In this research, we explore the efficacy and potential of Generative AI models, specifically focusing on their application in role-playing simulations exemplified through Spyfall, a renowned mafia-style game. By leveraging GPT-4's advanced capabilities, the study aimed to showcase the model's potential in understanding, decision-making, and interaction during game scenarios. Comparative analyses between GPT-4 and its predecessor, GPT-3.5-turbo, demonstrated GPT-4's enhanced adaptability to the game environment, with significant improvements in posing relevant questions and forming human-like responses. However, challenges such as the model;s limitations in bluffing and predicting opponent moves emerged. Reflections on game development, financial constraints, and non-verbal limitations of the study were also discussed. The findings suggest that while GPT-4 exhibits promising advancements over earlier models, there remains potential for further development, especially in instilling more human-like attributes in AI.
@article{arxiv.2309.11672,
title = {Generative AI in Mafia-like Game Simulation},
author = {Munyeong Kim and Sungsu Kim},
journal= {arXiv preprint arXiv:2309.11672},
year = {2023}
}
Comments
26 pages, 3 figures; data, scripts, and codes: https://github.com/MunyeongKim/Gen-AI-in-Mafia- like-Game