Related papers: MVP2P: Layer-Dependency-Aware Live MVC Video Strea…
A central challenge of video prediction lies where the system has to reason the objects' future motions from image frames while simultaneously maintaining the consistency of their appearances across frames. This work introduces an…
Generative models are reshaping the live-streaming industry by redefining how content is created, styled, and delivered. Previous image-based streaming diffusion models have powered efficient and creative live streaming products but have…
Recently, Mobile-Edge Computing (MEC) has arisen as an emerging paradigm that extends cloud-computing capabilities to the edge of the Radio Access Network (RAN) by deploying MEC servers right at the Base Stations (BSs). In this paper, we…
The growth in video Internet traffic and advancements in video attributes such as framerate, resolution, and bit-depth boost the demand to devise a large-scale, highly efficient video encoding environment. This is even more essential for…
Video compression is a basic requirement for consumer and professional video applications alike. Video coding standards such as H.264/AVC and H.265/HEVC are widely deployed in the market to enable efficient use of bandwidth and storage for…
The main objective of this article is to provide an overview of P2P based Video-on-Demand and live streaming services. The article starts with an introduction to media streaming and its simplified architecture. Various solutions offering…
We propose an end-to-end learned video compression scheme for low-latency scenarios. Previous methods are limited in using the previous one frame as reference. Our method introduces the usage of the previous multiple frames as references.…
In an adaptive bitrate streaming application, the efficiency of video compression and the encoded video quality depend on both the video codec and the quality metric used to perform encoding optimization. The development of such a quality…
Immersive video offers the freedom to navigate inside virtualized environment. Instead of streaming the bulky immersive videos entirely, a viewport (also referred to as field of view, FoV) adaptive streaming is preferred. We often stream…
In this paper, we consider multi-quality multicast beamforming of a video stream from a multi-antenna base station (BS) to multiple single-antenna users receiving different qualities of the same video stream, via scalable video coding…
We study the problem of maximizing the broadcast rate in peer-to-peer (P2P) systems under \emph{node degree bounds}, i.e., the number of neighbors a node can simultaneously connect to is upper-bounded. The problem is critical for supporting…
With the emergence of 3D mobile devices available in the markets, mobile 3D video services become increasingly important for video service providers, such as Youtube and Netflix, while multi-view 3D videos are potential to bring out varied…
Motion-based video frame interpolation commonly relies on optical flow to warp pixels from the inputs to the desired interpolation instant. Yet due to the inherent challenges of motion estimation (e.g. occlusions and discontinuities), most…
Video streaming, in various forms of video on demand (VOD), live, and 360 degree streaming, has grown dramatically during the past few years. In comparison to traditional cable broadcasters whose contents can only be watched on TVs, video…
Video streams usually have to be transcoded to match the characteristics of viewers' devices. Streaming providers have to store numerous transcoded versions of a given video to serve various display devices. Given the fact that viewers'…
We propose an online multi-view depth prediction approach on posed video streams, where the scene geometry information computed in the previous time steps is propagated to the current time step in an efficient and geometrically plausible…
Recently, the growing demand for rich multimedia content such as Video on Demand (VoD) has made the data transmission from content delivery networks (CDN) to end-users quite challenging. Edge networks have been proposed as an extension to…
The rapid growth of peer-to-peer (P2P) networks in the past few years has brought with it increases in transit cost to Internet Service Providers (ISPs), as peers exchange large amounts of traffic across ISP boundaries. This ISP oblivious…
360$^o$ video is an essential component of VR/AR/MR systems that provides immersive experience to the users. However, 360$^o$ video is associated with high bandwidth requirements. The required bandwidth can be reduced by exploiting the fact…
Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better…