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Web agents, which couple language models with browsing and tool-use capabilities, show promise as open web assistants. Yet progress is increasingly limited by the lack of scalable, process-level supervision. Existing benchmarks are largely…

Artificial Intelligence · Computer Science 2026-05-29 Tenghao Huang , Kung-Hsiang Huang , Prafulla Kumar Choubey , Yilun Zhou , Muhao Chen , Jonathan May , Chien-Sheng Wu

So far there have been several efforts for developing software process simulators. However, the approaches for developing the simulators seem to have been ad-hoc and no systematic methodology exists. Since modeling and simulation in support…

Software Engineering · Computer Science 2014-03-17 Ioana Rus , Holger Neu , Jürgen Münch

Machine learning has enabled significant benefits in diverse fields, but, with a few exceptions, has had limited impact on computer architecture. Recent work, however, has explored broader applicability for design, optimization, and…

Hardware Architecture · Computer Science 2019-09-30 Drew D. Penney , Lizhong Chen

Human computation games (HCGs) are a crowdsourcing approach to solving computationally-intractable tasks using games. In this paper, we describe the need for generalizable HCG design knowledge that accommodates the needs of both players and…

Human-Computer Interaction · Computer Science 2017-06-13 Kristin Siu , Alexander Zook , Mark O. Riedl

What is Software Architecture? The rules, paradigmen, pattern that help to construct, build and test a serious piece of software. It is the practical experience boiled down to abstract level. Software Architecture builds on System…

Software Engineering · Computer Science 2007-05-23 Andre Adrian

This paper presents an integration of a game system and the art therapy concept for promoting the mental well-being of video game players. In the proposed game system, the player plays an Angry-Birds-like game in which levels in the game…

Human-Computer Interaction · Computer Science 2019-11-11 Zhou Fang , Pujana Paliyawan , Ruck Thawonmas , Tomohiro Harada

Self-adaptive systems (SAS) can reconfigure at run time in response to changing situations to express acceptable behaviors in the face of uncertainty. With respect to game design, such situations may include user input, emergent behaviors,…

Software Engineering · Computer Science 2022-05-12 Erik M. Fredericks , Byron DeVries , Jared M. Moore

Formal models of games help us account for and predict behavior, leading to more robust and innovative designs. While the games research community has proposed many formalisms for both the "game half" (game models, game description…

Programming Languages · Computer Science 2017-03-17 Chris Martens , Matthew A. Hammer

A new approach to software design based on an agent-oriented architecture is presented. Unlike current research, we consider software to be designed and implemented with this methodology in mind. In this approach agents are considered…

Distributed, Parallel, and Cluster Computing · Computer Science 2007-05-23 Babak Hodjat , Christopher J. Savoie , Makoto Amamiya

Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design…

Human-Computer Interaction · Computer Science 2020-06-22 Jennifer Villareale , Colan F. Biemer , Magy Seif El-Nasr , Jichen Zhu

Automated Machine Learning (AutoML) is an area of research that focuses on developing methods to generate machine learning models automatically. The idea of being able to build machine learning models with very little human intervention…

Machine Learning · Computer Science 2023-08-31 Hernan Ceferino Vazquez

In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the…

Artificial Intelligence · Computer Science 2024-12-03 Mingyu Yang , Junyou Li , Zhongbin Fang , Sheng Chen , Yangbin Yu , Qiang Fu , Wei Yang , Deheng Ye

Experimentation is a cornerstone of successful game development and live operations, enabling teams to optimize player engagement, retention, and monetization. This article provides a comprehensive guide to implementing experimentation in…

Human-Computer Interaction · Computer Science 2025-04-22 Julian Runge

Combinatorial evolution - the creation of new things through the combination of existing things - can be a powerful way to evolve rather than design technical objects such as electronic circuits. Intriguingly, this seems to be an ongoing…

Software Engineering · Computer Science 2021-11-23 Sebastian Fix , Thomas Probst , Oliver Ruggli , Thomas Hanne , Patrik Christen

This position paper argues that machine learning for scientific discovery should shift from inductive pattern recognition to axiom-based reasoning. We propose a game design framework in which scientific inquiry is recast as a rule-evolving…

Computational Engineering, Finance, and Science · Computer Science 2025-09-09 Pingchuan Ma , Benjamin Tod Jones , Tsun-Hsuan Wang , Minghao Guo , Michal Piotr Lipiec , Chuang Gan , Wojciech Matusik

With the increasing importance of distributed systems as a computing paradigm, a systematic approach to their design is needed. Although the area of formal verification has made enormous advances towards this goal, the resulting…

Logic in Computer Science · Computer Science 2014-07-22 Adrià Gascón , Ashish Tiwari

Agile development processes and component-based software architectures are two software engineering approaches that contribute to enable the rapid building and evolution of applications. Nevertheless, few approaches have proposed a…

Software Engineering · Computer Science 2010-02-05 Guillaume Waignier , Estéban Duguepéroux , Anne-Françoise Le Meur , Laurence Duchien

We introduce Infinitia, a simulation game system that uses generative image and language models at play time to reshape all aspects of the setting and NPCs based on a short description from the player, in a way similar to how settings are…

Artificial Intelligence · Computer Science 2023-09-13 Ahad Shams , Douglas Summers-Stay , Arpan Tripathi , Vsevolod Metelsky , Alexandros Titonis , Karan Malhotra

A software architect turns system requirements into a suitable software architecture through an architecture optimization process. However, how should the architect decide which quality improvement to prioritize, e.g., security or…

Software Engineering · Computer Science 2021-01-01 Ofir T. Erlich , David H. Lorenz

We propose a method to construct finite-state reactive controllers for systems whose interactions with their adversarial environment are modeled by infinite-duration two-player games over (possibly) infinite graphs. The proposed method…

Formal Languages and Automata Theory · Computer Science 2016-01-08 Daniel Neider , Ufuk Topcu
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