Automata Quest: NCAs as a Video Game Life Mechanic
Human-Computer Interaction
2023-09-27 v1 Graphics
Multiagent Systems
Neural and Evolutionary Computing
Software Engineering
Abstract
We study life over the course of video game history as represented by their mechanics. While there have been some variations depending on genre or "character type", we find that most games converge to a similar representation. We also examine the development of Conway's Game of Life (one of the first zero player games) and related automata that have developed over the years. With this history in mind, we investigate the viability of one popular form of automata, namely Neural Cellular Automata, as a way to more fully express life within video game settings and innovate new game mechanics or gameplay loops.
Keywords
Cite
@article{arxiv.2309.14364,
title = {Automata Quest: NCAs as a Video Game Life Mechanic},
author = {Hiroki Sato and Tanner Lund and Takahide Yoshida and Atsushi Masumori},
journal= {arXiv preprint arXiv:2309.14364},
year = {2023}
}
Comments
This article was submitted to and presented at Alife for and from Video Games Workshop at ALIFE2023, Sappro (Japan)