Related papers: How Deterministic are Good-For-Games Automata?
We construct a probabilistic finite automaton (PFA) with 7 states and an input alphabet of 5 symbols for which the PFA Emptiness Problem is undecidable. The only input for the decision problem is the starting distribution. For the proof, we…
A two-dimensional finite automaton has a read-only input head that moves in four directions on a finite array of cells labelled by symbols of the input alphabet. A three-way two-dimensional automaton is prohibited from making upward moves,…
We examine questions involving nondeterministic finite automata where all states are final, initial, or both initial and final. First, we prove hardness results for the nonuniversality and inequivalence problems for these NFAs. Next, we…
Families of DFAs (FDFAs) provide an alternative formalism for recognizing $\omega$-regular languages. The motivation for introducing them was a desired correlation between the automaton states and right congruence relations, in a manner…
This paper explores the use of Generative Pre-trained Transformers (GPT) in strategic game experiments, specifically the ultimatum game and the prisoner's dilemma. I designed prompts and architectures to enable GPT to understand the game…
Automata over infinite objects are a well-established model with applications in logic and formal verification. Traditionally, acceptance in such automata is defined based on the set of states visited infinitely often during a run. However,…
There are many types of automata and grammar models that have been studied in the literature, and for these models, it is common to determine whether certain problems are decidable. One problem that has been difficult to answer throughout…
Notions of simulation, among other uses, provide a computationally tractable and sound (but not necessarily complete) proof method for language inclusion. They have been comprehensively studied by Lynch and Vaandrager for nondeterministic…
The emptiness and containment problems for probabilistic automata are natural quantitative generalisations of the classical language emptiness and inclusion problems for Boolean automata. It is well known that both problems are undecidable.…
The class of omega-regular languages provides a robust specification language in verification. Every omega-regular condition can be decomposed into a safety part and a liveness part. The liveness part ensures that something good happens…
Alternating timed automata on infinite words are considered. The main result is a characterization of acceptance conditions for which the emptiness problem for these automata is decidable. This result implies new decidability results for…
We consider finite deterministic automata such that their alphabets consist of exactly one letter of defect 1 and a set of permutations of the state set. We study under which conditions such an automaton is completely reachable. We focus…
Nonuniform families of polynomial-size finite automata, which are series of indexed finite automata having polynomially many inner states, are used in the past literature to solve nonuniform families of promise decision problems. Among such…
We study stochastic zero-sum games on graphs, which are prevalent tools to model decision-making in presence of an antagonistic opponent in a random environment. In this setting, an important question is the one of strategy complexity: what…
The theory of abstract argumentation frameworks (afs) has, in the main, focused on finite structures, though there are many significant contexts where argumentation can be regarded as a process involving infinite objects. To address this…
We study a class of filters -- discrete finite-state transition systems employed as incremental stream transducers -- that have application to robotics: e.g., to model combinatorial estimators and also as concise encodings of feedback…
We study the following decision problem: is the language recognized by a quantum finite automaton empty or non-empty? We prove that this problem is decidable or undecidable depending on whether recognition is defined by strict or non-strict…
Subzero automata is a class of tree automata whose acceptance condition can express probabilistic constraints. Our main result is that the problem of determining if a subzero automaton accepts some regular tree is decidable.
We study three levels in a hierarchy of nondeterminism: A nondeterministic automaton $\mathcal{A}$ is determinizable by pruning (DBP) if we can obtain a deterministic automaton equivalent to $\mathcal{A}$ by removing some of its…
The powerset construction is a standard method for converting a nondeterministic automaton into a deterministic one recognizing the same language. In this paper, we lift the powerset construction from automata to the more general framework…