. The proposed algorithm is an implicit reduction procedure that combines primal and dual linear…
We give an algorithm for determining the distance between two vertices of the complex of curves. While there already exist such algorithms, for example by Leasure, Shackleton, and Webb, our approach is new, simple, and more effective for…
We describe a provably quasi-polynomial algorithm to compute discrete logarithms in the multiplicative groups of finite fields of small characteristic, that is finite fields whose characteristic is logarithmic in the order. We partially…
The Fr\'echet distance is a popular similarity measure that is well-understood for polygonal curves in $\mathbb{R}^d$: near-quadratic time algorithms exist, and conditional lower bounds suggest that these results cannot be improved…
This study presents a novel algorithm for identifying the set of extreme points that constitute the exact convex hull of a point set in high-dimensional Euclidean space. The proposed method iteratively solves a sequence of dynamically…
We present some algorithms that provide useful topological information about curves in surfaces. One of the main algorithms computes the geometric intersection number of two properly embedded 1-manifolds $C_1$ and $C_2$ in a compact…
A closed quasigeodesic on a convex polyhedron is a closed curve that is locally straight outside of the vertices, where it forms an angle at most $\pi$ on both sides. While the existence of a simple closed quasigeodesic on a convex…
The algorithms given in Karney, J. Geodesy 87, 43-55 (2013), to compute geodesics on terrestrial ellipsoids are extended to apply to ellipsoids of revolution with arbitrary eccentricity. For the direct and inverse geodesic problems, this…
We show that unless P=NP, there cannot be a polynomial-time algorithm that finds a point within Euclidean distance $c^n$ (for any constant $c \ge 0$) of a local minimizer of an $n$-variate quadratic function over a polytope. This result…
A fundamental question in computational geometry is for a set of input points in the Euclidean space, that is subject to discrete changes (insertion/deletion of points at each time step), whether it is possible to maintain an approximate…
A new algorithms for computing discrete logarithms on elliptic curves defined over finite fields is suggested. It is based on a new method to find zeroes of summation polynomials. In binary elliptic curves one is to solve a cubic system of…