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A polygonal complex in euclidean 3-space is a discrete polyhedron-like structure with finite or infinite polygons as faces and finite graphs as vertex-figures, such that a fixed number r of faces surround each edge. It is said to be regular…

Metric Geometry · Mathematics 2009-06-08 Daniel Pellicer , Egon Schulte

Minimizing the number of probes is one of the main challenges in reconstructing geometric objects with probing devices. In this paper, we investigate the problem of using an $\omega$-wedge probing tool to determine the exact shape and…

Computational Geometry · Computer Science 2016-07-06 Prosenjit Bose , Jean-Lou De Carufel , Alina Shaikhet , Michiel Smid

An interesting class of orthogonal representations consists of the so-called turn-regular ones, i.e., those that do not contain any pair of reflex corners that "point to each other" inside a face. For such a representation H it is possible…

Given $p$ node pairs in an $n$-node graph, a distance preserver is a sparse subgraph that agrees with the original graph on all of the given pairwise distances. We prove the following bounds on the number of edges needed for a distance…

Data Structures and Algorithms · Computer Science 2021-01-01 Greg Bodwin

A closed quasigeodesic is a closed curve on the surface of a polyhedron with at most $180^\circ$ of surface on both sides at all points; such curves can be locally unfolded straight. In 1949, Pogorelov proved that every convex polyhedron…

Computational Geometry · Computer Science 2025-10-21 Erik D. Demaine , Adam C. Hesterberg , Jason S. Ku

It is well known that to determine a triangle up to congruence requires three measurements: three sides, two sides and the included angle, or one side and two angles. We consider various generalizations of this fact to two and three…

Metric Geometry · Mathematics 2008-11-27 Alexander Borisov , Mark Dickinson , Stuart Hastings

We consider the planar two-center problem for a convex polygon: given a convex polygon in the plane, find two congruent disks of minimum radius whose union contains the polygon. We present an $O(n\log n)$-time algorithm for the two-center…

Computational Geometry · Computer Science 2021-05-14 Jongmin Choi , Dahye Jeong , Hee-Kap Ahn

We address the problem of covering a target segment $\overline{uv}$ using a finite set of guards $\mathcal{S}$ placed on a source segment $\overline{xy}$ within a simple polygon $\mathcal{P}$, assuming weak visibility between the target and…

Computational Geometry · Computer Science 2025-06-26 Arash Vaezi

Traditionally, the quality of orthogonal planar drawings is quantified by either the total number of bends, or the maximum number of bends per edge. However, this neglects that in typical applications, edges have varying importance.…

Data Structures and Algorithms · Computer Science 2012-04-24 Thomas Bläsius , Ignaz Rutter , Dorothea Wagner

The corner polyhedron is described by minimal valid inequalities from maximal lattice-free convex sets. For the Relaxed Corner Polyhedron (RCP) with two free integer variables and any number of non-negative continuous variables, it is known…

Optimization and Control · Mathematics 2012-04-10 Yogesh P. Awate

The Art Gallery Problem (AGP) is one of the classical problems in computational geometry. It asks for the minimum number of guards required to achieve visibility coverage of a given polygon. The AGP is well-known to be NP-hard even in…

We show that no minimal vertex triangulation of a closed, connected, orientable 2-manifold of genus 6 admits a polyhedral embedding in R^3. We also provide examples of minimal vertex triangulations of closed, connected, orientable…

Metric Geometry · Mathematics 2008-01-18 Lars Schewe

Let $S$ be a set of $n$ points in the plane, $\wp(S)$ be the set of all simple polygons crossing $S$, $\gamma_P$ be the maximum angle of polygon $P \in \wp(S)$ and $\theta =min_{P\in\wp(S)} \gamma_P$. In this paper, we prove that…

Computational Geometry · Computer Science 2021-06-15 Saeed Asaeedi , Farzad Didehvar , Ali Mohades

We study the classical Art Gallery Problem first proposed by Klee in 1973 from a mobile multi-agents perspective. Specifically, we require an optimally small number of agents (also called guards) to navigate and position themselves in the…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-05-13 Barath Ashok , John Augustine , Aditya Mehekare , Sridhar Ragupathi , Srikkanth Ramachandran , Suman Sourav

We consider the problem of cutting a set of edges on a polyhedral manifold surface, possibly with boundary, to obtain a single topological disk, minimizing either the total number of cut edges or their total length. We show that this…

Computational Geometry · Computer Science 2007-05-23 Jeff Erickson , Sariel Har-Peled

In the eternal domination game, an attacker attacks a vertex at each turn and a team of guards must move a guard to the attacked vertex to defend it. The guards may only move to adjacent vertices and no more than one guard may occupy a…

We consider a problem in computational origami. Given a piece of paper as a convex polygon $P$ and a point $f$ located within, fold every point on a boundary of $P$ to $f$ and compute a region that is safe from folding, i.e., the region…

Computational Geometry · Computer Science 2023-05-03 Nattawut Phetmak , Jittat Fakcharoenphol

The main result of this paper is a proof that a nearly flat, acutely triangulated convex cap C in R^3 has an edge-unfolding to a non-overlapping polygon in the plane. A convex cap is the intersection of the surface of a convex polyhedron…

Computational Geometry · Computer Science 2021-01-07 Joseph O'Rourke

We introduce the notion of a normal gallery, a gallery in which any configuration of guards that visually covers the walls covers the entire gallery. We show that any star gallery is normal and any gallery with at most two reflex corners is…

Computational Geometry · Computer Science 2012-02-29 Zoran Sunic

We consider embeddings of planar graphs in $R^2$ where vertices map to points and edges map to polylines. We refer to such an embedding as a polyline drawing, and ask how few bends are required to form such a drawing for an arbitrary planar…

Computational Geometry · Computer Science 2014-06-17 Taylor Gordon
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