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Bimanual manipulation requires policies that can reason about 3D geometry, anticipate how it evolves under action, and generate smooth, coordinated motions. However, existing methods typically rely on 2D features with limited spatial…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Chongyang Xu , Haipeng Li , Shen Cheng , Jingyu Hu , Haoqiang Fan , Ziliang Feng , Shuaicheng Liu

3D grasp synthesis generates grasping poses given an input object. Existing works tackle the problem by learning a direct mapping from objects to the distributions of grasping poses. However, because the physical contact is sensitive to…

Robotics · Computer Science 2023-05-09 Haoming Li , Xinzhuo Lin , Yang Zhou , Xiang Li , Yuchi Huo , Jiming Chen , Qi Ye

Achieving diverse and stable dexterous grasping for general and deformable objects remains a fundamental challenge in robotics, due to high-dimensional action spaces and uncertainty in perception. In this paper, we present D3Grasp, a…

Robotics · Computer Science 2025-09-25 Keyu Wang , Bingcong Lu , Zhengxue Cheng , Hengdi Zhang , Li Song

Deep learning is an established framework for learning hierarchical data representations. While compute power is in abundance, one of the main challenges in applying this framework to robotic grasping has been obtaining the amount of data…

Robotics · Computer Science 2017-04-19 Matthew Veres , Medhat Moussa , Graham W. Taylor

Dexterous robotic hands are appealing for their agility and human-like morphology, yet their high degree of freedom makes learning to manipulate challenging. We introduce an approach for learning dexterous grasping. Our key idea is to embed…

Robotics · Computer Science 2021-06-18 Priyanka Mandikal , Kristen Grauman

We propose Geometric Neural Parametric Models (GNPM), a learned parametric model that takes into account the local structure of data to learn disentangled shape and pose latent spaces of 4D dynamics, using a geometric-aware architecture on…

Computer Vision and Pattern Recognition · Computer Science 2022-09-23 Mirgahney Mohamed , Lourdes Agapito

Grasping with anthropomorphic robotic hands involves much more hand-object interactions compared to parallel-jaw grippers. Modeling hand-object interactions is essential to the study of multi-finger hand dextrous manipulation. This work…

Robotics · Computer Science 2022-11-22 Wei Wei , Daheng Li , Peng Wang , Yiming Li , Wanyi Li , Yongkang Luo , Jun Zhong

Data-driven approaches have become a dominant paradigm for robotic grasp planning. However, the performance of these approaches is enormously influenced by the quality of the available training data. In this paper, we propose a framework to…

Robotics · Computer Science 2022-09-07 Junnan Jiang , Yuyang Tu , Xiaohui Xiao , Zhongtao Fu , Jianwei Zhang , Fei Chen , Miao Li

How to balance training accuracy and adversarial robustness has become a challenge since the birth of deep learning. Here, we introduce a geometry-aware deep learning framework that leverages layer-wise local training to sculpt the internal…

Machine Learning · Computer Science 2025-09-05 Yixiong Ren , Wenkang Du , Jianhui Zhou , Haiping Huang

A series of region-based methods succeed in extracting regional features and enhancing grasp detection quality. However, faced with a cluttered scene with potential collision, the definition of the grasp-relevant region stays inconsistent,…

Robotics · Computer Science 2024-11-15 Siang Chen , Pengwei Xie , Wei Tang , Dingchang Hu , Yixiang Dai , Guijin Wang

Neural models learn representations of high-dimensional data on low-dimensional manifolds. Multiple factors, including stochasticities in the training process, model architectures, and additional inductive biases, may induce different…

Machine Learning · Computer Science 2025-12-02 Hanlin Yu , Berfin Inal , Georgios Arvanitidis , Soren Hauberg , Francesco Locatello , Marco Fumero

Reaching-and-grasping is a fundamental skill for robotic manipulation, but existing methods usually train models on a specific gripper and cannot be reused on another gripper. In this paper, we propose a novel method that can learn a…

Robotics · Computer Science 2025-02-04 Qijin She , Shishun Zhang , Yunfan Ye , Ruizhen Hu , Kai Xu

To coordinate actions with an interaction partner requires a constant exchange of sensorimotor signals. Humans acquire these skills in infancy and early childhood mostly by imitation learning and active engagement with a skilled partner.…

Machine Learning · Computer Science 2019-10-15 Judith Bütepage , Ali Ghadirzadeh , Özge Öztimur Karadag , Mårten Björkman , Danica Kragic

Realistic speech-driven 3D facial animation is a challenging problem due to the complex relationship between speech and face. In this paper, we propose a deep architecture, called Geometry-guided Dense Perspective Network (GDPnet), to…

Graphics · Computer Science 2020-08-25 Jingying Liu , Binyuan Hui , Kun Li , Yunke Liu , Yu-Kun Lai , Yuxiang Zhang , Yebin Liu , Jingyu Yang

NeRFs have achieved incredible success in novel view synthesis. However, the accuracy of the implicit geometry is unsatisfactory because the passive static environmental illumination has low spatial frequency and cannot provide enough…

Computer Vision and Pattern Recognition · Computer Science 2024-08-14 Jianyu Tao , Changping Hu , Edward Yang , Jing Xu , Rui Chen

This paper concerns the problem of how to learn to grasp dexterously, so as to be able to then grasp novel objects seen only from a single view-point. Recently, progress has been made in data-efficient learning of generative grasp models…

Robotics · Computer Science 2019-07-16 Marek Kopicki , Dominik Belter , Jeremy L. Wyatt

3D generative modeling is accelerating as the technology allowing the capture of geometric data is developing. However, the acquired data is often inconsistent, resulting in unregistered meshes or point clouds. Many generative learning…

Computer Vision and Pattern Recognition · Computer Science 2023-06-29 Thomas Besnier , Sylvain Arguillère , Emery Pierson , Mohamed Daoudi

In order to explore robotic grasping in unstructured and dynamic environments, this work addresses the visual perception phase involved in the task. This phase involves the processing of visual data to obtain the location of the object to…

Robotics · Computer Science 2021-03-02 Eduardo Godinho Ribeiro , Raul de Queiroz Mendes , Valdir Grassi

While 6D object pose estimation has wide applications across computer vision and robotics, it remains far from being solved due to the lack of annotations. The problem becomes even more challenging when moving to category-level 6D pose,…

Computer Vision and Pattern Recognition · Computer Science 2023-04-04 Kaifeng Zhang , Yang Fu , Shubhankar Borse , Hong Cai , Fatih Porikli , Xiaolong Wang

Despite recent progress on multi-finger dexterous grasping, current methods focus on single grippers and unseen objects, and even the ones that explore cross-embodiment, often fail to generalize well to unseen end-effectors. This work…

Robotics · Computer Science 2024-12-30 Yunze Wei , Maria Attarian , Igor Gilitschenski