Related papers: How Deterministic are Good-For-Games Automata?
It is well known that for a regular tree language it is decidable whether or not it can be recognized by a deterministic top-down tree automaton (DTA). However, the computational complexity of this problem has not been studied. We show that…
Different classes of automata on infinite words have different expressive power. Deciding whether a given language $L \subseteq \Sigma^\omega$ can be expressed by an automaton of a desired class can be reduced to deciding a game between…
Games are natural models for multi-agent machine learning settings, such as generative adversarial networks (GANs). The desirable outcomes from algorithmic interactions in these games are encoded as game theoretic equilibrium concepts, e.g.…
Deterministic 2-head finite automata which are machines that process an input word from both ends are analyzed for their ability to perform reversible computations. This implies that the automata are backward deterministic, enabling unique…
Extensions to finite-state automata on strings, such as multi-head automata or multi-counter automata, have been successfully used to encode many infinite-state non-regular verification problems. In this paper, we consider a generalization…
Probabilistic timed automata are a suitable formalism to model systems with real-time, nondeterministic and probabilistic behaviour. We study two-player zero-sum games on such automata where the objective of the game is specified as the…
In this chapter, we deal with some specific domains of applications to game theory. This is one of the major class of models in the new approaches of modelling in the economic domain. For that, we use genetic automata which allow to build…
Given an $\omega$-automaton and a set of substitutions, we look at which accepted words can also be defined through these substitutions, and in particular if there is at least one. We introduce a method using desubstitution of…
In this paper, we look at good-for-games Rabin automata that recognise a Muller language (a language that is entirely characterised by the set of letters that appear infinitely often in each word). We establish that minimal such automata…
In this paper we establish an abstraction of on-the-fly determinization of finite-state automata using transition monoids and demonstrate how it can be applied to bound the asymptotics. We present algebraic and combinatorial properties that…
It is undecidable whether the language recognized by a probabilistic finite automaton is empty. Several other undecidability results, in particular regarding problems about matrix products, are based on this important theorem. We present…
The transformation of a nondeterministic finite-state automaton into a deterministic finite-state automaton is an integral part of any course on formal languages and automata theory. For some students, understanding this transformation is…
Despite its success in producing numerous general results on state-based dynamics, the theory of coalgebra has struggled to accommodate the Buechi acceptance condition---a basic notion in the theory of automata for infinite words or trees.…
Many of the numerous automaton models proposed in the literature can be regarded as a finite automaton equipped with an additional storage mechanism. In this thesis, we focus on two such models, namely the finite automata over groups and…
We generalize the concept of synchronizing words for finite automata, which map all states of the automata to the same state, to deterministic visibly push-down automata. Here, a synchronizing word w does not only map all states to the same…
We consider the synthesis of deterministic tree transducers from automaton definable specifications, given as binary relations, over finite trees. We consider the case of specifications that are deterministic top-down tree automatic,…
Complementation of finite automata is a basic operation used in numerous applications. The standard way to complement a nondeterministic finite automaton (NFA) is to transform it into an equivalent deterministic finite automaton (DFA) and…
Automaton models are often seen as interpretable models. Interpretability itself is not well defined: it remains unclear what interpretability means without first explicitly specifying objectives or desired attributes. In this paper, we…
We are motivated by the following question: which data languages admit an active learning algorithm? This question was left open in previous work by the authors, and is particularly challenging for languages recognised by nondeterministic…
We prove that the determinacy of Gale-Stewart games whose winning sets are accepted by real-time 1-counter B\"uchi automata is equivalent to the determinacy of (effective) analytic Gale-Stewart games which is known to be a large cardinal…