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In this research, we explore the efficacy and potential of Generative AI models, specifically focusing on their application in role-playing simulations exemplified through Spyfall, a renowned mafia-style game. By leveraging GPT-4's advanced…

Artificial Intelligence · Computer Science 2023-09-22 Munyeong Kim , Sungsu Kim

We introduce a model of one-way language acceptors (a variant of a checking stack automaton) and show the following decidability properties: (1) The deterministic version has a decidable membership problem but has an undecidable emptiness…

Formal Languages and Automata Theory · Computer Science 2019-03-08 Oscar H. Ibarra , Ian McQuillan

We propose a new General Game Playing (GGP) system called Regular Games (RG). The main goal of RG is to be both computationally efficient and convenient for game design. The system consists of several languages. The core component is a…

Artificial Intelligence · Computer Science 2025-11-14 Radosław Miernik , Marek Szykuła , Jakub Kowalski , Jakub Cieśluk , Łukasz Galas , Wojciech Pawlik

Game engines are increasingly used as simulation platforms by the autonomous vehicle (AV) community to develop vehicle control systems and test environments. A key requirement for simulation-based development and verification is…

Robotics · Computer Science 2022-12-09 Greg Chance , Abanoub Ghobrial , Kevin McAreavey , Severin Lemaignan , Tony Pipe , Kerstin Eder

We consider probabilistic automata on infinite words with acceptance defined by safety, reachability, B\"uchi, coB\"uchi, and limit-average conditions. We consider quantitative and qualitative decision problems. We present extensions and…

Logic in Computer Science · Computer Science 2011-04-28 Krishnendu Chatterjee , Thomas A. Henzinger , Mathieu Tracol

A deterministic finite (semi)automaton is primitive if its transition monoid (semigroup) acting on the set of states has no non-trivial congruences. It is synchronizing if it contains a constant map (transformation). In analogy to…

Formal Languages and Automata Theory · Computer Science 2023-07-06 Igor Rystsov , Marek Szykuła

Unambiguous B\"uchi automata, i.e. B\"uchi automata allowing only one accepting run per word, are a useful restriction of B\"uchi automata that is well-suited for probabilistic model-checking. In this paper we propose a more permissive…

Formal Languages and Automata Theory · Computer Science 2018-09-26 Christof Löding , Anton Pirogov

In this paper, we deal with some specific domains of applications to game theory. This is one of the major class of models in the new approaches of modelling in the economic domain. For that, we use genetic automata which allow to buid…

Multiagent Systems · Computer Science 2007-12-17 Rawan Ghnemat , Khalaf Khatatneh , Saleh Oqeili , Cyrille Bertelle , Gérard Henry Edmond Duchamp

Fictitious play (FP) is a canonical game-theoretic learning algorithm which has been deployed extensively in decentralized control scenarios. However standard treatments of FP, and of many other game-theoretic models, assume rather…

Optimization and Control · Mathematics 2016-09-29 Brian Swenson , Soummya Kar , João Xavier , David S. Leslie

Finitary Idealized Concurrent Algol (FICA) is a prototypical programming language combining functional, imperative, and concurrent computation. There exists a fully abstract game model of FICA, which in principle can be used to prove…

Formal Languages and Automata Theory · Computer Science 2021-01-22 Alex Dixon , Ranko Lazić , Andrzej S. Murawski , Igor Walukiewicz

It is well known that artificial neural networks (ANNs) can learn deterministic automata. Learning nondeterministic automata is another matter. This is important because much of the world is nondeterministic, taking the form of…

Machine Learning · Computer Science 2015-07-16 Thomas E. Portegys

Deterministic timed automata are strictly less expressive than their non-deterministic counterparts, which are again less expressive than those with silent transitions. As a consequence, timed automata are in general non-determinizable.…

Formal Languages and Automata Theory · Computer Science 2015-08-17 Florian Lorber , Amnon Rosenmann , Dejan Nickovic , Bernhard Aichernig

We consider simulation games played between Spoiler and Duplicator on two B\"uchi automata in which the choices made by Spoiler can be buffered by Duplicator in several buffers before she executes them on her structure. We show that the…

Formal Languages and Automata Theory · Computer Science 2016-09-15 Milka Hutagalung , Norbert Hundeshagen , Dietrich Kuske , Martin Lange , Etienne Lozes

The satisfiability problem for branching-time temporal logics like CTL*, CTL and CTL+ has important applications in program specification and verification. Their computational complexities are known: CTL* and CTL+ are complete for doubly…

Logic in Computer Science · Computer Science 2015-07-01 Oliver Friedmann , Martin Lange , Markus Latte

A condition characterizing the class of regular languages which have several nonisomorphic minimal reversible automata is presented. The condition concerns the structure of the minimum automaton accepting the language under consideration.…

Formal Languages and Automata Theory · Computer Science 2016-11-22 Giovanna J. Lavado , Giovanni Pighizzini , Luca Prigioniero

Games on recursive game graphs can be used to reason about the control flow of sequential programs with recursion. In games over recursive game graphs, the most natural notion of strategy is the modular strategy, i.e., a strategy that is…

Logic in Computer Science · Computer Science 2014-08-27 Ilaria De Crescenzo , Salvatore La Torre , Yaron Velner

In this paper, we are interested in automata over infinite words and infinite duration games, that we view as general transition systems. We study transformations of systems using a Muller condition into ones using a parity condition,…

Formal Languages and Automata Theory · Computer Science 2023-10-20 Antonio Casares , Thomas Colcombet , Nathanaël Fijalkow

Soliton automata are mathematical models of soliton switching in chemical molecules. Several concepts of determinism for soliton automata have been defined. The concept of strong determinism has been investigated for the case in which only…

Formal Languages and Automata Theory · Computer Science 2024-09-12 Henning Bordihn , Helena Schulz

We exhibit the construction of a deterministic automaton that, given k > 0, recognizes the (regular) language of k-differentiable words. Our approach follows a scheme of Crochemore et al. based on minimal forbidden words. We extend this…

Discrete Mathematics · Computer Science 2015-03-18 Jean-Marc Fédou , Gabriele Fici

Hyperproperties lift conventional trace properties from a set of execution traces to a set of sets of execution traces. Hyperproperties have been shown to be a powerful formalism for expressing and reasoning about information-flow security…

Formal Languages and Automata Theory · Computer Science 2020-02-25 Borzoo Bonakdarpour , Sarai Sheinvald
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