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Related papers: A Vision For Continuous Automated Game Design

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As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of game testing leaves space for automation. In this…

Software Engineering · Computer Science 2023-04-19 Cristiano Politowski , Fabio Petrillo , Ghizlane ElBoussaidi , Gabriel C. Ullmann , Yann-Gaël Guéhéneuc

Developers have to write thorough tests for their software in order to find bugs and to prevent regressions. Writing tests, however, is not every developer's favourite occupation, and if a lack of motivation leads to a lack of tests, then…

Software Engineering · Computer Science 2022-02-15 Philipp Straubinger , Gordon Fraser

The core challenge in automotive exterior design is balancing subjective aesthetics with objective aerodynamic performance while dramatically accelerating the development cycle. To address this, we propose a novel, LLM-driven multi-agent…

Computational Engineering, Finance, and Science · Computer Science 2025-08-06 Xinyu Jin , Shengmao Yan , Qingtao Wang , Shisong Deng , Yanzhen Jiang , Shuangyao Zhao

Game development is a long process that involves many stages before a product is ready for the market. Human play testing is among the most time consuming, as testers are required to repeatedly perform tasks in the search for errors in the…

Machine Learning · Computer Science 2024-01-10 Pierluigi Vito Amadori , Timothy Bradley , Ryan Spick , Guy Moss

An anticipatory system for guiding plot development in interactive narratives is described. The executable model is a finite automaton that provides the implemented system with a look-ahead. The identification of undesirable future states…

Artificial Intelligence · Computer Science 2007-05-23 Jarmo Laaksolahti , Magnus Boman

Computer games represent an ideal research domain for the next generation of personalized digital applications. This paper presents a player-centered framework of AI for game personalization, complementary to the commonly used…

Artificial Intelligence · Computer Science 2021-02-16 Jichen Zhu , Santiago Ontañón

When a large number of people with heterogeneous knowledge and skills run a project together, it is important to use a sensible engineering process. This especially holds for a project building an intelligent autonomously driving car to…

Software Engineering · Computer Science 2014-09-26 Christian Basarke , Christian Berger , Bernhard Rumpe

The basis for most of the ideas mentioned in this paper is the theory of cellular automata. A cellular automata contains a regular grid of cells, with each cell having a pre-defined set of finite states. The initial state is determined at…

General Mathematics · Mathematics 2022-10-06 Raghavendra Bhat

We are entering a new era in which software systems are becoming more and more complex and larger. So, the composition of such systems is becoming infeasible by manual means. To address this challenge, self-organising software models…

Formal Languages and Automata Theory · Computer Science 2025-08-27 Damian Arellanes

We propose an agent architecture that automates parts of the common reinforcement learning experiment workflow, to enable automated mastery of control domains for embodied agents. To do so, it leverages a VLM to perform some of the…

Artificial Intelligence · Computer Science 2024-09-06 Jingwei Zhang , Thomas Lampe , Abbas Abdolmaleki , Jost Tobias Springenberg , Martin Riedmiller

We consider the task of controlling in a distributed way a Zielonka asynchronous automaton. Every process of a controller has access to its causal past to determine the next set of actions it proposes to play. An action can be played only…

Formal Languages and Automata Theory · Computer Science 2013-02-18 Blaise Genest , Hugo Gimbert , Anca Muscholl , Igor Walukiewicz

Serious Games (SGs) have experienced a tremendous outburst these last years. Video game companies have been producing fun, user-friendly SGs, but their educational value has yet to be proven. Meanwhile, cognition research scientist have…

Machine Learning · Computer Science 2009-11-24 Iza Marfisi-Schottman , Aymen Sghaier , Sébastien George , Franck Tarpin-Bernard , Patrick Prévôt

Factorio is a 2D construction and management simulation video game about building automated factories to produce items of increasing complexity. A core feature of the game is its blueprint system, which allows players to easily save and…

Artificial Intelligence · Computer Science 2023-10-04 Sean Patterson , Joan Espasa , Mun See Chang , Ruth Hoffmann

Procedural generation is used across game design to achieve a wide variety of ends, and has led to the creation of several game subgenres by injecting variance, surprise or unpredictability into otherwise static designs. Information games…

Artificial Intelligence · Computer Science 2020-04-07 Michael Cook

Many computer models such as cellular automata and artificial neural networks have been developed and successfully applied. However, in some cases, these models might be restrictive on the possible solutions or their solutions might be…

Artificial Intelligence · Computer Science 2020-09-02 Patrik Christen , Olivier Del Fabbro

In this paper, we present a novel approach of automated evaluation of programming assignments~(AEPA) the highlight of which is that it automatically identifies multiple solution approaches to the programming question from the set of…

Software Engineering · Computer Science 2021-03-25 Nikhila KN , Sujit Kumar Chakrabarti , Manish Gupta

Evidence shows that software development methods, frameworks, and even practices are seldom applied in companies by following the book. Combinations of different methodologies into home-grown processes are being constantly uncovered.…

Software Engineering · Computer Science 2021-04-20 Paolo Tell , Stephen MacDonell , Sherlock A. Licorish

Current evaluation for Large Language Model (LLM) code agents predominantly focus on generating functional code in single-turn scenarios, which fails to evaluate the agent's capability for continuous code optimization and multi-turn…

Artificial Intelligence · Computer Science 2026-02-02 Lingyue Fu , Xin Ding , Linyue Pan , Yaoming Zhu , Shao Zhang , Lin Qiu , Weiwen Liu , Weinan Zhang , Xuezhi Cao , Xunliang Cai , Jiaxin Ding , Yong Yu

We investigate the ability of a genetic algorithm to design cellular automata that perform computations. The computational strategies of the resulting cellular automata can be understood using a framework in which ``particles'' embedded in…

adap-org · Physics 2015-06-30 James P. Crutchfield , Melanie Mitchell , Rajarshi Das

The Gisela framework for declarative programming was developed with the specific aim of providing a tool that would be useful for knowledge representation and reasoning within real-world applications. To achieve this, a complete integration…

Software Engineering · Computer Science 2007-05-23 Goran Falkman , Olof Torgersson