Related papers: A survey of exemplar-based texture synthesis
In this work, we propose an interactive system to design diverse high-quality garment images from fashion sketches and the texture information. The major challenge behind this system is to generate high-quality and detailed texture…
Recent advances in generative modeling have driven significant progress in text-guided texture synthesis. However, current methods focus on synthesizing texture for single static 3D object, and struggle to handle entire families of shapes,…
In the context of texture segmentation in images, and provide some theoretical guarantees for the prototypical approach which consists in extracting local features in the neighborhood of a pixel and then applying a clustering algorithm for…
Despite nearly a decade of literature on style transfer, there is no undisputed definition of artistic style. State-of-the-art models produce impressive results but are difficult to interpret since, without a coherent definition of style,…
Recent powerful vision classifiers are biased towards textures, while shape information is overlooked by the models. A simple attempt by augmenting training images using the artistic style transfer method, called Stylized ImageNet, can…
Mesh texture synthesis is a key component in the automatic generation of 3D content. Existing learning-based methods have drawbacks -- either by disregarding the shape manifold during texture generation or by requiring a large number of…
An emerging line of work has sought to generate plausible imagery from touch. Existing approaches, however, tackle only narrow aspects of the visuo-tactile synthesis problem, and lag significantly behind the quality of cross-modal synthesis…
Textures often show multiscale properties and hence multiscale techniques are considered useful for texture analysis. Scale-space theory as a biologically motivated approach may be used to construct multiscale textures. In this paper…
We present a generative method for texture filtering, which exhibits surprisingly good performance and generalizability. Our core idea is to empower texture filtering by taking full advantage of the strong learned image prior of pre-trained…
This work studies the problem of content-based image retrieval, specifically, texture retrieval. It focuses on feature extraction and similarity measure for texture images. Our approach employs a recently developed method, the so-called…
Copying an element from a photo and pasting it into a painting is a challenging task. Applying photo compositing techniques in this context yields subpar results that look like a collage --- and existing painterly stylization algorithms,…
This paper aims to improve the accuracy of texture classification based on extracting texture features using five different texture methods and classifying the patterns using a naive Bayesian classifier. Three statistical-based and two…
We present a simple nearest-neighbor (NN) approach that synthesizes high-frequency photorealistic images from an "incomplete" signal such as a low-resolution image, a surface normal map, or edges. Current state-of-the-art deep generative…
In this paper, we present TEXTure, a novel method for text-guided generation, editing, and transfer of textures for 3D shapes. Leveraging a pretrained depth-to-image diffusion model, TEXTure applies an iterative scheme that paints a 3D…
Using parts of existing models to rebuild new models, commonly termed as example-based modeling, is a classical methodology in the realm of computer graphics. Previous works mostly focus on shape composition, making them very hard to use…
We propose an auto-encoder architecture for multi-texture synthesis. The approach relies on both a compact encoder accounting for second order neural statistics and a generator incorporating adaptive periodic content. Images are embedded in…
The texture is defined as spatial structure of the intensities of the pixels in an image that is repeated periodically in the whole image or regions, and makes the concept of the image. Texture, color and shape are three main components…
We propose Texture Edge detection using Patch consensus (TEP) which is a training-free method to detect the boundary of texture. We propose a new simple way to identify the texture edge location, using the consensus of segmented local patch…
Gaussian splatting techniques have shown promising results in novel view synthesis, achieving high fidelity and efficiency. However, their high reconstruction quality comes at the cost of requiring a large number of primitives. We identify…
We investigate data-driven texture modeling via analysis and synthesis with generative adversarial networks. For network training and testing, we have compiled a diverse set of spatially homogeneous textures, ranging from stochastic to…