English
Related papers

Related papers: A Vision For Continuous Automated Game Design

200 papers

This paper is both an introduction and an invitation. It is an introduction to CARLE, a Life-like cellular automata simulator and reinforcement learning environment. It is also an invitation to Carle's Game, a challenge in open-ended…

Artificial Intelligence · Computer Science 2021-07-14 Q. Tyrell Davis

Developing 3D games requires specialized expertise across multiple domains, including programming, 3D modeling, and engine configuration, which limits access to millions of potential creators. Recently, researchers have begun to explore…

Artificial Intelligence · Computer Science 2025-10-01 Runxin Yang , Yuxuan Wan , Shuqing Li , Michael R. Lyu

We consider the problem of synthesizing safe-by-design control strategies for semi-autonomous systems. Our aim is to address situations when safety cannot be guaranteed solely by the autonomous, controllable part of the system and a certain…

Systems and Control · Computer Science 2016-12-15 Jana Tumova , Dimos V. Dimarogonas

Automatic code generation has recently attracted large attention and is becoming more significant to the software development process. Solutions based on Machine Learning and Artificial Intelligence are being used to increase human and…

Software Engineering · Computer Science 2023-05-22 Leon Chemnitz , David Reichenbach , Hani Aldebes , Mariam Naveed , Krishna Narasimhan , Mira Mezini

Software is primarily developed for people by people and human factors must be studied in all software engineering phases. Creativity is the source to improvise solutions to problems for dominating complex systems such as software…

Software Engineering · Computer Science 2013-05-28 Daniel Graziotin

Emergence is a phenomenon taken for granted in science but also still not well understood. We have developed a model of artificial genetic evolution intended to allow for emergence on genetic, population and social levels. We present the…

Populations and Evolution · Quantitative Biology 2015-05-19 Chris Marriott , Jobran Chebib

This paper introduces a fully automatic method for generating video game tutorials. The AtDELFI system (AuTomatically DEsigning Legible, Full Instructions for games) was created to investigate procedural generation of instructions that…

Artificial Intelligence · Computer Science 2018-09-19 Michael Cerny Green , Ahmed Khalifa , Gabriella A. B. Barros , Tiago Machado , Andy Nealen , Julian Togelius

Within the evolving field of digital intervention, serious games emerge as promising tools for evidence-based interventions. Research indicates that gamified therapy, whether employed independently or in conjunction with online…

Human-Computer Interaction · Computer Science 2024-04-17 Julieana Moon , Naimul Khan

Can AI autonomously design mechanisms for computer systems on par with the creativity and reasoning of human experts? We present Glia, an AI architecture for networked systems design that uses large language models (LLMs) in a…

Learning Games (LGs) are promising pedagogical tools but their design still remains experimental. Inspired by design-pattern based methods, recommended in educational domains, we propose a methodology and a model to analyze the scenario of…

Computers and Society · Computer Science 2018-12-27 Iza Marfisi-Schottman , Claudine Piau-Toffolon

Conventional product design is a cognitively demanding process, limited by its time-consuming nature, reliance on subjective expertise, and the opaque translation of inspiration into tangible concepts. This research introduces a novel,…

Human-Computer Interaction · Computer Science 2025-08-28 B. Sankar , Dibakar Sen

There is a growing interest in researching game design processes, artifacts and culture through active game design. Tools and processes to support these attempts are limited, especially in terms of a) capturing smaller design decisions…

Human-Computer Interaction · Computer Science 2026-02-16 Prabhav Bhatnagar , Jianheng He , Shamit Ahmed , Andrés Lucero , Perttu Hämäläinen

We study life over the course of video game history as represented by their mechanics. While there have been some variations depending on genre or "character type", we find that most games converge to a similar representation. We also…

Human-Computer Interaction · Computer Science 2023-09-27 Hiroki Sato , Tanner Lund , Takahide Yoshida , Atsushi Masumori

Games are often designed to shape player behavior in a desired way; however, it can be unclear how design decisions affect the space of behaviors in a game. Designers usually explore this space through human playtesting, which can be…

Artificial Intelligence · Computer Science 2019-08-06 Alexander Zook , Brent Harrison , Mark O. Riedl

Procedural Level Generation via Machine Learning (PLGML), the study of generating game levels with machine learning, has received a large amount of recent academic attention. For certain measures these approaches have shown success at…

Artificial Intelligence · Computer Science 2018-09-26 Matthew Guzdial , Nicholas Liao , Mark Riedl

Algorithms that generate computer game content require game design knowledge. We present an approach to automatically learn game design knowledge for level design from gameplay videos. We further demonstrate how the acquired design…

Artificial Intelligence · Computer Science 2016-02-26 Matthew Guzdial , Mark Riedl

As the population continues to age, and gaming continues to grow as a hobby for older people, heterogeneity among older adult gamers is increasing. We argue that traditional game-based accessibility features, such as simplified input…

Human-Computer Interaction · Computer Science 2025-06-10 Brandon Lyman , Yichi Zhang , Celia Pearce , Miso Kim , Casper Harteveld , Leanne Chukoskie , Bob De Schutter

Agent-based computing is an active field of research with the goal of building autonomous software of hardware entities. This task is often facilitated by the use of dedicated, specialized frameworks. For almost thirty years, many such…

Multiagent Systems · Computer Science 2023-08-30 Constantin-Valentin Pal , Florin Leon , Marcin Paprzycki , Maria Ganzha

Games have always been a popular test bed for artificial intelligence techniques. Game developers are always in constant search for techniques that can automatically create computer games minimizing the developer's task. In this work we…

Neural and Evolutionary Computing · Computer Science 2014-06-03 Zahid Halim

Modern video games are becoming richer and more complex in terms of game mechanics. This complexity allows for the emergence of a wide variety of ways to play the game across the players. From the point of view of the game designer, this…

Artificial Intelligence · Computer Science 2022-11-30 Pierre Le Pelletier de Woillemont , Rémi Labory , Vincent Corruble