English

Contact2Grasp: 3D Grasp Synthesis via Hand-Object Contact Constraint

Robotics 2023-05-09 v3 Artificial Intelligence

Abstract

3D grasp synthesis generates grasping poses given an input object. Existing works tackle the problem by learning a direct mapping from objects to the distributions of grasping poses. However, because the physical contact is sensitive to small changes in pose, the high-nonlinear mapping between 3D object representation to valid poses is considerably non-smooth, leading to poor generation efficiency and restricted generality. To tackle the challenge, we introduce an intermediate variable for grasp contact areas to constrain the grasp generation; in other words, we factorize the mapping into two sequential stages by assuming that grasping poses are fully constrained given contact maps: 1) we first learn contact map distributions to generate the potential contact maps for grasps; 2) then learn a mapping from the contact maps to the grasping poses. Further, we propose a penetration-aware optimization with the generated contacts as a consistency constraint for grasp refinement. Extensive validations on two public datasets show that our method outperforms state-of-the-art methods regarding grasp generation on various metrics.

Keywords

Cite

@article{arxiv.2210.09245,
  title  = {Contact2Grasp: 3D Grasp Synthesis via Hand-Object Contact Constraint},
  author = {Haoming Li and Xinzhuo Lin and Yang Zhou and Xiang Li and Yuchi Huo and Jiming Chen and Qi Ye},
  journal= {arXiv preprint arXiv:2210.09245},
  year   = {2023}
}

Comments

Accepted at IJCAI 2023

R2 v1 2026-06-28T03:50:24.554Z