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Agent Academy (AA) aims to develop a multi-agent society that can train new agents for specific or general tasks, while constantly retraining existing agents in a recursive mode. The system is based on collecting information both from the…

Multiagent Systems · Computer Science 2007-05-23 P. Mitkas , A. Symeonidis , D. Kechagias , I. N. Athanasiadis , G. Laleci , G. Kurt , Y. Kabak , A. Acar , A. Dogac

In the future, artificial learning agents are likely to become increasingly widespread in our society. They will interact with both other learning agents and humans in a variety of complex settings including social dilemmas. We argue that…

Artificial Intelligence · Computer Science 2022-02-22 Tobias Baumann

Large language models (LLMs) are increasingly deployed as educational agents for automatic short answer grading (ASAG) in real-world educational environments, significantly boosting assessment efficiency and scalability. However, when these…

Cryptography and Security · Computer Science 2026-05-25 Xueyi Li , Zhuoneng Zhou , Zitao Liu , Yongdong Wu

Many challenges remain before AI agents can be deployed in real-world environments. However, one virtue of such environments is that they are inherently multi-agent and contain human experts. Using advanced social intelligence in such an…

Machine Learning · Computer Science 2025-08-22 Eric Ye , Ren Tao , Natasha Jaques

Artificial general intelligence (AGI) refers to research aimed at tackling the full problem of artificial intelligence, that is, create truly intelligent agents. This sets it apart from most AI research which aims at solving relatively…

Artificial Intelligence · Computer Science 2011-09-08 Tom Schaul , Julian Togelius , Jürgen Schmidhuber

Reasoning is an essential skill to enable Large Language Models (LLMs) to interact with the world. As tasks become more complex, they demand increasingly sophisticated and diverse reasoning capabilities for sequential decision-making,…

Artificial Intelligence · Computer Science 2025-04-25 Christopher Zhang Cui , Xingdi Yuan , Ziang Xiao , Prithviraj Ammanabrolu , Marc-Alexandre Côté

In today's rapidly evolving military landscape, advancing artificial intelligence (AI) in support of wargaming becomes essential. Despite reinforcement learning (RL) showing promise for developing intelligent agents, conventional RL faces…

Machine Learning · Computer Science 2024-08-27 Scotty Black

AI agents that combine large language models with non-AI system components are rapidly emerging in real-world applications, offering unprecedented automation and flexibility. However, this unprecedented flexibility introduces complex…

Cryptography and Security · Computer Science 2026-03-13 Juhee Kim , Xiaoyuan Liu , Zhun Wang , Shi Qiu , Bo Li , Wenbo Guo , Dawn Song

Generative Adversarial Networks (GANs) are an emerging form of indirect encoding. The GAN is trained to induce a latent space on training data, and a real-valued evolutionary algorithm can search that latent space. Such Latent Variable…

Neural and Evolutionary Computing · Computer Science 2020-04-02 Jacob Schrum , Jake Gutierrez , Vanessa Volz , Jialin Liu , Simon Lucas , Sebastian Risi

Game agents such as opponents, non-player characters, and teammates are central to player experiences in many modern games. As the landscape of AI techniques used in the games industry evolves to adopt machine learning (ML) more widely, it…

Artificial Intelligence · Computer Science 2020-09-02 Mikhail Jacob , Sam Devlin , Katja Hofmann

The popular Q-learning algorithm is known to overestimate action values under certain conditions. It was not previously known whether, in practice, such overestimations are common, whether they harm performance, and whether they can…

Machine Learning · Computer Science 2015-12-10 Hado van Hasselt , Arthur Guez , David Silver

Active learning (AL) prioritizes the labeling of the most informative data samples. However, the performance of AL heuristics depends on the structure of the underlying classifier model and the data. We propose an imitation learning scheme…

Machine Learning · Computer Science 2022-11-11 Christoffer Loeffler , Christopher Mutschler

Deep reinforcement learning (DRL) requires large samples and a long training time to operate optimally. Yet humans rarely require long periods training to perform well on novel tasks, such as computer games, once they are provided with an…

Machine Learning · Computer Science 2021-08-05 Tauseef Gulrez , Warren Mansell

Quick interaction between a human teacher and a learning machine presents numerous benefits and challenges when working with web-scale data. The human teacher guides the machine towards accomplishing the task of interest. The learning…

This study conducts a comparative analysis of three advanced Deep Reinforcement Learning models: Deep Q-Networks (DQN), Proximal Policy Optimization (PPO), and Advantage Actor-Critic (A2C), within the BreakOut Atari game environment. Our…

Machine Learning · Computer Science 2024-07-22 Neil De La Fuente , Daniel A. Vidal Guerra

General Alignment has improved average-case helpfulness and safety, but current alignment practice still rewards confident, single-turn responses. The problem is not only that models fail on edge cases; it is that current evaluation makes…

Computation and Language · Computer Science 2026-05-19 Han Bao , Yue Huang , Xiaoda Wang , Zheyuan Zhang , Yujun Zhou , Carl Yang , Xiangliang Zhang , Yanfang Ye

The development of artificial intelligence systems is transitioning from creating static, task-specific models to dynamic, agent-based systems capable of performing well in a wide range of applications. We propose an Interactive Agent…

Deep learning has solved a problem that as little as five years ago was thought by many to be intractable - the automatic recognition of patterns in data; and it can do so with accuracy that often surpasses human beings. It has solved…

Recent advancements in large language models (LLMs) have expanded their capabilities beyond traditional text-based tasks to multimodal domains, integrating visual, auditory, and textual data. While multimodal LLMs have been extensively…

Artificial Intelligence · Computer Science 2024-12-03 Nicholas R. Waytowich , Devin White , MD Sunbeam , Vinicius G. Goecks

Adversarial board games, as a paradigmatic domain of strategic reasoning and intelligence, have long served as both a popular competitive activity and a benchmark for evaluating artificial intelligence (AI) systems. Building on this…

Artificial Intelligence · Computer Science 2025-08-08 Yingjie Zhou , Jiezhang Cao , Farong Wen , Li Xu , Yanwei Jiang , Jun Jia , Ronghui Li , Xiaohong Liu , Yu Zhou , Xiongkuo Min , Jie Guo , Zicheng Zhang , Guangtao Zhai